Replace the hud rendering for loop (which linearly searches the the hud
list to find the entry with the proper position) with a simple linear traversal using an "iterator."
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1 changed files with 19 additions and 5 deletions
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@ -621,9 +621,18 @@ void fgUpdateHUD( void ) {
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glLineWidth(1);
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for( i = hud_displays; i; --i) { // Draw everything
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// if( HUD_deque.at(i)->enabled()) {
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pHUDInstr = HUD_deque[i - 1];
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deque < instr_item * > :: iterator current;
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deque < instr_item * > :: iterator last;
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current = HUD_deque.begin();
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last = HUD_deque.end();
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while ( current != last ) {
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pHUDInstr = *current;
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current++;
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// for( i = hud_displays; i; --i) { // Draw everything
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// if( HUD_deque.at(i)->enabled()) {
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// pHUDInstr = HUD_deque[i - 1];
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if( pHUDInstr->enabled()) {
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// We should to respond to a dial instead
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// or as well to the of time of day. Of
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@ -686,9 +695,14 @@ void fgUpdateHUD( void ) {
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}
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/* $Log$
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/* Revision 1.17 1998/07/13 21:28:02 curt
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/* Converted the aoa scale to a radio altimeter.
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/* Revision 1.18 1998/07/20 12:47:55 curt
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/* Replace the hud rendering for loop (which linearly searches the the hud
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/* list to find the entry with the proper position) with a simple linear
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/* traversal using an "iterator."
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/*
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* Revision 1.17 1998/07/13 21:28:02 curt
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* Converted the aoa scale to a radio altimeter.
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*
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* Revision 1.16 1998/07/13 21:00:47 curt
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* Integrated Charlies latest HUD updates.
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* Wrote access functions for current fgOPTIONS.
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