revert the move of the sound positioning code, at least till i found out why it doesn't work this way.
This commit is contained in:
parent
a6f885b1fb
commit
2963b90195
1 changed files with 0 additions and 2 deletions
|
@ -481,8 +481,6 @@ static void fgMainLoop( void ) {
|
|||
"Elapsed time is zero ... we're zinging" );
|
||||
}
|
||||
|
||||
SGSoundMgr *smgr = globals->get_soundmgr();
|
||||
smgr->update(delta_time_sec);
|
||||
globals->get_subsystem_mgr()->update(delta_time_sec);
|
||||
|
||||
//
|
||||
|
|
Loading…
Add table
Reference in a new issue