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668 commits

Author SHA1 Message Date
ThorstenB
473d1447c3 Minor renderer clean-up & performance bits.
Use non-static methods so we can use member variables.
2011-05-21 13:24:23 +02:00
ThorstenB
82f6d29f9f Improve OSG caching.
Ensure property tree is provided early to modellib.
To disable: --prop:sim/rendering/cache=0 (enabled by default)
(also requires simgear update)
2011-04-03 19:13:51 +02:00
ThorstenB
38226af24e Improve timing statistics
Enable/disable and print statistics at run-time.
Configurable intervals and filters.
2011-03-23 23:09:02 +01:00
Dave Luff
d6fceb3fbc Remove conditional compilation of ATCDCL
This patch removes the conditional compilation of ATCDCL, compiling both
the old and new ATC systems.  The old system only provides ATIS, AWOS and
some dialog lookups, and hence should not conflict with the new system.
2010-12-28 18:23:40 +00:00
Dave Luff
86505fd8bc Fix up some include paths in main.cxx
Don't include legacy ATCmgr.hxx when it is not compiled (default).
Do include 3 paths that are necessary for main, but were only picked
up indirectly through the legacy ATC code.
2010-12-26 23:19:57 +00:00
ThorstenB
fabf45bfd5 Use simgear abstraction for sleeping.
Fix required for Bill's OS...
2010-11-19 15:05:12 +01:00
ThorstenB
44901ae86f Tile manager improvements
Priority scheme for tile loading/removing
Cleaner tile manager interface for AI/groundcache/...
Reduce start-up delay. Drop splash screen when inner scenery is available.
Be nice to osg loader: slow-down main loop while initial scenery is still loading.
2010-11-19 13:59:43 +01:00
Torsten Dreyer
0917a5e062 Bugfix: no automatic runway selection with --parkpos= 2010-11-10 23:28:07 +01:00
Torsten Dreyer
9242f3a083 Make startup.nas obsolete
This is an ugly hack for automatic runway selection on startup based on
metar data. It's main intention is to make startup.nas obsolete and
to guarantee the same runway selection logic as used for AI traffic.

Calling presets-commit from startup.nas during the initialization
sequence caused occasional trouble and sometimes, the AI traffic
operated on the opposite runway.
2010-11-10 22:19:25 +01:00
James Turner
d1a4590721 Goodbye old HUD - and the archeology it depended upon in cockpit.cxx 2010-10-29 08:47:58 +01:00
James Turner
0e53e2cbb1 PLIB net removed from FlightGear 2010-10-24 07:10:51 +01:00
James Turner
d573cb43a0 Move three more subsystems into the init + update scheme - fixes some crashes found by papillion. 2010-10-22 16:44:37 +01:00
James Turner
9b2cea33e8 Remove uneccessary explicit update of FGLight 2010-10-05 23:17:32 +01:00
James Turner
0c342308eb Make MultiPlayer a well-behaved subsystem. 2010-10-05 23:17:32 +01:00
James Turner
d39841d2df Make FGAircraftModel behave like a standarrd subsystem. 2010-10-05 23:17:32 +01:00
James Turner
0beab94cb5 Make the tile-manager a well-behaved SGSubsystem 2010-10-01 19:09:19 +01:00
James Turner
1afd4e602e Get rid of FGGeneral; expose equivlanet values via properties. 2010-10-01 09:33:31 +01:00
James Turner
af4e47179e Kill off fgRequestRedraw 2010-09-30 23:13:11 +01:00
James Turner
84b45683fc Refactor exit code, so the osgViewer gets 'done'. 2010-09-30 23:13:11 +01:00
James Turner
a7a2cb393a Use the new Simgear ResourceManager to resolve paths. 2010-09-06 09:13:10 +01:00
James Turner
7f36caede6 Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
(second try, with init bug fixed)
2010-08-04 09:16:37 +01:00
David Luff
53358a55bf Remove old AI system 2010-08-03 00:21:56 +01:00
James Turner
47fd8a8a2a Revert "Create TimeManager subsystem" - not quite ready for prime-time yet!
This reverts commit 50eb95dcad.
2010-08-02 00:23:36 +01:00
James Turner
50eb95dcad Create TimeManager subsystem, and collect the time related code out of main.cxx and fg_init.cxx into it.
