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flightgear/src/Main/globals.cxx

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2000-07-07 17:27:53 +00:00
// globals.cxx -- Global state that needs to be shared among the sim modules
//
// Written by Curtis Olson, started July 2000.
//
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
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//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
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#include <boost/foreach.hpp>
#include <algorithm>
#include <osgViewer/Viewer>
#include <osgDB/Registry>
#include <simgear/structure/commands.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sg_dir.hxx>
#include <simgear/timing/sg_time.hxx>
#include <simgear/ephemeris/ephemeris.hxx>
#include <simgear/scene/material/matlib.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/structure/event_mgr.hxx>
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#include <simgear/sound/soundmgr.hxx>
#include <simgear/misc/ResourceManager.hxx>
#include <simgear/props/propertyObject.hxx>
#include <simgear/props/props_io.hxx>
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#include <simgear/scene/model/modellib.hxx>
#include <simgear/package/Root.hxx>
#include <Aircraft/controls.hxx>
#include <Airports/runways.hxx>
#include <Autopilot/route_mgr.hxx>
#include <GUI/gui.h>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Navaids/navlist.hxx>
#include <Viewer/renderer.hxx>
#include <Viewer/viewmgr.hxx>
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#include "globals.hxx"
#include "locale.hxx"
#include "fg_props.hxx"
#include "fg_io.hxx"
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class AircraftResourceProvider : public simgear::ResourceProvider
{
public:
AircraftResourceProvider() :
simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
{
}
virtual SGPath resolve(const std::string& aResource, SGPath&) const
{
string_list pieces(sgPathBranchSplit(aResource));
if ((pieces.size() < 3) || (pieces.front() != "Aircraft")) {
return SGPath(); // not an Aircraft path
}
// test against the aircraft-dir property
const char* aircraftDir = fgGetString("/sim/aircraft-dir");
string_list aircraftDirPieces(sgPathBranchSplit(aircraftDir));
if (!aircraftDirPieces.empty() && (aircraftDirPieces.back() == pieces[1])) {
// disable this warning for release builds
#if defined(ENABLE_DEV_WARNINGS)
SGPath betterPath;
for (unsigned int i=2; i<pieces.size(); ++i) {
betterPath.append(pieces[i]);
}
SG_LOG(SG_AIRCRAFT, SG_WARN, "resolved path:" << aResource << " using /sim/aircraft-dir.\n"
"This is legacy behaviour, change to an aircraft relative path:" << betterPath);
#endif
// current aircraft-dir matches resource aircraft
SGPath r(aircraftDir);
for (unsigned int i=2; i<pieces.size(); ++i) {
r.append(pieces[i]);
}
if (r.exists()) {
return r;
Don't load resources for the current aircraft from several aircraft dirs * If one has the same aircraft in several aircraft directories, FlightGear should not mix resources from the various aircraft directories. For instance, if one starts FG with: --fg-aircraft=/my/personal/dir:/path/to/fgaddon/Aircraft and one has in /my/personal/dir/ec130 a clone of the upstream developer repo, FlightGear should use either the upstream version from /my/personal/dir/ec130 or the FGAddon version from /path/to/fgaddon/Aircraft/ec130, but not some strange, untested hybrid of both. * This commit makes sure that when the looked-up resource starts with Aircraft/<ac>, where <ac> is the current aircraft name [last component of aircraftDir = fgGetString("/sim/aircraft-dir")], then AircraftResourceProvider::resolve() doesn't search other aircraft directories if the resource isn't found under 'aircraftDir'. * To reproduce the bug before this commit, you may add the following code (there is nothing specific about the SenecaII here, it's just the aircraft I used for testing): var file_path = resolvepath("Aircraft/SenecaII/flo-test"); if (file_path != "") gui.popupTip("flo-test found", 2); else gui.popupTip("flo-test not found", 2); in a keyboard binding for the SenecaII (for instance; you may use the F11 binding that otherwise only prints a short message). You should add this to the SenecaII/SenecaII-base.xml file *that will be loaded by FlightGear*, let's say the one under /my/personal/dir in the example above (beware of the <path-cache> in autosave_X_Y.xml). Then, by creating or removing a file named "flo-test" in the SenecaII subdirectory of other aircraft dirs (for instance, /path/to/fgaddon/Aircraft in the example above), you can see that the behavior of the loaded aircraft is influenced by the contents of unrelated versions of the same aircraft that might be present in other aircraft dirs (e.g., loaded /my/personal/dir/SenecaII influenced by /path/to/fgaddon/Aircraft/SenecaII). * Aircrafts loading resources using paths relative to the current aircraft directory (e.g., with 'resolvepath("flo-test")') are not affected by this kind of problem, because this scheme is handled by CurrentAircraftDirProvider, which does not exhibit this bug.
