ground collision detection implemented.
This commit is contained in:
parent
21cba39007
commit
8d91019166
2 changed files with 3 additions and 3 deletions
|
@ -2,7 +2,9 @@
|
|||
| Done
|
||||
--------------------------------------------------------------------------
|
||||
|
||||
7/3/98 - Generate and store the transform matrix when rendering by
|
||||
7/11/98 - Ground collision detection
|
||||
|
||||
7/3/98 - Generate and store the transform matrix when rendering by
|
||||
material property so we don't have to push, transform, pop
|
||||
continually. See mesa code for gluLookAt()
|
||||
|
||||
|
|
|
@ -73,7 +73,5 @@
|
|||
realtime system interpolates the horizon colours all around the edge
|
||||
of the sky.
|
||||
|
||||
12/29/97 - Ground collision detection
|
||||
|
||||
12/29/97 - glut windows or something for panel area - consider 3d
|
||||
panels, careful of texture memory problems.
|
||||
|
|
Loading…
Add table
Reference in a new issue