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Author SHA1 Message Date
curt
52ba21472f Tweaks for sgi building. 1998-07-30 23:44:05 +00:00
curt
dbf002ddc0 Eliminated glScale call so that glutSolidSphere normals are preserved
correctly.  Also made the sun & moon a bit smaller.
1998-07-30 23:43:30 +00:00
curt
05e3836b52 Added a pause option. 1998-07-27 18:42:22 +00:00
curt
6d427da8d8 Added a pause command "p"
Fixed some initialization order problems between pui and glut.
Added an --enable/disable-sound option.
1998-07-27 18:41:23 +00:00
curt
009c34bd23 Set near clip plane to 0.5 meters when close to the ground. Also, let the view get a bit closer to the ground before hitting the hard limit. 1998-07-24 21:56:59 +00:00
curt
3786e0665c Output message tweaks. 1998-07-24 21:42:25 +00:00
curt
a7cf4f0a53 material.cxx: whups, double method declaration with no definition.
obj.cxx: tweaks to avoid errors in SGI's CC.
tile.cxx: optimizations by Norman Vine.
tilemgr.cxx: optimizations by Norman Vine.
1998-07-24 21:42:06 +00:00
curt
f6f21702ce Debugging output tweaks.
Cast glGetString to (char *) to avoid compiler errors.
Optimizations to fgGluLookAt() by Norman Vine.
1998-07-24 21:39:08 +00:00
curt
9e301558c9 Ran dos2unix to get rid of extraneous ^M's. Tweaked parameter in
ImageGetRawData() to match usage.
1998-07-24 21:36:55 +00:00
curt
ffa2a0feb3 fg_time.cxx: Removed call to ctime() in a printf() which should be harmless
but seems to be triggering a bug.
light.cxx: Added code to adjust fog color based on sunrise/sunset effects
  and view orientation.  This is an attempt to match the fog color to the
  sky color in the center of the screen.  You see discrepancies at the
  edges, but what else can be done?
sunpos.cxx: Caculate local direction to sun here.  (what compass direction
  do we need to face to point directly at sun)
1998-07-22 21:45:37 +00:00
curt
f8356621c1 Add basic fgFACE methods contributed by Charlie Hotchkiss.
intersect optimization from Norman Vine.
1998-07-22 21:41:42 +00:00
curt
0347fcc173 Clear to adjusted fog color (for sunrise/sunset effects)
Make call to fog sunrise/sunset adjustment method.
Add a stdc++ library bug work around to fg_init.cxx
1998-07-22 21:40:43 +00:00
curt
3fb75af08f Lower skirt tracks adjusted fog color, not fog color. 1998-07-22 21:39:21 +00:00
curt
24c592a3ce ... 1998-07-22 21:37:46 +00:00
curt
47beea24fb Strip out \r when parsing config file in case we are on a windoze system. 1998-07-22 01:27:03 +00:00
curt
b3d461c384 Default visibility to about 20 miles. 1998-07-20 12:51:57 +00:00
curt
adee4bc151 Added far clip plane to fragment clipping calculations and tie this to
weather->visibility.  This way you can increase framerates by increasing
for and lowering visibility.
1998-07-20 12:51:26 +00:00
curt
a6f9590baf Tweaked color buffer clearing defaults. We clear the color buffer if we
are doing textures.  Assumptions:  If we are doing textures we have hardware
support that can clear the color buffer for "free."  If we are doing software
rendering with textures, then the extra clear time gets lost in the noise.
1998-07-20 12:49:44 +00:00
curt
d8039a551e Replace the hud rendering for loop (which linearly searches the the hud
list to find the entry with the proper position) with a simple linear
traversal using an "iterator."
1998-07-20 12:47:55 +00:00
curt
5ed5107fc1 Ground collision detection optimizations contributed by Norman Vine. 1998-07-16 17:34:24 +00:00
curt
8a7fc0d34e "H" / "h" now control hud brightness as well with off being one of the
states.
Better checking for xmesa/fx 3dfx fullscreen/window support for deciding
  whether or not to build in the feature.
Translucent menu support.
HAVE_AUDIO_SUPPORT -> ENABLE_AUDIO_SUPPORT
Use fork() / wait() for playing mp3 init music in background under unix.
Changed default tile diameter to 5.
1998-07-16 17:33:34 +00:00
curt
79aca80666 Implemented translucent menus. 1998-07-16 17:30:30 +00:00
curt
8d91019166 ground collision detection implemented. 1998-07-16 17:30:07 +00:00
curt
21cba39007 Converted the aoa scale to a radio altimeter. 1998-07-13 21:28:00 +00:00
curt
8f3c1f30e1 Integrated Charlies latest HUD updates.
Wrote access functions for current fgOPTIONS.
1998-07-13 21:00:45 +00:00
curt
4abe562805 Wrote access functions for current fgOPTIONS. 1998-07-13 21:00:09 +00:00
curt
8767a84ffc Clear color buffer if drawing wireframe.
When specifying and airport, start elevation at -1000 and let the system
position you at ground level.
1998-07-13 15:32:37 +00:00
curt
262b2f0607 Added ground collision detection. This involved:
- saving the entire vertex list for each tile with the tile records.
- saving the face list for each fragment with the fragment records.
- code to intersect the current vertical line with the proper face in
  an efficient manner as possible.
Fixed a bug where the tiles weren't being shifted to "near" (0,0,0)
1998-07-12 03:18:27 +00:00
curt
330c78ac73 Added ground collision detection.
Did some serious horsing around to be able to "hug" the ground properly
  and still be able to take off.
Set the near clip plane to 1.0 meters when less than 10 meters above the
  ground.
Did some serious horsing around getting the initial airplane position to be
  correct based on rendered terrain elevation.
Added a little cheat/hack that will prevent the view position from ever
  dropping below the terrain, even when the flight model doesn't quite
  put you as high as you'd like.
1998-07-12 03:14:42 +00:00
curt
dcae0268de Removed some printf()'s.
Fixed the autopilot integration so it should be able to update it's control
  positions every time the internal flight model loop is run, and not just
  once per rendered frame.
Added a routine to do the necessary stuff to force an arbitrary altitude
  change.
Gave the Navion engine just a tad more power.
1998-07-12 03:11:03 +00:00
curt
0d2c200db4 Added fgFlightModelSetAltitude() to force the altitude to something
other than the current altitude.  LaRCsim doesn't let you do this by just
changing FG_Altitude.
1998-07-12 03:08:27 +00:00
curt
1bfa270128 polar3d.h renamed to polar3d.hxx 1998-07-08 14:48:38 +00:00
curt
a0f58259dd Fix GL_MODULATE vs. GL_DECAL problem introduced by splash screen.
polare3d.h renamed to polar3d.hxx
fg{Cartesian,Polar}Point3d consolodated.
Added some initial support for calculating local current ground elevation.
1998-07-08 14:47:20 +00:00
curt
0099b307bc polar3d.h renamed to polar3d.hxx
vector.h renamed to vector.hxx
updated audio support so it waits to create audio classes (and tie up
  /dev/dsp) until the mpg123 player is finished.
1998-07-08 14:45:07 +00:00
curt
a96f1bc278 . 1998-07-08 14:41:37 +00:00
curt
634b470512 Renamed polar3d.h to polar3d.hxx 1998-07-08 14:41:08 +00:00
curt
39c1facaef Added using namespace std for compilers that support this. 1998-07-06 21:34:33 +00:00
curt
f17b1af1e3 Added an enable/disable splash screen option.
Added an enable/disable intro music option.
Added an enable/disable instrument panel option.
Added an enable/disable mouse pointer option.
Added using namespace std for compilers that support this.
1998-07-06 21:34:17 +00:00
curt
77572d53d4 Added an enable/disable mouse pointer option in case the autodetection
fails.
1998-07-06 21:31:57 +00:00
curt
89c0410ce7 Removed an extraneous ^M. 1998-07-06 21:31:20 +00:00
curt
6100c26cd6 Initial revision. 1998-07-06 02:42:36 +00:00
curt
72819bbe85 Added support for switching between fullscreen and window mode for
Mesa/3dfx/glide.