Remove the unfortunately named 'tmp.[cxx|hxx]', pushing the remaining code in FGLight.
2010-08-01 20:33:11 +01:00
James Turner
8e5f3ac8a3 Set the key SGModelLib callback to make aircraft-dir OSG loading work. 2010-07-29 01:07:32 +01:00
James Turner
c32da90e5c Ensure sim/signals/fdm-initialized is only fired on a rising edge; add sim/fdm-initialized as the state value. 2010-07-13 13:47:24 +01:00
James Turner
88e65f7662 aircraft.[cxx|hxx] is gone. 2010-07-01 22:56:22 +01:00
James Turner
01e0156b5d Remove current_aircraft global, fgAIRCRAFT struct, and dead code for reading aircraft dirs. 2010-07-01 22:33:51 +01:00
James Turner
3f26d2b14b Trivial cleanup commit, to test continuous integration server. 2010-07-01 19:51:05 +01:00
Durk Talsma
3c60bf6511 Make sure also not to try running AI_mgr when compiling fgfs with --disable-atcdcl. FlightGear can now actually run without segfaulting when compiled this way. 2010-06-27 10:08:26 +02:00
Torsten Dreyer
4466729987 fix assertion in sunsolver.cxx with --timeofday=xx 2010-06-26 21:58:45 +02:00
Torsten Dreyer
e1b9d3d759 Don't crash if built with --disable-atcdcl 2010-06-26 20:24:34 +02:00
James Turner
f9ec605ffb Fix ordering of aircraft-model updates against flight model. 2010-06-26 10:31:22 +01:00
James Turner
85be9be1e0 Initial work on FDM shell, and removal of cur_fdm_state 2010-06-26 10:31:22 +01:00
James Turner
4756cd4882 Wrap SGEphemeris in a subsytem/property interface, and remove from mainloop. 2010-06-26 10:31:21 +01:00
James Turner
3fbf3aa080 Make FGAircraftModel more subsystem-alike, move update to fgMainLoop. 2010-06-26 10:31:21 +01:00
Tim Moore
0f8312150d Log OpenGL vendor and version string 2010-06-15 23:58:55 +02:00
ehofman
5d0d6998d2 Don't forget to resume the sound system after reinit 2010-04-12 10:01:51 +02:00
ehofman
2b83ed9cbe allow reinitializing the sound system by setting /sim/sound/working to false at runtime. 2010-04-12 10:01:28 +02:00
fredb
00e9ad3055 MINGW patch from Benoît Laniel 2010-01-25 17:12:04 +01:00
durk
a023700ebe Update base package version check. 2010-01-21 06:30:35 +01:00
Tim Moore
98d8a98ef2 Merge branch 'ehofman/sound' 2010-01-13 07:30:52 +01:00
ehofman
8e4d979aca Don't initialize the soundmanager wehn defining --disable-sound. Sound can still be enabled at runtime by setting /sim/sound/working to 'true' 2010-01-10 23:33:57 +01:00
Tim Moore
15b6c431c0 Merge branch 'timoore/merge-effects' 2009-12-20 12:05:07 +01:00
Tim Moore
b5c46a8d59 Merge branch 'ehofman/sound' 2009-12-20 11:11:16 +01:00
Tim Moore
9a94b26609 Changes for animated effects 2009-12-20 10:34:07 +01:00
ehofman
e657a53b32 Turned out a tied proeprty can't be used as a user archive, use a different one 2009-12-01 19:12:56 +01:00
ehofman
86cd525200 update to allow selection of a new sound device 2009-11-30 22:45:33 +01:00
ehofman
fde1a925fe Change of thoughts since it makes life easier:
/sim/sound/working		enable/disable the use of OpenAL
/sin/sound/enabled		master mute/unmute
2009-11-30 22:45:23 +01:00
ehofman
3a4892cede New Property layout:
/sim/sound/enabled		enable/disable the use of OpenAL
/sin/sound/pause		master mute, effects all SampleGroups
/sim/sound/volume		master volume
/sim/sound/effects/enabled	enable/disable (mute) sound fx
/sim/sound/effects/volume	effects volume
/sim/sound/chatter/enabled	enable/disable (mute) atc chatter
/sim/sound/chatter/volume	chatter (sample queue) volume
2009-11-29 15:57:37 +01:00