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flightgear/src/Main/fg_commands.cxx

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// fg_commands.cxx - internal FGFS commands.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h> // strcmp()
#include <simgear/compiler.h>
#include STL_STRING
#include STL_FSTREAM
#include <simgear/sg_inlines.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/props/props.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include <Cockpit/hud.hxx>
#include <Environment/environment.hxx>
#include <FDM/flight.hxx>
#include <GUI/gui.h>
#include <GUI/new_gui.hxx>
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#include <GUI/dialog.hxx>
#include <Aircraft/replay.hxx>
#include <Scenery/tilemgr.hxx>
#if defined(HAVE_PLIB_PSL)
# include <Scripting/scriptmgr.hxx>
#endif
#include <Scripting/NasalSys.hxx>
#include <Sound/fg_fx.hxx>
#include <Time/sunsolver.hxx>
#include <Time/tmp.hxx>
#include "fg_init.hxx"
#include "fg_io.hxx"
#include "fg_commands.hxx"
#include "fg_props.hxx"
#include "globals.hxx"
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#include "logger.hxx"
#include "util.hxx"
#include "viewmgr.hxx"
#include "main.hxx"
SG_USING_STD(string);
SG_USING_STD(ifstream);
SG_USING_STD(ofstream);
////////////////////////////////////////////////////////////////////////
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// Static helper functions.
////////////////////////////////////////////////////////////////////////
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static inline SGPropertyNode *
get_prop (const SGPropertyNode * arg)
{
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return fgGetNode(arg->getStringValue("property[0]", "/null"), true);
}
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static inline SGPropertyNode *
get_prop2 (const SGPropertyNode * arg)
{
return fgGetNode(arg->getStringValue("property[1]", "/null"), true);
}
/**
* Get a double value and split it as required.
*/
static void
split_value (double full_value, const char * mask,
double * unmodifiable, double * modifiable)
{
if (!strcmp("integer", mask)) {
*modifiable = (full_value < 0 ? ceil(full_value) : floor (full_value));
*unmodifiable = full_value - *modifiable;
} else if (!strcmp("decimal", mask)) {
*unmodifiable = (full_value < 0 ? ceil(full_value) : floor(full_value));
*modifiable = full_value - *unmodifiable;
} else {
if (strcmp("all", mask))
SG_LOG(SG_GENERAL, SG_ALERT, "Bad value " << mask << " for mask;"
<< " assuming 'all'");
*unmodifiable = 0;
*modifiable = full_value;
}
}
/**
* Clamp or wrap a value as specified.
*/
static void
limit_value (double * value, const SGPropertyNode * arg)
{
const SGPropertyNode * min_node = arg->getChild("min");
const SGPropertyNode * max_node = arg->getChild("max");
bool wrap = arg->getBoolValue("wrap");
if (min_node == 0 || max_node == 0)
wrap = false;
if (wrap) { // wrap such that min <= x < max
double min_val = min_node->getDoubleValue();
double max_val = max_node->getDoubleValue();
double resolution = arg->getDoubleValue("resolution");
if (resolution > 0.0) {
// snap to (min + N*resolution), taking special care to handle imprecision
int n = (int)floor((*value - min_val) / resolution + 0.5);
int steps = (int)floor((max_val - min_val) / resolution + 0.5);
SG_NORMALIZE_RANGE(n, 0, steps);
*value = min_val + resolution * n;
} else {
// plain circular wrapping
SG_NORMALIZE_RANGE(*value, min_val, max_val);
}
} else { // clamp such that min <= x <= max
if ((min_node != 0) && (*value < min_node->getDoubleValue()))
*value = min_node->getDoubleValue();
else if ((max_node != 0) && (*value > max_node->getDoubleValue()))
*value = max_node->getDoubleValue();
}
}
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static bool
compare_values (SGPropertyNode * value1, SGPropertyNode * value2)
{
switch (value1->getType()) {
case SGPropertyNode::BOOL:
return (value1->getBoolValue() == value2->getBoolValue());
case SGPropertyNode::INT:
return (value1->getIntValue() == value2->getIntValue());
case SGPropertyNode::LONG:
return (value1->getLongValue() == value2->getLongValue());
case SGPropertyNode::FLOAT:
return (value1->getFloatValue() == value2->getFloatValue());
case SGPropertyNode::DOUBLE:
return (value1->getDoubleValue() == value2->getDoubleValue());
default:
return !strcmp(value1->getStringValue(), value2->getStringValue());
}
}
////////////////////////////////////////////////////////////////////////
// Command implementations.
////////////////////////////////////////////////////////////////////////
/**
* Built-in command: do nothing.
*/
static bool
do_null (const SGPropertyNode * arg)
{
return true;
}
#if defined(HAVE_PLIB_PSL)
/**
* Built-in command: run a PSL script.
*
* script: the PSL script to execute
*/
static bool
do_script (const SGPropertyNode * arg)
{
FGScriptMgr * mgr = (FGScriptMgr *)globals->get_subsystem("scripting");
return mgr->run(arg->getStringValue("script"));
}
#endif // HAVE_PLIB_PSL
/**
* Built-in command: run a Nasal script.
*/
static bool
do_nasal (const SGPropertyNode * arg)
{
return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg);
}
/**
* Built-in command: exit FlightGear.
