Minor renderer clean-up & performance bits.
Use non-static methods so we can use member variables.
This commit is contained in:
parent
2088a61f2f
commit
473d1447c3
4 changed files with 92 additions and 42 deletions
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@ -23,8 +23,8 @@
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// $Id$
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#include "FGMouseInput.hxx"
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#include "Main/globals.hxx"
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void ActivePickCallbacks::init( int b, const osgGA::GUIEventAdapter* ea )
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{
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// Get the list of hit callbacks. Take the first callback that
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@ -33,7 +33,7 @@ void ActivePickCallbacks::init( int b, const osgGA::GUIEventAdapter* ea )
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// The nearest one is the first one and the deepest
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// (the most specialized one in the scenegraph) is the first.
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std::vector<SGSceneryPick> pickList;
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if (FGRenderer::pick(pickList, ea)) {
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if (globals->get_renderer()->pick(pickList, ea)) {
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std::vector<SGSceneryPick>::const_iterator i;
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for (i = pickList.begin(); i != pickList.end(); ++i) {
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if (i->callback->buttonPressed(b, i->info)) {
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@ -203,6 +203,7 @@ static void fgMainLoop( void ) {
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if (globals->get_tile_mgr()->isSceneryLoaded()
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&& fgGetBool("sim/fdm-initialized")) {
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fgSetBool("sim/sceneryloaded",true);
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fgSplashProgress("");
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if (fgGetBool("/sim/sound/working")) {
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globals->get_soundmgr()->activate();
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}
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@ -555,6 +556,10 @@ static void fgIdleFunction ( void ) {
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}
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}
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static void fgWinResizeFunction(int width, int height)
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{
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globals->get_renderer()->resize(width, height);
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}
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static void upper_case_property(const char *name)
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{
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@ -644,7 +649,7 @@ int fgMainInit( int argc, char **argv ) {
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fgOSInit(&argc, argv);
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_bootstrap_OSInit++;
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fgRegisterWindowResizeHandler( &FGRenderer::resize );
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fgRegisterWindowResizeHandler( &fgWinResizeFunction );
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fgRegisterIdleHandler( &fgIdleFunction );
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fgRegisterDrawHandler( &FGRenderer::update );
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@ -128,7 +128,7 @@ public:
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hint->setMode(GL_DONT_CARE);
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}
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private:
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SGSharedPtr<SGPropertyNode> mConfigNode;
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SGPropertyNode_ptr mConfigNode;
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};
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@ -272,7 +272,7 @@ private:
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class FGWireFrameModeUpdateCallback : public osg::StateAttribute::Callback {
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public:
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FGWireFrameModeUpdateCallback() :
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mWireframe(fgGetNode("/sim/rendering/wireframe"))
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mWireframe(fgGetNode("/sim/rendering/wireframe", true))
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{ }
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virtual void operator()(osg::StateAttribute* stateAttribute,
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osg::NodeVisitor*)
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@ -289,13 +289,13 @@ public:
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osg::PolygonMode::FILL);
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}
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private:
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SGSharedPtr<SGPropertyNode> mWireframe;
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SGPropertyNode_ptr mWireframe;
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};
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class FGLightModelUpdateCallback : public osg::StateAttribute::Callback {
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public:
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FGLightModelUpdateCallback() :
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mHighlights(fgGetNode("/sim/rendering/specular-highlight"))
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mHighlights(fgGetNode("/sim/rendering/specular-highlight", true))
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{ }
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virtual void operator()(osg::StateAttribute* stateAttribute,
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osg::NodeVisitor*)
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@ -320,13 +320,13 @@ public:
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}
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}
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private:
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SGSharedPtr<SGPropertyNode> mHighlights;
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SGPropertyNode_ptr mHighlights;
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};
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class FGFogEnableUpdateCallback : public osg::StateSet::Callback {
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public:
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FGFogEnableUpdateCallback() :
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mFogEnabled(fgGetNode("/sim/rendering/fog"))
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mFogEnabled(fgGetNode("/sim/rendering/fog", true))
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{ }
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virtual void operator()(osg::StateSet* stateSet, osg::NodeVisitor*)
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{
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@ -337,7 +337,7 @@ public:
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}
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}
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private:
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SGSharedPtr<SGPropertyNode> mFogEnabled;
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SGPropertyNode_ptr mFogEnabled;
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};
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class FGFogUpdateCallback : public osg::StateAttribute::Callback {
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@ -387,6 +387,7 @@ FGRenderer::FGRenderer()
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jpgRenderFrame = FGRenderer::update;
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#endif
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eventHandler = new FGEventHandler;
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_splash_screen_active = true;
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}
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FGRenderer::~FGRenderer()
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@ -409,11 +410,34 @@ FGRenderer::splashinit( void ) {
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// visitor automatically.
