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627 commits

Author SHA1 Message Date
Tim Moore
98d8a98ef2 Merge branch 'ehofman/sound' 2010-01-13 07:30:52 +01:00
ehofman
8e4d979aca Don't initialize the soundmanager wehn defining --disable-sound. Sound can still be enabled at runtime by setting /sim/sound/working to 'true' 2010-01-10 23:33:57 +01:00
Tim Moore
15b6c431c0 Merge branch 'timoore/merge-effects' 2009-12-20 12:05:07 +01:00
Tim Moore
b5c46a8d59 Merge branch 'ehofman/sound' 2009-12-20 11:11:16 +01:00
Tim Moore
9a94b26609 Changes for animated effects 2009-12-20 10:34:07 +01:00
ehofman
e657a53b32 Turned out a tied proeprty can't be used as a user archive, use a different one 2009-12-01 19:12:56 +01:00
ehofman
86cd525200 update to allow selection of a new sound device 2009-11-30 22:45:33 +01:00
ehofman
fde1a925fe Change of thoughts since it makes life easier:
/sim/sound/working		enable/disable the use of OpenAL
/sin/sound/enabled		master mute/unmute
2009-11-30 22:45:23 +01:00
ehofman
3a4892cede New Property layout:
/sim/sound/enabled		enable/disable the use of OpenAL
/sin/sound/pause		master mute, effects all SampleGroups
/sim/sound/volume		master volume
/sim/sound/effects/enabled	enable/disable (mute) sound fx
/sim/sound/effects/volume	effects volume
/sim/sound/chatter/enabled	enable/disable (mute) atc chatter
/sim/sound/chatter/volume	chatter (sample queue) volume
2009-11-29 15:57:37 +01:00
ehofman
c56c520ab5 initlialize _playing for FGATC. Proper listerner orientation based on view offset. proper velocity orientation 2009-10-28 23:23:53 +01:00
durk
904a99714e Two patches:
1) Fix for the "use custom scenery airport data" property.
2) Make it a little harder for stupid people to make money behind our backs.
2009-10-24 19:53:03 +02:00
ehofman
f9445874a0 Don't make the SoundManager a memebr of the subsystem manager; It needs to be initialized very early and destroyed as late as possible. That doesn't work as a subsystem meber onless some sort of priority scheme gets implemented. Get rid of auto_ptr which doesn work for the samples either. 2009-10-24 19:51:39 +02:00
ehofman
73d4b78396 explicitly activate the sound manager 2009-10-18 18:19:52 +02:00
ehofman
b64259b295 allow disabling sound completely (note: openal gets initialized but shuts down a bit later leaving the soundmanager to handle only very specific commands). At this time by specifying '--prop:/sim/sound/enabled=false', not sure why '--disable-sound' doesn't work properly 2009-10-06 10:23:15 +02:00
ehofman
446b200edc Add the Sound Manager before any other subsystem that uses it. This makes sure the SoundMgr is available at construction time which makes the code much cleaner. Call the update_last() after any other class 2009-10-06 10:23:03 +02:00
ehofman
86f462933d Initial commit of the new sound system, expect more updates to follow 2009-10-06 10:22:09 +02:00
jmt
0dbf2de0b6 Remove audio update from main.cxx, back to FGFX (but keep the timing-dependent piece done artificially late) 2009-09-20 00:20:17 +02:00
jmt
0c8c8380b1 Break viewmgr.hxx dependency on on viewer.hxx. 2009-09-20 00:20:17 +02:00
ehofman
10611c1522 Dont execute code in case the soundmanager isn't properly initialized 2009-09-09 08:56:32 +02:00
ehofman
ea4a3ee1df Make FGIO a proper subsystem and add a reinit method for the generic protocol. This should allow for easy runtime reloading of the configuration file. 2009-09-09 08:56:31 +02:00
frohlich
8676c2bbd8 Replace the SGVec*::sg() methods with the equivalent SGVec*::data() calls.
Modified Files:
	src/Traffic/Schedule.cxx src/Sound/fg_fx.cxx src/Main/main.cxx
	src/Instrumentation/navradio.cxx
	src/AIModel/AIFlightPlanCreateCruise.cxx
2009-09-09 08:56:30 +02:00
jmt
5a01c55335 Allow the joystick hat to move the view, even when the sim is paused. 2009-09-09 08:56:30 +02:00
torsten
0c2db22988 Advanced input subsystem - Step1: cleanup dependencies 2009-08-08 08:37:14 +02:00
Tim Moore
7d6c567fde Refer to property types using props:: namespace
BOOL, FLOAT etc. conflict with typedefs in windows.h.
2009-07-17 14:54:12 +02:00
timoore
4cc3084256 SGPropertyNode::Type moves to simgear::props namespace 2009-07-16 12:10:47 +02:00
jmt
e1583cb28c Update FGViewer position clients to work with SGGeod directly 2009-06-11 16:05:20 +02:00
frohlich
5168166a9f Update with changes in simgear.
Modified Files:
 	src/Main/renderer.cxx src/Main/main.cxx
2009-03-18 08:00:09 +01:00
frohlich
183b871b48 Fix a problem with two concurent 'round to multiple of basic simulation
time' code paths. The problem may lead to skipped fdm updates at very high
frame rates. The most visible effect of that was that the aircraft
slips backwards wrt the forward moving carrier.
Remove unused stuff.