*
* status: the exit status to return to the operating system (defaults to 0)
*/
static bool
do_exit (const SGPropertyNode * arg)
{
SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
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fgSetBool("/sim/signals/exit", true);
if (fgGetBool("/sim/startup/save-on-exit")) {
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#ifdef _MSC_VER
char* envp = ::getenv( "APPDATA" );
if ( envp != NULL ) {
SGPath config( envp );
config.append( "flightgear.org" );
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#else
if ( homedir != NULL ) {
SGPath config( homedir );
config.append( ".fgfs" );
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#endif
config.append( "autosave.xml" );
config.create_dir( 0700 );
SG_LOG(SG_IO, SG_INFO, "Saving user settings to " << config.str());
try {
writeProperties(config.str(), globals->get_props(), false, SGPropertyNode::USERARCHIVE);
} catch (const sg_exception &e) {
guiErrorMessage("Error writing autosave.xml: ", e);
}
SG_LOG(SG_INPUT, SG_DEBUG, "Finished Saving user settings");
}
}
fgExit(arg->getIntValue("status", 0));
return true;
}
/**
* Built-in command: reinitialize one or more subsystems.
*
* subsystem[*]: the name(s) of the subsystem(s) to reinitialize; if
* none is specified, reinitialize all of them.
*/
static bool
do_reinit (const SGPropertyNode * arg)
{
bool result = true;
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
if (subsystems.size() == 0) {
globals->get_subsystem_mgr()->reinit();
} else {
for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
SGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {
result = false;
SG_LOG( SG_GENERAL, SG_ALERT,
"Subsystem " << name << "not found" );
} else {
subsystem->reinit();
}
}
}
globals->get_event_mgr()->reinit();
return result;
}
#if 0
//
// these routines look useful ??? but are never used in the code ???
//
/**
* Built-in command: suspend one or more subsystems.
*
* subsystem[*] - the name(s) of the subsystem(s) to suspend.
*/
static bool
do_suspend (const SGPropertyNode * arg)
{
bool result = true;
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
SGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {
result = false;
SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << "not found");
} else {
subsystem->suspend();
}
}
return result;
}
/**
* Built-in command: suspend one or more subsystems.
*
* subsystem[*] - the name(s) of the subsystem(s) to suspend.
*/
static bool
do_resume (const SGPropertyNode * arg)
{
bool result = true;
vector<SGPropertyNode_ptr> subsystems = arg->getChildren("subsystem");
for ( unsigned int i = 0; i < subsystems.size(); i++ ) {
const char * name = subsystems[i]->getStringValue();
SGSubsystem * subsystem = globals->get_subsystem(name);
if (subsystem == 0) {
result = false;
SG_LOG(SG_GENERAL, SG_ALERT, "Subsystem " << name << "not found");
} else {
subsystem->resume();
}
}
return result;
}
#endif
/**
* Built-in command: load flight.
*
* file (optional): the name of the file to load (relative to current
* directory). Defaults to "fgfs.sav"
*/
static bool
do_load (const SGPropertyNode * arg)
{
const string &file = arg->getStringValue("file", "fgfs.sav");
ifstream input(file.c_str());
if (input.good() && fgLoadFlight(input)) {
input.close();
SG_LOG(SG_INPUT, SG_INFO, "Restored flight from " << file);
return true;
} else {
SG_LOG(SG_INPUT, SG_ALERT, "Cannot load flight from " << file);
return false;
}
}
/**
* Built-in command: save flight.
*
* file (optional): the name of the file to save (relative to the
* current directory). Defaults to "fgfs.sav".
*/
static bool
do_save (const SGPropertyNode * arg)
{
const string &file = arg->getStringValue("file", "fgfs.sav");
bool write_all = arg->getBoolValue("write-all", false);
SG_LOG(SG_INPUT, SG_INFO, "Saving flight");
ofstream output(file.c_str());
if (output.good() && fgSaveFlight(output, write_all)) {
output.close();
SG_LOG(SG_INPUT, SG_INFO, "Saved flight to " << file);
return true;
} else {
SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight to " << file);
return false;
}
}
/**
* Built-in command: (re)load the panel.
*
* path (optional): the file name to load the panel from
* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
* and if that's unspecified, to "Panels/Default/default.xml".
*/
static bool
do_panel_load (const SGPropertyNode * arg)
{
string panel_path =
arg->getStringValue("path",
fgGetString("/sim/panel/path",
"Panels/Default/default.xml"));
FGPanel * new_panel = fgReadPanel(panel_path);
if (new_panel == 0) {
SG_LOG(SG_INPUT, SG_ALERT,
"Error reading new panel from " << panel_path);
return false;
}
SG_LOG(SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path);
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globals->get_current_panel()->unbind();
delete globals->get_current_panel();
globals->set_current_panel( new_panel );
globals->get_current_panel()->bind();
return true;
}
/**
* Built-in command: pass a mouse click to the panel.
*
* button: the mouse button number, zero-based.
* is-down: true if the button is down, false if it is up.
* x-pos: the x position of the mouse click.
* y-pos: the y position of the mouse click.
*/
static bool
do_panel_mouse_click (const SGPropertyNode * arg)
{
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if (globals->get_current_panel() != 0)
return globals->get_current_panel()
->doMouseAction(arg->getIntValue("button"),
arg->getBoolValue("is-down") ? PU_DOWN : PU_UP,
arg->getIntValue("x-pos"),
arg->getIntValue("y-pos"));
else
return false;
}
/**
* Built-in command: (re)load preferences.
