Added i/I to toggle full vs. minimal HUD.
Added a --hud-tris vs --hud-culled option. Moved options accessor funtions to options.hxx.
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11b977dee8
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ac2c904dc6
4 changed files with 89 additions and 5 deletions
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@ -119,6 +119,10 @@ void GLUTkey(unsigned char k, int x, int y) {
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// current_options.set_hud_status(!status);
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HUD_brightkey( true );
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return;
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case 73: /* i key */
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// Minimal Hud
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fgHUDInit2(¤t_aircraft);
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return;
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case 77: /* M key */
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t->warp -= 60;
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local_update_sky_and_lighting_params();
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@ -201,6 +205,9 @@ void GLUTkey(unsigned char k, int x, int y) {
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case 104: /* h key */
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HUD_brightkey( false );
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return;
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case 105: /* i key */
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fgHUDInit(¤t_aircraft); // normal HUD
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return;
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case 109: /* m key */
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t->warp += 60;
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local_update_sky_and_lighting_params();
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@ -338,10 +345,15 @@ void GLUTspecialkey(int k, int x, int y) {
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/* $Log$
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/* Revision 1.19 1998/08/05 00:19:33 curt
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/* Added a local routine to update lighting params every frame when time is
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/* accelerated.
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/* Revision 1.20 1998/08/24 20:11:12 curt
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/* Added i/I to toggle full vs. minimal HUD.
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/* Added a --hud-tris vs --hud-culled option.
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/* Moved options accessor funtions to options.hxx.
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/*
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* Revision 1.19 1998/08/05 00:19:33 curt
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* Added a local routine to update lighting params every frame when time is
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* accelerated.
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*
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* Revision 1.18 1998/07/30 23:48:24 curt
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* Output position & orientation when pausing.
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* Eliminated libtool use.
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@ -159,6 +159,9 @@ fgOPTIONS::fgOPTIONS( void ) {
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// Scenery options
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tile_diameter = 5;
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// HUD options
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tris_or_culled = 0;
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// Time options
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time_offset = 0;
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}
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@ -481,6 +484,10 @@ int fgOPTIONS::parse_option( char *arg ) {
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tile_diameter = tile_radius * 2 + 1;
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} else if ( strncmp(arg, "--time-offset=", 14) == 0 ) {
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time_offset = parse_time_offset(arg);
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} else if ( strcmp(arg, "--hud-tris") == 0 ) {
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tris_or_culled = 0;
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} else if ( strcmp(arg, "--hud-culled") == 0 ) {
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tris_or_culled = 1;
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} else {
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fgPrintf( FG_GENERAL, FG_EXIT, "Unknown option '%s'\n", arg);
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return(FG_OPTIONS_ERROR);
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@ -617,11 +624,16 @@ void fgOPTIONS::usage ( void ) {
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printf("\t--tile-radius=n: specify tile radius, must be 1 - 4\n");
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printf("\n");
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printf("Hud Options:\n");
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printf("\t--hud-tris: Hud displays number of triangles rendered\n");
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printf("\t--hud-culled: Hud displays percentage of triangles culled\n");
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printf("Time Options:\n");
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printf("\t--time-offset=[+-]hh:mm:ss: offset local time by this amount\n");
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}
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#if 0
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// Query functions
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void fgOPTIONS::get_fg_root(char *root) { strcpy(root, fg_root); }
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void fgOPTIONS::get_airport_id(char *id) { strcpy(id, airport_id); }
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@ -655,13 +667,18 @@ int fgOPTIONS::get_time_offset( void ) { return(time_offset); }
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// Update functions
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void fgOPTIONS::set_hud_status( int status ) { hud_status = status; }
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void fgOPTIONS::set_fov( double amount ) { fov = amount; }
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#endif
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// Destructor
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fgOPTIONS::~fgOPTIONS( void ) {
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}
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// $Log$
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// Revision 1.22 1998/08/24 20:11:13 curt
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// Added i/I to toggle full vs. minimal HUD.
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// Added a --hud-tris vs --hud-culled option.
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// Moved options accessor funtions to options.hxx.