Modified Files:
	configure.ac projects/VC7.1/FlightGear.vcproj
	projects/VC8/FlightGearLib.vcproj src/Cockpit/cockpit.cxx
 	src/FDM/Makefile.am src/FDM/flight.cxx src/FDM/flight.hxx
 	src/FDM/SP/Balloon.cxx src/FDM/SP/BalloonSim.cpp
 	src/FDM/SP/BalloonSim.h src/Main/Makefile.am
 	src/Main/fg_init.cxx src/Main/main.cxx src/Time/Makefile.am
Removed Files:
 	src/Time/fg_timer.cxx src/Time/fg_timer.hxx
2009-03-18 08:00:09 +01:00
frohlich
aadf568c91 Remove unused stuff.
Modified Files:
 	src/Main/main.cxx src/Main/main.hxx
2009-03-18 08:00:09 +01:00
frohlich
f9f9350b96 Adapt to SGTimeStamp changes.
Modified Files:
	configure.ac src/Cockpit/panel.cxx src/FDM/Makefile.am
	src/FDM/flight.hxx src/FDM/ExternalNet/ExternalNet.hxx
	src/Instrumentation/marker_beacon.cxx src/Main/Makefile.am
	src/Main/fg_init.cxx src/Main/main.cxx
	src/MultiPlayer/multiplaymgr.cxx src/Time/fg_timer.cxx
	utils/GPSsmooth/MIDG_main.cxx utils/GPSsmooth/UGear_main.cxx
	utils/GPSsmooth/gps_main.cxx
2009-03-18 08:00:08 +01:00
frohlich
7e73a87882 Improove FGTileMgr::scenery_available for small ranges.
Use SGGeod in FGTileMgr, FGScenery apis.

Modified Files:
	src/AIModel/AIBallistic.cxx src/Main/main.cxx
	src/Scenery/scenery.cxx src/Scenery/scenery.hxx
	src/Scenery/tilemgr.cxx src/Scenery/tilemgr.hxx
	src/Scripting/NasalSys.cxx
2009-03-18 08:00:07 +01:00
frohlich
f07e8a7e94 Avoid casts if there is a method for the apropriate job.
Modified Files:
	src/Main/main.cxx
2009-03-11 23:14:34 +01:00
frohlich
82b54e7a25 Avoid SGLocation usage.
Modified Files:
	configure.ac src/AIModel/AIBase.cxx
	src/ATCDCL/AILocalTraffic.cxx src/FDM/Makefile.am
	src/FDM/flight.hxx src/FDM/LaRCsim/LaRCsim.cxx
	src/Main/Makefile.am src/Main/fg_init.cxx src/Main/main.cxx
	src/Main/viewer.cxx src/Main/viewer.hxx
	src/Scenery/tilemgr.cxx src/Scenery/tilemgr.hxx
2009-03-11 23:14:34 +01:00
frohlich
5f76fdd07a Use the positon from the model placment.
Use SGGeod based apis in the scenery/tilemanager.
Remove ground query that is no longer used.

