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are doing textures. Assumptions: If we are doing textures we have hardware support that can clear the color buffer for "free." If we are doing software rendering with textures, then the extra clear time gets lost in the noise. |
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.. | ||
airports.cxx | ||
airports.hxx | ||
fg_init.cxx | ||
fg_init.hxx | ||
GLUTkey.cxx | ||
GLUTkey.hxx | ||
GLUTmain.cxx | ||
Makefile.am | ||
options.cxx | ||
options.hxx | ||
runfg.bat.in | ||
runfg.in | ||
splash.cxx | ||
splash.hxx | ||
views.cxx | ||
views.hxx |