*
* path (optional): the file name to load the panel from (relative
* to FG_ROOT). Defaults to "preferences.xml".
*/
static bool
do_preferences_load (const SGPropertyNode * arg)
{
try {
fgLoadProps(arg->getStringValue("path", "preferences.xml"),
globals->get_props());
} catch (const sg_exception &e) {
guiErrorMessage("Error reading global preferences: ", e);
return false;
}
SG_LOG(SG_INPUT, SG_INFO, "Successfully read global preferences.");
return true;
}
static void
fix_hud_visibility()
{
if ( !strcmp(fgGetString("/sim/flight-model"), "ada") ) {
globals->get_props()->setBoolValue( "/sim/hud/visibility", true );
if ( globals->get_viewmgr()->get_current() == 1 ) {
globals->get_props()->setBoolValue( "/sim/hud/visibility", false );
}
}
}
static void
do_view_next( bool )
{
globals->get_current_view()->setHeadingOffset_deg(0.0);
globals->get_viewmgr()->next_view();
fix_hud_visibility();
globals->get_tile_mgr()->refresh_view_timestamps();
}
static void
do_view_prev( bool )
{
globals->get_current_view()->setHeadingOffset_deg(0.0);
globals->get_viewmgr()->prev_view();
fix_hud_visibility();
globals->get_tile_mgr()->refresh_view_timestamps();
}
/**
* Built-in command: cycle view.
*/
static bool
do_view_cycle (const SGPropertyNode * arg)
{
Major viewer-code overhaul from Jim Wilson: Description: This update includes the new viewer interface as proposed by David M. and a first pass at cleaning up the viewer/view manager code by Jim W. Note that I have dropped Main/viewer_lookat.?xx and Main/viewer_rph.?xx and modified the Makefile.am accordingly. Detail of work: Overall: The code reads a little easier. There are still some unnecessary bits in there and I'd like to supplement the comments in the viewer.hxx with a tiny bit on each interface group and what the groupings mean (similar but briefer than what you emailed me the other day). I tried not to mess up the style, but there is an occasional inconsistency. In general I wouldn't call it done (especially since there's no tower yet! :)), but I'd like to get this out there so others can comment, and test. In Viewer: The interface as you suggested has been implemented. Basically everything seems to work as it did visually. There is no difference that I can see in performance, although some things might be a tiny bit faster. I've merged the lookat and rph (pilot view) code into the recalc for the viewer. There is still some redundancy between the two, but a lot has been removed. In some cases I've taken some code that we'd likely want to inline anyway and left it in there in duplicate. You'll see that the code for both looks a little cleaner. I need to take a closer look at the rotations in particular. I've cleaned up a little there, but I suspect more can be done to streamline this. The external declaration to the Quat_mat in mouse.cxx has been removed. IMHO the quat doesn't serve any intrinsic purpose in mouse.cxx, but I'm not about to rip it out. It would seem that there more conventional ways to get spherical data that are just as fast. In any case all the viewer was pulling from the quat matrix was the pitch value so I modified mouse.cxx to output to our pitchOffset input and that works fine. I've changed the native values to degrees from radians where appropriate. This required a conversion from degrees to radians in a couple modules that access the interface. Perhaps we should add interface calls that do the conversion, e.g. a getHeadingOffset_rad() to go along with the getHeadingOffset_deg(). On the view_offset (now headingOffset) thing there are two entry points because of the ability to instantly switch views or to scroll to a new view angle (by hitting the numeric keys for example). This leaves an anomaly in the interface which should be resolved by adding "goal" settings to the interface, e.g. a setGoalHeadingOffset_deg(), setGoalPitchOffset_deg(), etc. Other than these two issues, the next step here will be to look at some further optimizations, and to write support code for a tower view. That should be fairly simple at this point. I was considering creating a "simulated tower view" or "pedestrian view" that defaulted to a position off to the right of whereever the plane is at the moment you switch to the tower view. This could be a fall back when we don't have an actual tower location at hand (as would be the case with rural airports). ViewManager: Basically all I did here was neaten things up by ripping out excess crap and made it compatible as is with the new interface. The result is that viewmanager is now ready to be developed. The two preexisting views are still hardcoded into the view manager. The next step would be to design configuration xml (eg /sim/view[x]/config/blahblah) that could be used to set up as many views as we want. If we want to take the easy way out, we might want to insist that view[0] be a pilot-view and have viewmanager check for that.
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globals->get_current_view()->setHeadingOffset_deg(0.0);
globals->get_viewmgr()->next_view();
fix_hud_visibility();
globals->get_tile_mgr()->refresh_view_timestamps();
return true;
}
/**
* Built-in command: capture screen.
*/
static bool
do_screen_capture (const SGPropertyNode * arg)
{
fgDumpSnapShot();
return true;
}
/**
* Built-in command: hires capture screen.
*/
static bool
do_hires_screen_capture (const SGPropertyNode * arg)
{
fgHiResDump();
return true;
}
/**
* Reload the tile cache.