Modified Files:
	src/Main/main.cxx
2009-03-11 23:14:33 +01:00
curt
231225da67 Attempt to sort out the version number mess in preparation for the v1.9.0
release.
2008-12-19 20:41:57 +00:00
curt
ebea9d798e Loosen the check for stationary versus moving view point. I some cases when
the view has an "offset" location, the actual location of a "stationary" view
point moves a small amount as the view direction rotates.
2008-12-01 16:13:12 +00:00
mfranz
54744f58e0 Update the model manager after the event manager, so that model
coordinates that were set relative to the aircraft's position
are picked up before the view update rather than the next cycle.
This avoids ugly fluttering of "passengers" at higher speed.
2008-11-19 07:46:10 +00:00
curt
4529449b83 Incremental improvement of openal sound velocities. This should help
stabilize some of the odd artifacts we were hearing, that were especially
noticable in clean sound samples like the stall horn or the marker beacon
codes.  The change still preserves the doppler effect and maintains the
good work of a previous developer figuring out how to align the model and
listener velocity vectors correctly.
2008-11-10 15:59:14 +00:00
curt
e8ff28f9f8 Tidy up for a source code "snapshot" release. 2008-10-30 18:35:44 +00:00
ehofman
eada914350 Commit the proper patch stupid :( now with the positioning and orientation code included... 2008-09-05 19:46:21 +00:00
ehofman
2963b90195 revert the move of the sound positioning code, at least till i found out why it doesn't work this way. 2008-09-05 11:05:21 +00:00
ehofman
a6f885b1fb Move the soundmanager update code back to the main loop, just prior to updating all the SGSubsystems. Hopefuly this silves the sound problem. 2008-09-05 09:18:33 +00:00
ehofman
da96156c30 Move SGSoundMgr stuff oevr to FGFX 2008-08-21 14:26:27 +00:00
durk
301054204e James Turner: Improved runway management code:
- Runways are now part of an airport, instead of a separate list
 - Runways are no longer represented as a boring struct, but as a class
   of their own.
 -Improved runway access to unify various runway access methods.
2008-08-14 18:13:39 +00:00
timoore
6f802959ce CameraGroup class for managing multiple cameras.
CameraGroup supports cameras opened in different windows or in the
same window, with flexible view and perspective specification.

Clean up mouse click handling via osgViewer. Don't let any camera
"have focus;" this forces events to be reported in window coordinates
and simplifies life. Don't use the osgViewer::View::requestWarpPointer
method; instead use our own code which only deals with window
coordinates.

Make glut and sdl versions work with CameraGroup too.
2008-08-01 15:57:29 +00:00
ehofman
14885374de header cleanups 2008-07-31 12:04:32 +00:00
ehofman
429f2530de James Turner:
* experimental clean-up / reduction on two of the FG headers:
   (I'm going to await feedback on the developers list before doing more of
    these, to avoiding going over files multiple times, but in principle it
    seems pretty straightforward.)

 * final fixes for SG_USING_STD removal
2008-07-29 08:27:48 +00:00
fredb
3db0cf1659 Remove unneeded inclusions of windows.h, GL.h and GLU.H 2008-07-27 15:18:34 +00:00
ehofman
eccddb3dfd Attached patches remove BORLANDC, and hence SG_MATH_EXCEPTION_CLASH and SG_INCOM
PLETE_FUNCTIONAL from SimGear and FlightGear.

As a result, SG_HAVE_STD_INCLUDES is now *always* set, so I will get the boring
fixes for that done, but separately. I'm still auditing the other things in comp
ilers.h - there's a lot that can die now BORLAND is gone.
2008-07-25 10:39:53 +00:00
ehofman
c8a9fd2bd4 Some Mac / __APPLE___ cleanups:
- remove the OSX_BUNDLE crap *I* introduced years ago - we're always a a bun
dle on Mac now.

    - fix up the default fg-root on Mac to be FlightGear.app/Contents/Resources/
data - i.e the location used by the macflightgear.org distro, and indeed the obv
ious 'correct' location. Not sure why I didn't use that in the first place, back
 in the day.

    - remove the CPSForegroundEnable hack. For one thing, we're a bundle and don
't need it, and for another, osgViewer on Mac does the same logic using a newer,
 public API rather than a hack into the OS.

    - remove the strange logic for doing fgOSInit 'early' (in bootstrap rather t
han main) when running from the command line on Mac; again this is obsolete, and
 no one seems to know why it was ever necessary. I guess it was an interaction w
ith SDL when running without a bundle.

    - (not Mac related) remove obsolete code bracketed by ENABLE_PLIB_JOYSTICK a
nd USE_GLIDE (neither of which are ever set, even from config.h that I can see)
in main.cxx
2008-07-25 08:39:28 +00:00