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mUpdateVisitor->setFrameStamp(mFrameStamp.get());
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viewer->setUpdateVisitor(mUpdateVisitor.get());
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fgSetDouble("/sim/startup/splash-alpha", 1.0);
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}
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void
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FGRenderer::init( void )
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{
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_scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
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_scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
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_panel_hotspots = fgGetNode("/sim/panel-hotspots", true);
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_virtual_cockpit = fgGetNode("/sim/virtual-cockpit", true);
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_sim_delta_sec = fgGetNode("/sim/time/delta-sec", true);
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_xsize = fgGetNode("/sim/startup/xsize", true);
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_ysize = fgGetNode("/sim/startup/ysize", true);
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_skyblend = fgGetNode("/sim/rendering/skyblend", true);
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_point_sprites = fgGetNode("/sim/rendering/point-sprites", true);
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_enhanced_lighting = fgGetNode("/sim/rendering/enhanced-lighting", true);
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_distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
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_horizon_effect = fgGetNode("/sim/rendering/horizon-effect", true);
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_textures = fgGetNode("/sim/rendering/textures", true);
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_altitude_ft = fgGetNode("/position/altitude-ft", true);
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_cloud_status = fgGetNode("/environment/clouds/status", true);
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_visibility_m = fgGetNode("/environment/visibility-m", true);
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osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
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osg::initNotifyLevel();
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@ -557,27 +581,39 @@ FGRenderer::init( void )
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stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
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}
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void
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FGRenderer::update()
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{
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globals->get_renderer()->update(true);
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}
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// Update all Visuals (redraws anything graphics related)
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void
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FGRenderer::update( bool refresh_camera_settings ) {
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bool scenery_loaded = fgGetBool("sim/sceneryloaded", false)
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|| fgGetBool("sim/sceneryloaded-override");
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if ((!_scenery_loaded.get())||
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!(_scenery_loaded->getBoolValue() ||
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_scenery_override->getBoolValue()))
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{
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// alas, first "update" is being called before "init"...
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fgSetDouble("/sim/startup/splash-alpha", 1.0);
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_splash_screen_active = true;
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return;
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}
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osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
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if (!scenery_loaded) {
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fgSetDouble("/sim/startup/splash-alpha", 1.0);
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return;
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if (_splash_screen_active)
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{
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// Fade out the splash screen
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double sAlpha = SGMiscd::max(0, (2.5 - globals->get_sim_time_sec()) / 2.5);
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_splash_screen_active = (sAlpha > 0.0);
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fgSetDouble("/sim/startup/splash-alpha", sAlpha);
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}
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// Fade out the splash screen over the first three seconds.
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double sAlpha = SGMiscd::max(0, (2.5 - globals->get_sim_time_sec()) / 2.5);
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fgSetDouble("/sim/startup/splash-alpha", sAlpha);
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bool skyblend = _skyblend->getBoolValue();
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bool use_point_sprites = _point_sprites->getBoolValue();
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bool enhanced_lighting = _enhanced_lighting->getBoolValue();
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bool distance_attenuation = _distance_attenuation->getBoolValue();
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bool skyblend = fgGetBool("/sim/rendering/skyblend");
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bool use_point_sprites = fgGetBool("/sim/rendering/point-sprites");
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bool enhanced_lighting = fgGetBool("/sim/rendering/enhanced-lighting");
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bool distance_attenuation
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= fgGetBool("/sim/rendering/distance-attenuation");
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// OSGFIXME
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SGConfigureDirectionalLights( use_point_sprites, enhanced_lighting,
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distance_attenuation );
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@ -586,10 +622,10 @@ FGRenderer::update( bool refresh_camera_settings ) {
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// update fog params
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double actual_visibility;
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if (fgGetBool("/environment/clouds/status")) {
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if (_cloud_status->getBoolValue()) {
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actual_visibility = thesky->get_visibility();
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} else {
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actual_visibility = fgGetDouble("/environment/visibility-m");
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actual_visibility = _visibility_m->getDoubleValue();
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}
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// idle_state is now 1000 meaning we've finished all our
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@ -602,14 +638,14 @@ FGRenderer::update( bool refresh_camera_settings ) {
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if ( refresh_camera_settings ) {
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// update view port
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resize( fgGetInt("/sim/startup/xsize"),
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fgGetInt("/sim/startup/ysize") );
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resize( _xsize->getIntValue(),
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_ysize->getIntValue() );
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}
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osg::Camera *camera = viewer->getCamera();
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if ( skyblend ) {
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if ( fgGetBool("/sim/rendering/textures") ) {
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if ( _textures->getBoolValue() ) {
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SGVec4f clearColor(l->adj_fog_color());
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camera->setClearColor(toOsg(clearColor));
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}