*/
static bool
do_tile_cache_reload (const SGPropertyNode * arg)
{
static const SGPropertyNode *master_freeze
= fgGetNode("/sim/freeze/master");
bool freeze = master_freeze->getBoolValue();
SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
if ( !freeze ) {
fgSetBool("/sim/freeze/master", true);
}
if ( globals->get_tile_mgr()->init() ) {
// Load the local scenery data
double visibility_meters = fgGetDouble("/environment/visibility-m");
globals->get_tile_mgr()->update( visibility_meters );
} else {
SG_LOG( SG_GENERAL, SG_ALERT,
"Error in Tile Manager initialization!" );
exit(-1);
}
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
return true;
}
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/**
* Set the sea level outside air temperature and assigning that to all
* boundary and aloft environment layers.
*/
static bool
do_set_sea_level_degc (const SGPropertyNode * arg)
{
double temp_sea_level_degc = arg->getDoubleValue("temp-degc", 15.0);
SGPropertyNode *node, *child;
// boundary layers
node = fgGetNode( "/environment/config/boundary" );
if ( node != NULL ) {
int i = 0;
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
child->setDoubleValue( "temperature-sea-level-degc",
temp_sea_level_degc );
++i;
}
}
// aloft layers
node = fgGetNode( "/environment/config/aloft" );
if ( node != NULL ) {
int i = 0;
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
child->setDoubleValue( "temperature-sea-level-degc",
temp_sea_level_degc );
++i;
}
}
return true;
}
/**
* Set the outside air temperature at the "current" altitude by first
* calculating the corresponding sea level temp, and assigning that to
* all boundary and aloft environment layers.
*/
static bool
do_set_oat_degc (const SGPropertyNode * arg)
{
const string &temp_str = arg->getStringValue("temp-degc", "15.0");
// check for an altitude specified in the arguments, otherwise use
// current aircraft altitude.
const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft");
if ( altitude_ft == NULL ) {
altitude_ft = fgGetNode("/position/altitude-ft");
}
FGEnvironment dummy; // instantiate a dummy so we can leech a method
dummy.set_elevation_ft( altitude_ft->getDoubleValue() );
dummy.set_temperature_degc( atof( temp_str.c_str() ) );
double temp_sea_level_degc = dummy.get_temperature_sea_level_degc();
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//cout << "Altitude = " << altitude_ft->getDoubleValue() << endl;
//cout << "Temp at alt (C) = " << atof( temp_str.c_str() ) << endl;
//cout << "Temp sea level (C) = " << temp_sea_level_degc << endl;
SGPropertyNode *node, *child;
// boundary layers
node = fgGetNode( "/environment/config/boundary" );
if ( node != NULL ) {
int i = 0;
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
child->setDoubleValue( "temperature-sea-level-degc",
temp_sea_level_degc );
++i;
}
}
// aloft layers
node = fgGetNode( "/environment/config/aloft" );
if ( node != NULL ) {
int i = 0;
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
child->setDoubleValue( "temperature-sea-level-degc",
temp_sea_level_degc );
++i;
}
}
return true;
}
/**
* Set the sea level outside air dewpoint and assigning that to all
* boundary and aloft environment layers.
*/
static bool
do_set_dewpoint_sea_level_degc (const SGPropertyNode * arg)
{
double dewpoint_sea_level_degc = arg->getDoubleValue("dewpoint-degc", 5.0);
SGPropertyNode *node, *child;
// boundary layers
node = fgGetNode( "/environment/config/boundary" );
if ( node != NULL ) {
int i = 0;
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
child->setDoubleValue( "dewpoint-sea-level-degc",
dewpoint_sea_level_degc );
++i;
}
}
// aloft layers
node = fgGetNode( "/environment/config/aloft" );
if ( node != NULL ) {
int i = 0;
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
child->setDoubleValue( "dewpoint-sea-level-degc",
dewpoint_sea_level_degc );
++i;
}
}
return true;
}
/**
* Set the outside air dewpoint at the "current" altitude by first
* calculating the corresponding sea level dewpoint, and assigning
* that to all boundary and aloft environment layers.
*/
static bool
do_set_dewpoint_degc (const SGPropertyNode * arg)
{
const string &dewpoint_str = arg->getStringValue("dewpoint-degc", "5.0");
// check for an altitude specified in the arguments, otherwise use
// current aircraft altitude.
const SGPropertyNode *altitude_ft = arg->getChild("altitude-ft");
if ( altitude_ft == NULL ) {
altitude_ft = fgGetNode("/position/altitude-ft");
}
FGEnvironment dummy; // instantiate a dummy so we can leech a method
dummy.set_elevation_ft( altitude_ft->getDoubleValue() );
dummy.set_dewpoint_degc( atof( dewpoint_str.c_str() ) );
double dewpoint_sea_level_degc = dummy.get_dewpoint_sea_level_degc();
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//cout << "Altitude = " << altitude_ft->getDoubleValue() << endl;
//cout << "Dewpoint at alt (C) = " << atof( dewpoint_str.c_str() ) << endl;
//cout << "Dewpoint at sea level (C) = " << dewpoint_sea_level_degc << endl;
SGPropertyNode *node, *child;
// boundary layers
node = fgGetNode( "/environment/config/boundary" );
if ( node != NULL ) {
int i = 0;
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
child->setDoubleValue( "dewpoint-sea-level-degc",
dewpoint_sea_level_degc );
++i;
}
}
// aloft layers
node = fgGetNode( "/environment/config/aloft" );
if ( node != NULL ) {
int i = 0;
while ( ( child = node->getNode( "entry", i ) ) != NULL ) {
child->setDoubleValue( "dewpoint-sea-level-degc",
dewpoint_sea_level_degc );
++i;
}
}
return true;
}
/**
* Update the lighting manually.