Added a basic splash screen.  Restructured the main loop and top level
initialization routines to do this.

Hacked in some support for playing a startup mp3 sound file while rest
of sim initializes.  Currently only works in Unix using the mpg123 player.
Waits for the mpg123 player to finish before initializing internal
sound drivers.
1998-07-06 02:42:02 +00:00
curt
d124c5f456 . 1998-07-06 02:37:38 +00:00
curt
6d48ba08a0 Added automatic mipmap generation.
When rendering fragments, use saved model view matrix from associated tile
rather than recalculating it with push() translate() pop().
1998-07-04 00:54:28 +00:00
curt
2be63aa0fb Add my own version of gluLookAt() (which is nearly identical to the
Mesa/glu version.)  But, by calculating the Model View matrix our selves
we can save this matrix without having to read it back in from the video
card.  This hopefully allows us to save a few cpu cycles when rendering
out the fragments because we can just use glLoadMatrixd() with the
precalculated matrix for each tile rather than doing a push(), translate(),
pop() for every fragment.

Panel status defaults to off for now until it gets a bit more developed.

Extract OpenGL driver info on initialization.
1998-07-04 00:52:22 +00:00
curt
e3cd2005ba Check for full screen (no windows system support) before having PUI draw
it's ugly excuse for a mouse. :-)  The check is probably not general enough,
but it can be improved as more and varied hardware is tested.
1998-07-04 00:48:41 +00:00
curt
3a6278c4e0 Added Charlie Hotchkiss's HUD updates and improvementes. 1998-07-03 13:16:27 +00:00
curt
a97ebd1f37 A few small rearrangements and tweaks. 1998-07-03 11:55:36 +00:00
curt
75d5771109 Initial revision. 1998-06-27 22:34:57 +00:00
curt
be9d6ea4ea Check for GL_VERSION_1_1 or GL_EXT_texture_object to decide whether to use
"EXT" versions of texture management routines.
1998-06-27 16:54:59 +00:00