1
0
Fork 0
Commit graph

8759 commits

Author SHA1 Message Date
curt
14efd49c8b Still trying to get those durned stars aligned properly. 1997-09-20 03:34:25 +00:00
curt
e17c832c36 At dusk/dawn add/remove stars in stages. 1997-09-18 16:20:08 +00:00
curt
3b5f599f73 Tweaked time of day lighting equations. Don't draw stars during the day. 1997-09-16 22:14:47 +00:00
curt
1ba17de9ba Working on star alignment and time issues. 1997-09-16 15:50:29 +00:00
curt
45d02e3e68 Mostly working on stars and generating sidereal time for accurate star
placement.
1997-09-13 01:59:45 +00:00
curt
5d76cf2eaa More tweaking with stars. 1997-09-05 14:17:26 +00:00
curt
ad22cbffca Working on getting stars right. 1997-09-05 01:35:53 +00:00
curt
b830d97782 Shufflin' stuff. 1997-09-04 02:17:18 +00:00
curt
a657dc248b Initial revision. 1997-08-29 18:03:19 +00:00
curt
114d08ebd0 Worked on properly aligning the stars. 1997-08-29 17:55:27 +00:00
curt
7c5f7fdc85 Restructured view calculation code. Added stars. 1997-08-27 21:32:23 +00:00
curt
27adc6d5d0 Added views.[ch] 1997-08-27 21:31:27 +00:00
curt
7be6031150 Initial revision. 1997-08-27 21:31:17 +00:00
curt
793d050695 Initial revisio. 1997-08-27 03:34:48 +00:00
curt
b185b1a4d9 Changed naming scheme of basic shared structures. 1997-08-27 03:30:20 +00:00
curt
89a9811607 Changed naming scheme of basic shared structures. 1997-08-27 03:29:38 +00:00
curt
89a65000a5 Merged in initial HUD and Joystick code. 1997-08-25 20:27:23 +00:00
curt
90e39d537f Merged in initial HUD and Joystick code. 1997-08-25 20:27:21 +00:00
curt
b6789508b2 Initial revision. 1997-08-23 11:37:12 +00:00
curt
f8f4cce744 Initial revision. 1997-08-23 01:46:20 +00:00
curt
6510c9f3b4 Doing a bit of reorganizing and house cleaning. 1997-08-22 21:34:32 +00:00
curt
cdb1417490 Worked on better simulating real lighting. 1997-08-19 23:55:03 +00:00
curt
3d5df76461 Working on improving the lighting/shading. 1997-08-16 12:22:38 +00:00
curt
c0d9337406 Tweaks for new version. 1997-08-16 12:22:17 +00:00
curt
6876c9b34c Initial revision. 1997-08-13 21:55:59 +00:00
curt
9c665e5c19 Changes due to changing sunpos interface. 1997-08-13 20:24:56 +00:00
curt
0d804834b4 Changed default detail level. 1997-08-13 20:24:22 +00:00
curt
bcf7870083 The interface to sunpos now updates a global structure rather than returning
current sun position.
1997-08-13 20:23:49 +00:00
curt
4c139cadf3 Renamed OpenGL/ to GLUT/ 1997-08-13 20:22:55 +00:00
curt
e21a782a51 Sun position now *really* works (I think) ... I still have sun time warping
code in place, probably should remove it soon.
1997-08-06 21:08:32 +00:00
curt
bdb9603379 Working on correct sun position. 1997-08-06 15:41:26 +00:00
curt
88c803c7fc Working on correct real time sun lighting. 1997-08-06 00:24:22 +00:00
curt
1b7267aaad Organizational tweaking. 1997-08-04 20:25:15 +00:00
curt
53a9e29865 Testing cvs on IRIX 6.x 1997-08-04 17:08:11 +00:00
curt
a93cbff236 Incorporated mesh2GL.c into Scenery/mesh.c 1997-08-02 19:11:47 +00:00
curt
54f9aac53f Incorporated mesh2GL.c into mesh.c 1997-08-02 19:10:12 +00:00
curt
2a35aed68b Renamed GLmain.c GLUTmain.c 1997-08-02 18:45:00 +00:00
curt
ebf7a0b4c0 Old stuff ... removed. 1997-08-02 18:41:14 +00:00
curt
c89d21196b Misc. tweaks. 1997-08-02 16:23:47 +00:00
curt
dcda920723 Making progress with coordinate system overhaul. 1997-08-01 19:43:33 +00:00
curt
2bbf8d1770 Added sunpos.c 1997-08-01 15:28:44 +00:00
curt
39902fe0d6 Initial revision. 1997-08-01 15:27:56 +00:00
curt
998ff3f26e Initial revision. 1997-07-31 23:19:33 +00:00
curt
9c83903c2a Initial revision. 1997-07-31 23:13:14 +00:00
curt
68af57b759 Working on redoing internal coordinate systems & scenery transformations. 1997-07-31 22:52:27 +00:00
curt
36a9adcffc Working on redoing internal coordinate systems & scenery transformations. 1997-07-31 22:52:21 +00:00
curt
9c4b4abb50 Moved fg_random routines from Util/ to Math/ 1997-07-30 16:12:41 +00:00
curt
1406e5ba8e Moved fg_random routines from Util/ to Math/ 1997-07-30 16:12:38 +00:00
curt
233ffb3b10 Moved random routines from Utils/ to Math/ 1997-07-30 16:04:08 +00:00
curt
34e2bac4d0 Put comments around the text after an #endif for increased portability. 1997-07-23 21:52:21 +00:00