*/
static bool
do_timeofday (const SGPropertyNode * arg)
{
const string &offset_type = arg->getStringValue("timeofday", "noon");
static const SGPropertyNode *longitude
= fgGetNode("/position/longitude-deg");
static const SGPropertyNode *latitude
= fgGetNode("/position/latitude-deg");
static const SGPropertyNode *cur_time_override
= fgGetNode("/sim/time/cur-time-override", true);
int orig_warp = globals->get_warp();
SGTime *t = globals->get_time_params();
time_t cur_time = t->get_cur_time();
// cout << "cur_time = " << cur_time << endl;
// cout << "orig_warp = " << orig_warp << endl;
int warp = 0;
if ( offset_type == "real" ) {
warp = -orig_warp;
} else if ( offset_type == "dawn" ) {
warp = fgTimeSecondsUntilSunAngle( cur_time,
longitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
latitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
90.0, true );
} else if ( offset_type == "morning" ) {
warp = fgTimeSecondsUntilSunAngle( cur_time,
longitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
latitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
75.0, true );
} else if ( offset_type == "noon" ) {
warp = fgTimeSecondsUntilSunAngle( cur_time,
longitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
latitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
0.0, true );
} else if ( offset_type == "afternoon" ) {
warp = fgTimeSecondsUntilSunAngle( cur_time,
longitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
latitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
60.0, false );
} else if ( offset_type == "dusk" ) {
warp = fgTimeSecondsUntilSunAngle( cur_time,
longitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
latitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
90.0, false );
} else if ( offset_type == "evening" ) {
warp = fgTimeSecondsUntilSunAngle( cur_time,
longitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
latitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
100.0, false );
} else if ( offset_type == "midnight" ) {
warp = fgTimeSecondsUntilSunAngle( cur_time,
longitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
latitude->getDoubleValue()
* SGD_DEGREES_TO_RADIANS,
180.0, false );
}
// cout << "warp = " << warp << endl;
globals->set_warp( orig_warp + warp );
t->update( longitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
latitude->getDoubleValue() * SGD_DEGREES_TO_RADIANS,
cur_time_override->getLongValue(),
globals->get_warp() );
return true;
}
/**
* Built-in command: toggle a bool property value.
*
* property: The name of the property to toggle.
*/
static bool
do_property_toggle (const SGPropertyNode * arg)
{
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SGPropertyNode * prop = get_prop(arg);
return prop->setBoolValue(!prop->getBoolValue());
}
/**
* Built-in command: assign a value to a property.
*
* property: the name of the property to assign.
* value: the value to assign; or
* property[1]: the property to copy from.
*/
static bool
do_property_assign (const SGPropertyNode * arg)
{
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SGPropertyNode * prop = get_prop(arg);
const SGPropertyNode * prop2 = get_prop2(arg);
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const SGPropertyNode * value = arg->getNode("value");
if (value != 0)
return prop->setUnspecifiedValue(value->getStringValue());
else if (prop2)
return prop->setUnspecifiedValue(prop2->getStringValue());
else
return false;
}
/**
* Built-in command: increment or decrement a property value.
*
* If the 'step' argument is present, it will be used; otherwise,
* the command uses 'offset' and 'factor', usually from the mouse.
*
* property: the name of the property to increment or decrement.
* step: the amount of the increment or decrement (default: 0).
* offset: offset from the current setting (used for the mouse; multiplied
* by factor)
* factor: scaling amount for the offset (defaults to 1).
* min: the minimum allowed value (default: no minimum).
* max: the maximum allowed value (default: no maximum).
* mask: 'integer' to apply only to the left of the decimal point,
* 'decimal' to apply only to the right of the decimal point,
* or 'all' to apply to the whole number (the default).
* wrap: true if the value should be wrapped when it passes min or max;
* both min and max must be present for this to work (default:
* false).
*/
static bool
do_property_adjust (const SGPropertyNode * arg)
{
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SGPropertyNode * prop = get_prop(arg);
double amount = 0;
if (arg->hasValue("step"))
amount = arg->getDoubleValue("step");
else
amount = (arg->getDoubleValue("factor", 1)
* arg->getDoubleValue("offset"));
double unmodifiable, modifiable;
split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"),
&unmodifiable, &modifiable);
modifiable += amount;
limit_value(&modifiable, arg);
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prop->setDoubleValue(unmodifiable + modifiable);
return true;
}
/**
* Built-in command: multiply a property value.
*
* property: the name of the property to multiply.
* factor: the amount by which to multiply.
* min: the minimum allowed value (default: no minimum).
* max: the maximum allowed value (default: no maximum).
* mask: 'integer' to apply only to the left of the decimal point,
* 'decimal' to apply only to the right of the decimal point,
* or 'all' to apply to the whole number (the default).
* wrap: true if the value should be wrapped when it passes min or max;
* both min and max must be present for this to work (default:
* false).