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//
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// Revision 1.21 1998/08/20 15:10:34 curt
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// Added GameGLUT support.
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//
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@ -43,7 +43,10 @@ class fgOPTIONS {
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char fg_root[256];
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// Starting position and orientation
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char airport_id[5]; // ID of initial starting airport
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// ID of initial starting airport, only need 5 bytes but I guess
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// 16 is good for memory alignment.
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char airport_id[16];
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double lon; // starting longitude in degrees (west = -)
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double lat; // starting latitude in degrees (south = -)
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double altitude; // starting altitude in meters
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@ -83,6 +86,9 @@ class fgOPTIONS {
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// be drawn. Increase this to see terrain that is
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// further away.
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// HUD options
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int tris_or_culled;
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// Time options
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int time_offset; // Offset true time by this many seconds
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@ -104,6 +110,40 @@ public:
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void usage ( void );
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// Query functions
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void get_fg_root(char *root) { strcpy(root, fg_root); }
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void get_airport_id(char *id) { strcpy(id, airport_id); }
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double get_lon( void ) { return(lon); }
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double get_lat( void ) { return(lat); }
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double get_altitude( void ) { return(altitude); }
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double get_heading( void ) { return(heading); }
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double get_roll( void ) { return(roll); }
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double get_pitch( void ) { return(pitch); }
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int get_game_mode( void ) { return(game_mode); }
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int get_splash_screen( void ) { return(splash_screen); }
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int get_intro_music( void ) { return(intro_music); }
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int get_mouse_pointer( void ) { return(mouse_pointer); }
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int get_pause( void ) { return(pause); }
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int get_hud_status( void ) { return(hud_status); }
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int get_panel_status( void ) { return(panel_status); }
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int get_sound( void ) { return(sound); }
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int get_flight_model( void ) { return(flight_model); }
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int get_fog( void ) { return(fog); }
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double get_fov( void ) { return(fov); }
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int get_fullscreen( void ) { return(fullscreen); }
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int get_shading( void ) { return(shading); }
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int get_skyblend( void ) { return(skyblend); }
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int get_textures( void ) { return(textures); }
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int get_wireframe( void ) { return(wireframe); }
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int get_tile_radius( void ) { return(tile_radius); }
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int get_tile_diameter( void ) { return(tile_diameter); }
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int get_time_offset( void ) { return(time_offset); }
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int get_tris_or_culled( void ) { return(tris_or_culled); }
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// Update functions
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void set_hud_status( int status ) { hud_status = status; }
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void set_fov( double amount ) { fov = amount; }
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#if 0
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void get_fg_root(char *root);
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void get_airport_id(char *id);
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double get_lon( void );
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@ -131,10 +171,12 @@ public:
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int get_tile_radius( void );
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int get_tile_diameter( void );
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int get_time_offset( void );
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int get_tris_or_culled( void ) { return(tris_or_culled); }
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// Update functions
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void set_hud_status( int status );
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void set_fov( double amount );
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#endif
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// Destructor
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~fgOPTIONS( void );
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@ -149,6 +191,11 @@ extern fgOPTIONS current_options;
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// $Log$
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// Revision 1.15 1998/08/24 20:11:15 curt
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// Added i/I to toggle full vs. minimal HUD.
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// Added a --hud-tris vs --hud-culled option.
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// Moved options accessor funtions to options.hxx.
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//
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// Revision 1.14 1998/08/20 15:10:35 curt
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// Added GameGLUT support.
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//
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@ -87,6 +87,9 @@ public:
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// reporting purposes)
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double vfc_ratio;
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// Number of triangles rendered;
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int tris_rendered;
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// absolute view position
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fgPoint3d abs_view_pos;
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@ -178,6 +181,11 @@ extern fgVIEW current_view;
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// $Log$
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// Revision 1.12 1998/08/24 20:11:15 curt
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// Added i/I to toggle full vs. minimal HUD.
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// Added a --hud-tris vs --hud-culled option.
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// Moved options accessor funtions to options.hxx.
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//
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// Revision 1.11 1998/08/20 20:32:35 curt
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// Reshuffled some of the code in and around views.[ch]xx
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//
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