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@ -619,10 +655,10 @@ FGRenderer::update( bool refresh_camera_settings ) {
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}
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// update fog params if visibility has changed
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double visibility_meters = fgGetDouble("/environment/visibility-m");
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double visibility_meters = _visibility_m->getDoubleValue();
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thesky->set_visibility(visibility_meters);
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double altitude_m = fgGetDouble("/position/altitude-ft") * SG_FEET_TO_METER;
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double altitude_m = _altitude_ft->getDoubleValue() * SG_FEET_TO_METER;
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thesky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
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// update the sky dome
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@ -635,7 +671,7 @@ FGRenderer::update( bool refresh_camera_settings ) {
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// Sun distance: 150,000,000 kilometers
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double sun_horiz_eff, moon_horiz_eff;
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if (fgGetBool("/sim/rendering/horizon-effect")) {
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if (_horizon_effect->getBoolValue()) {
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sun_horiz_eff
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= 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
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0.0),
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@ -666,7 +702,7 @@ FGRenderer::update( bool refresh_camera_settings ) {
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scolor.sun_angle = l->get_sun_angle();
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scolor.moon_angle = l->get_moon_angle();
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double delta_time_sec = fgGetDouble("/sim/time/delta-sec");
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double delta_time_sec = _sim_delta_sec->getDoubleValue();
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thesky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
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thesky->repaint( scolor, *globals->get_ephem() );
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@ -712,11 +748,10 @@ FGRenderer::update( bool refresh_camera_settings ) {
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l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
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mUpdateVisitor->setVisibility(actual_visibility);
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simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
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bool hotspots = fgGetBool("/sim/panel-hotspots");
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osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
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cullMask |= simgear::GroundLightManager::instance()
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->getLightNodeMask(mUpdateVisitor.get());
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if (hotspots)
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if (_panel_hotspots->getBoolValue())
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cullMask |= simgear::PICK_BIT;
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CameraGroup::getDefault()->setCameraCullMasks(cullMask);
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}
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@ -729,7 +764,7 @@ void
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FGRenderer::resize( int width, int height ) {
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int view_h;
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if ( (!fgGetBool("/sim/virtual-cockpit"))
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if ( (!_virtual_cockpit->getBoolValue())
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&& fgPanelVisible() && idle_state == 1000 ) {
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view_h = (int)(height * (globals->get_current_panel()->getViewHeight() -
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globals->get_current_panel()->getYOffset()) / 768.0);
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@ -740,9 +775,9 @@ FGRenderer::resize( int width, int height ) {
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static int lastwidth = 0;
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static int lastheight = 0;
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if (width != lastwidth)
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fgSetInt("/sim/startup/xsize", lastwidth = width);
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_xsize->setIntValue(lastwidth = width);
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if (height != lastheight)
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fgSetInt("/sim/startup/ysize", lastheight = height);
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_ysize->setIntValue(lastheight = height);
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// for all views
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FGViewMgr *viewmgr = globals->get_viewmgr();
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@ -3,6 +3,7 @@
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#define __FG_RENDERER_HXX 1
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#include <simgear/scene/util/SGPickCallback.hxx>
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#include <simgear/props/props.hxx>
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#include <osg/ref_ptr>
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@ -45,18 +46,18 @@ public:
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void splashinit();
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void init();
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static void resize(int width, int height );
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void resize(int width, int height );
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// calling update( refresh_camera_settings = false ) will not
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// touch window or camera settings. This is useful for the tiled
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// renderer which needs to set the view frustum itself.
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static void update( bool refresh_camera_settings );
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inline static void update() { update( true ); }
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void update( bool refresh_camera_settings);
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static void update();
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/** Just pick into the scene and return the pick callbacks on the way ...
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*/
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static bool pick( std::vector<SGSceneryPick>& pickList,
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const osgGA::GUIEventAdapter* ea );
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bool pick( std::vector<SGSceneryPick>& pickList,
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const osgGA::GUIEventAdapter* ea );
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/** Get and set the OSG Viewer object, if any.
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*/
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protected:
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osg::ref_ptr<osgViewer::Viewer> viewer;
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osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
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SGPropertyNode_ptr _scenery_loaded,_scenery_override;
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SGPropertyNode_ptr _skyblend;
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SGPropertyNode_ptr _point_sprites, _enhanced_lighting, _distance_attenuation;
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SGPropertyNode_ptr _textures;
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SGPropertyNode_ptr _cloud_status, _visibility_m;
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SGPropertyNode_ptr _xsize, _ysize;
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SGPropertyNode_ptr _panel_hotspots, _sim_delta_sec, _horizon_effect, _altitude_ft;
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SGPropertyNode_ptr _virtual_cockpit;
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bool _splash_screen_active;
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};
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bool fgDumpSceneGraphToFile(const char* filename);
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