*/
static bool
do_property_multiply (const SGPropertyNode * arg)
{
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SGPropertyNode * prop = get_prop(arg);
double factor = arg->getDoubleValue("factor", 1);
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double unmodifiable, modifiable;
split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"),
&unmodifiable, &modifiable);
modifiable *= factor;
limit_value(&modifiable, arg);
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prop->setDoubleValue(unmodifiable + modifiable);
return true;
}
/**
* Built-in command: swap two property values.
*
* property[0]: the name of the first property.
* property[1]: the name of the second property.
*/
static bool
do_property_swap (const SGPropertyNode * arg)
{
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SGPropertyNode * prop1 = get_prop(arg);
SGPropertyNode * prop2 = get_prop2(arg);
// FIXME: inefficient
const string & tmp = prop1->getStringValue();
return (prop1->setUnspecifiedValue(prop2->getStringValue()) &&
prop2->setUnspecifiedValue(tmp.c_str()));
}
/**
* Built-in command: Set a property to an axis or other moving input.
*
* property: the name of the property to set.
* setting: the current input setting, usually between -1.0 and 1.0.
* offset: the offset to shift by, before applying the factor.
* factor: the factor to multiply by (use negative to reverse).
*/
static bool
do_property_scale (const SGPropertyNode * arg)
{
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SGPropertyNode * prop = get_prop(arg);
double setting = arg->getDoubleValue("setting");
double offset = arg->getDoubleValue("offset", 0.0);
double factor = arg->getDoubleValue("factor", 1.0);
bool squared = arg->getBoolValue("squared", false);
int power = arg->getIntValue("power", (squared ? 2 : 1));
int sign = (setting < 0 ? -1 : 1);
switch (power) {
case 1:
break;
case 2:
setting = setting * setting * sign;
break;
case 3:
setting = setting * setting * setting;
break;
case 4:
setting = setting * setting * setting * setting * sign;
break;
default:
setting = pow(setting, power);
if ((power % 2) == 0)
setting *= sign;
break;
}
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return prop->setDoubleValue((setting + offset) * factor);
}
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/**
* Built-in command: cycle a property through a set of values.
*
* If the current value isn't in the list, the cycle will
* (re)start from the beginning.
*
* property: the name of the property to cycle.
* value[*]: the list of values to cycle through.
*/
static bool
do_property_cycle (const SGPropertyNode * arg)
{
SGPropertyNode * prop = get_prop(arg);
vector<SGPropertyNode_ptr> values = arg->getChildren("value");
int selection = -1;
int nSelections = values.size();
if (nSelections < 1) {
SG_LOG(SG_GENERAL, SG_ALERT, "No values for property-cycle");
return false;
}
// Try to find the current selection
for (int i = 0; i < nSelections; i++) {
if (compare_values(prop, values[i])) {
selection = i + 1;
break;
}
}
// Default or wrap to the first selection
if (selection < 0 || selection >= nSelections)
selection = 0;
prop->setUnspecifiedValue(values[selection]->getStringValue());
return true;
}
/**
* Built-in command: randomize a numeric property value.
*
* property: the name of the property value to randomize.
* min: the minimum allowed value.
* max: the maximum allowed value.
*/
static bool
do_property_randomize (const SGPropertyNode * arg)
{
SGPropertyNode * prop = get_prop(arg);
double min = arg->getDoubleValue("min", DBL_MIN);
double max = arg->getDoubleValue("max", DBL_MAX);
prop->setDoubleValue(sg_random() * (max - min) + min);
return true;
}
/**
* Built-in command: reinit the data logging system based on the
* current contents of the /logger tree.
*/
static bool
do_data_logging_commit (const SGPropertyNode * arg)
{
FGLogger *log = (FGLogger *)globals->get_subsystem("logger");
log->reinit();
return true;
}
/**
* Built-in command: Add a dialog to the GUI system. Does *not*
* display the dialog. The property node should have the same format
* as a dialog XML configuration. It must include:
*
* name: the name of the GUI dialog for future reference.
*/
static bool
do_dialog_new (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
// Note the casting away of const: this is *real*. Doing a
// "dialog-apply" command later on will mutate this property node.
// I'm not convinced that this isn't the Right Thing though; it
// allows client to create a node, pass it to dialog-new, and get
// the values back from the dialog by reading the same node.
// Perhaps command arguments are not as "const" as they would
// seem?
gui->newDialog((SGPropertyNode*)arg);
return true;
}
/**
* Built-in command: Show an XML-configured dialog.
*
* dialog-name: the name of the GUI dialog to display.
*/
static bool
do_dialog_show (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->showDialog(arg->getStringValue("dialog-name"));
return true;
}
/**
* Built-in Command: Hide the active XML-configured dialog.
*/
static bool
do_dialog_close (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
if(arg->hasValue("dialog-name"))
return gui->closeDialog(arg->getStringValue("dialog-name"));
return gui->closeActiveDialog();
}
/**
* Update a value in the active XML-configured dialog.
*
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
*/
static bool
do_dialog_update (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
FGDialog * dialog;
if (arg->hasValue("dialog-name"))
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
else
dialog = gui->getActiveDialog();
if (dialog != 0) {
dialog->updateValues(arg->getStringValue("object-name"));
return true;
} else {
return false;
}
}
/**
* Apply a value in the active XML-configured dialog.
