Avoid SGLocation usage.
Modified Files: configure.ac src/AIModel/AIBase.cxx src/ATCDCL/AILocalTraffic.cxx src/FDM/Makefile.am src/FDM/flight.hxx src/FDM/LaRCsim/LaRCsim.cxx src/Main/Makefile.am src/Main/fg_init.cxx src/Main/main.cxx src/Main/viewer.cxx src/Main/viewer.hxx src/Scenery/tilemgr.cxx src/Scenery/tilemgr.hxx
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4 changed files with 2 additions and 7 deletions
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@ -36,7 +36,6 @@
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#include <simgear/math/polar3d.hxx>
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#include <simgear/math/sg_geodesy.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/scene/model/location.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include <simgear/debug/logstream.hxx>
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@ -34,8 +34,6 @@ during descent to avoid occasionally landing short or long.
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# include <config.h>
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#endif
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#include <simgear/scene/model/location.hxx>
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#include <Airports/runways.hxx>
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#include <Main/globals.hxx>
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#include <Main/viewer.hxx>
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@ -29,7 +29,6 @@
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#include <simgear/constants.h>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/scene/model/location.hxx>
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#include <simgear/scene/model/placement.hxx>
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#include <Aircraft/aircraft.hxx>
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@ -505,9 +505,8 @@ static void fgMainLoop( void ) {
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globals->get_tile_mgr()->prep_ssg_nodes( visibility_meters );
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// update tile manager for view...
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SGLocation *view_location = globals->get_current_view()->getSGLocation();
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SGGeod geodViewPos = SGGeod::fromDeg(view_location->getLongitude_deg(),
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view_location->getLatitude_deg());
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SGVec3d viewPos = globals->get_current_view()->get_view_pos();
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SGGeod geodViewPos = SGGeod::fromCart(viewPos);
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globals->get_tile_mgr()->update(geodViewPos, visibility_meters);
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// run Nasal's settimer() loops right before the view manager
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