*
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
*/
static bool
do_dialog_apply (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
FGDialog * dialog;
if (arg->hasValue("dialog-name"))
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
else
dialog = gui->getActiveDialog();
if (dialog != 0) {
dialog->applyValues(arg->getStringValue("object-name"));
return true;
} else {
return false;
}
}
/**
* Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
* unlike reinit().
*/
static bool
do_gui_redraw (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->redraw();
return true;
}
/**
* Built-in command: play an audio message (i.e. a wav file) This is
* fire and forget. Call this once per message and it will get dumped
* into a queue. Messages are played sequentially so they do not
* overlap.
*/
static bool
do_play_audio_message (const SGPropertyNode * arg)
{
FGFX *fx = (FGFX *)globals->get_subsystem("fx");
string path = arg->getStringValue("path");
string file = arg->getStringValue("file");
2006-02-15 22:03:15 +00:00
// cout << "playing " << path << " / " << file << endl;
fx->play_message( path, file );
return true;
}
/**
* Built-in command: commit presets (read from in /sim/presets/)
*/
static bool
do_presets_commit (const SGPropertyNode * arg)
{
// unbind the current fdm state so property changes
// don't get lost when we subsequently delete this fdm
// and create a new one.
cur_fdm_state->unbind();
// set position from presets
fgInitPosition();
fgReInitSubsystems();
globals->get_tile_mgr()->update( fgGetDouble("/environment/visibility-m") );
2003-03-29 03:19:35 +00:00
#if 0
if ( ! fgGetBool("/sim/presets/onground") ) {
fgSetBool( "/sim/freeze/master", true );
fgSetBool( "/sim/freeze/clock", true );
}
2003-03-29 03:19:35 +00:00
#endif
return true;
}
2003-03-22 10:38:15 +00:00
/**
* Built-in command: set log level (0 ... 7)
*/
static bool
do_log_level (const SGPropertyNode * arg)
{
sglog().setLogLevels( SG_ALL, (sgDebugPriority)arg->getIntValue() );
return true;
}
/**
* Built-in command: replay the FDR buffer
*/
static bool
do_replay (const SGPropertyNode * arg)
{
// freeze the master fdm
fgSetInt( "/sim/freeze/replay-state", 1 );
FGReplay *r = (FGReplay *)(globals->get_subsystem( "replay" ));
fgSetDouble( "/sim/replay/start-time", r->get_start_time() );
fgSetDouble( "/sim/replay/end-time", r->get_end_time() );
double duration = fgGetDouble( "/sim/replay/duration" );
if( duration && duration < (r->get_end_time() - r->get_start_time()) ) {
fgSetDouble( "/sim/replay/time", r->get_end_time() - duration );
} else {
fgSetDouble( "/sim/replay/time", r->get_start_time() );
}
2006-02-15 22:03:15 +00:00
// cout << "start = " << r->get_start_time()
// << " end = " << r->get_end_time() << endl;
return true;
}
2003-03-22 10:38:15 +00:00
static bool
do_decrease_visibility (const SGPropertyNode * arg)
{
double new_value = fgGetDouble("/environment/visibility-m") * 0.9;
fgSetDouble("/environment/visibility-m", new_value);
fgDefaultWeatherValue("visibility-m", new_value);
globals->get_subsystem("environment")->reinit();
return true;
}
static bool
do_increase_visibility (const SGPropertyNode * arg)
{
double new_value = fgGetDouble("/environment/visibility-m") * 1.1;
fgSetDouble("/environment/visibility-m", new_value);
fgDefaultWeatherValue("visibility-m", new_value);
globals->get_subsystem("environment")->reinit();
return true;
}
static bool
do_hud_init(const SGPropertyNode *)
{
fgHUDInit(0); // minimal HUD
return true;
}
static bool
do_hud_init2(const SGPropertyNode *)
{
fgHUDInit2(0); // normal HUD
return true;
}
/**
* An fgcommand to allow loading of xml files via nasal,
* the xml file's structure will be made available within
* a (definable) property tree node
*
* @param filename a string to hold the complete path & filename of a XML file
* @param targetnode a string pointing to a location within the property tree
* where to store the parsed XML file
*/
static bool
do_load_xml_to_proptree(const SGPropertyNode * node)
{
// SG_LOG(SG_GENERAL, SG_ALERT, "fgcommand loadxml executed");
SGPropertyNode * targetnode;
targetnode = fgGetNode(node->getNode("targetnode")->getStringValue(),true);
const char *filename = node->getNode("filename")->getStringValue();
try {
fgLoadProps(filename, targetnode);
} catch (const sg_exception &e) {
string errmsg = "Error reading file " + string(filename) + ":\n";
guiErrorMessage(errmsg.c_str(), e);
return false;
}
return true;
}
/**
* an fgcommand to allow saving of xml files via nasal,
* the file's structure will be determined based on what's
* encountered in the passed (source) property tree node
*
* @param filename a string to hold the complete path & filename of the (new)
* XML file
* @param sourcenode a string pointing to a location within the property tree
* where to find the nodes that should be written recursively into an XML file
*
* TODO:
* deal with already existing filenames, optionally return error/success
* values in a separate node to provide status information
*
* note: it's directly using writeProperties, which is not necessarily
* preferable, but for now it should work ...
*/
static bool
do_save_xml_from_proptree(const SGPropertyNode * node)
{
//TODO: do Parameter validation !
SGPropertyNode * sourcenode;
sourcenode = fgGetNode(node->getNode("sourcenode")->getStringValue(),true);
const char *filename = node->getNode("filename")->getStringValue();
try {
writeProperties (filename, sourcenode, true);
} catch (const sg_exception &e) {
string errmsg = "Error writing file " + string(filename) + ":\n";
guiErrorMessage(errmsg.c_str(), e);
return false;
}
return true;
}
static bool
do_press_cockpit_button (const SGPropertyNode *arg)
{
const char *prefix = arg->getStringValue("prefix");
if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
return true;
string prop = string(prefix) + "-button";
double value;
if (arg->getBoolValue("latching"))
value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
else
value = 1;
fgSetDouble(prop.c_str(), value);
fgSetBool(arg->getStringValue("discrete"), value > 0);
return true;
}
static bool
do_release_cockpit_button (const SGPropertyNode *arg)
{
const char *prefix = arg->getStringValue("prefix");
if (arg->getBoolValue("guarded")) {
string prop = string(prefix) + "-guard";
if (fgGetDouble(prop.c_str()) < 1) {
fgSetDouble(prop.c_str(), 1);
return true;
}
}
if (! arg->getBoolValue("latching")) {
fgSetDouble((string(prefix) + "-button").c_str(), 0);
fgSetBool(arg->getStringValue("discrete"), false);
}
return true;
}
2005-05-04 21:25:57 +00:00
////////////////////////////////////////////////////////////////////////
// Command setup.
////////////////////////////////////////////////////////////////////////
/**
* Table of built-in commands.
*
* New commands do not have to be added here; any module in the application
* can add a new command using globals->get_commands()->addCommand(...).
*/
static struct {
const char * name;
SGCommandMgr::command_t command;
} built_ins [] = {
2001-06-14 22:18:01 +00:00
{ "null", do_null },
#if defined(HAVE_PLIB_PSL)
{ "script", do_script },
#endif // HAVE_PLIB_PSL
{ "nasal", do_nasal },
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{ "exit", do_exit },
{ "reinit", do_reinit },
{ "suspend", do_reinit },
{ "resume", do_reinit },
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{ "load", do_load },
{ "save", do_save },
{ "panel-load", do_panel_load },
{ "panel-mouse-click", do_panel_mouse_click },
2001-06-14 22:18:01 +00:00
{ "preferences-load", do_preferences_load },
{ "view-cycle", do_view_cycle },
{ "screen-capture", do_screen_capture },
{ "hires-screen-capture", do_hires_screen_capture },
{ "tile-cache-reload", do_tile_cache_reload },
2004-01-31 19:47:45 +00:00
{ "set-sea-level-air-temp-degc", do_set_sea_level_degc },
{ "set-outside-air-temp-degc", do_set_oat_degc },
{ "set-dewpoint-sea-level-air-temp-degc", do_set_dewpoint_sea_level_degc },
{ "set-dewpoint-temp-degc", do_set_dewpoint_degc },
{ "timeofday", do_timeofday },
2001-06-14 22:18:01 +00:00
{ "property-toggle", do_property_toggle },
{ "property-assign", do_property_assign },
{ "property-adjust", do_property_adjust },
{ "property-multiply", do_property_multiply },
2001-06-14 22:18:01 +00:00
{ "property-swap", do_property_swap },
{ "property-scale", do_property_scale },
2003-01-18 21:13:11 +00:00
{ "property-cycle", do_property_cycle },
{ "property-randomize", do_property_randomize },
{ "data-logging-commit", do_data_logging_commit },
{ "dialog-new", do_dialog_new },
{ "dialog-show", do_dialog_show },
{ "dialog-close", do_dialog_close },
{ "dialog-update", do_dialog_update },
{ "dialog-apply", do_dialog_apply },
{ "gui-redraw", do_gui_redraw },
{ "play-audio-message", do_play_audio_message },
{ "presets-commit", do_presets_commit },
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{ "log-level", do_log_level },
{ "replay", do_replay },
{ "decrease-visibility", do_decrease_visibility },
{ "increase-visibility", do_increase_visibility },
{ "hud-init", do_hud_init },
{ "hud-init2", do_hud_init2 },
{ "loadxml", do_load_xml_to_proptree},
{ "savexml", do_save_xml_from_proptree },
{ "press-cockpit-button", do_press_cockpit_button },
{ "release-cockpit-button", do_release_cockpit_button },
2001-06-14 22:18:01 +00:00
{ 0, 0 } // zero-terminated
};
/**
* Initialize the default built-in commands.
*
* Other commands may be added by other parts of the application.
*/
void
fgInitCommands ()
{
SG_LOG(SG_GENERAL, SG_INFO, "Initializing basic built-in commands:");
for (int i = 0; built_ins[i].name != 0; i++) {
SG_LOG(SG_GENERAL, SG_INFO, " " << built_ins[i].name);
globals->get_commands()->addCommand(built_ins[i].name,
built_ins[i].command);
}
typedef bool (*dummy)();
fgTie( "/command/view/next", dummy(0), do_view_next );
fgTie( "/command/view/prev", dummy(0), do_view_prev );
}
// end of fg_commands.cxx