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} else {
// Stop here, otherwise we could end up returning a resource that
// belongs to an unrelated version of the same aircraft (from a
// different aircraft directory).
return SGPath();
}
}
// try each aircraft dir in turn
std::string res(aResource, 9); // resource path with 'Aircraft/' removed
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const PathList& dirs(globals->get_aircraft_paths());
PathList::const_iterator it = dirs.begin();
for (; it != dirs.end(); ++it) {
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SGPath p(*it);
p.append(res);
if (p.exists()) {
return p;
}
} // of aircraft path iteration
return SGPath(); // not found
}
};
class CurrentAircraftDirProvider : public simgear::ResourceProvider
{
public:
CurrentAircraftDirProvider() :
simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH)
{
}
virtual SGPath resolve(const std::string& aResource, SGPath&) const
{
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SGPath p = SGPath::fromUtf8(fgGetString("/sim/aircraft-dir"));
p.append(aResource);
return p.exists() ? p : SGPath();
}
};
////////////////////////////////////////////////////////////////////////
// Implementation of FGGlobals.
////////////////////////////////////////////////////////////////////////
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// global global :-)
FGGlobals *globals = NULL;
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// Constructor
FGGlobals::FGGlobals() :
renderer( new FGRenderer ),
subsystem_mgr( new SGSubsystemMgr ),
event_mgr( new SGEventMgr ),
sim_time_sec( 0.0 ),
fg_root( "" ),
fg_home( "" ),
time_params( NULL ),
commands( SGCommandMgr::instance() ),
channel_options_list( NULL ),
initial_waypoints( NULL ),
channellist( NULL ),
haveUserSettings(false)
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{
SGPropertyNode* root = new SGPropertyNode;
props = SGPropertyNode_ptr(root);
locale = new FGLocale(props);
simgear::ResourceManager::instance()->addProvider(new AircraftResourceProvider);
simgear::ResourceManager::instance()->addProvider(new CurrentAircraftDirProvider);
initProperties();
}
void FGGlobals::initProperties()
{
simgear::PropertyObjectBase::setDefaultRoot(props);
positionLon = props->getNode("position/longitude-deg", true);
positionLat = props->getNode("position/latitude-deg", true);
positionAlt = props->getNode("position/altitude-ft", true);
viewLon = props->getNode("sim/current-view/viewer-lon-deg", true);
viewLat = props->getNode("sim/current-view/viewer-lat-deg", true);
viewAlt = props->getNode("sim/current-view/viewer-elev-ft", true);
orientPitch = props->getNode("orientation/pitch-deg", true);
orientHeading = props->getNode("orientation/heading-deg", true);
orientRoll = props->getNode("orientation/roll-deg", true);
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}
// Destructor
FGGlobals::~FGGlobals()
{
// save user settings (unless already saved)
saveUserSettings();
// stop OSG threading first, to avoid thread races while we tear down
// scene-graph pieces
osg::ref_ptr<osgViewer::Viewer> vw(renderer->getViewer());
if (vw) {
// https://code.google.com/p/flightgear-bugs/issues/detail?id=1291
// explicitly stop trheading before we delete the renderer or
// viewMgr (which ultimately holds refs to the CameraGroup, and
// GraphicsContext)
vw->stopThreading();
}
subsystem_mgr->shutdown();
subsystem_mgr->unbind();
subsystem_mgr->remove(FGTileMgr::subsystemName());
// don't cancel the pager until after shutdown, since AIModels (and
// potentially others) can queue delete requests on the pager.
if (vw && vw->getDatabasePager()) {
vw->getDatabasePager()->cancel();
vw->getDatabasePager()->clear();
}
osgDB::Registry::instance()->clearObjectCache();
subsystem_mgr->remove(FGScenery::subsystemName());
// renderer touches subsystems during its destruction
set_renderer(NULL);
delete subsystem_mgr;
subsystem_mgr = NULL; // important so ::get_subsystem returns NULL
vw = 0; // don't delete the viewer until now
delete time_params;
set_matlib(NULL);
delete channel_options_list;
delete initial_waypoints;
delete channellist;
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simgear::PropertyObjectBase::setDefaultRoot(NULL);
simgear::SGModelLib::resetPropertyRoot();
delete locale;
locale = NULL;
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cleanupListeners();
props.clear();
delete commands;
}
// set the fg_root path
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void FGGlobals::set_fg_root (const SGPath &root) {
SGPath tmp(root);
fg_root = tmp.realpath();
// append /data to root if it exists
tmp.append( "data" );
tmp.append( "version" );
if ( tmp.exists() ) {
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fgGetNode("BAD_FG_ROOT", true)->setStringValue(fg_root.utf8Str());
fg_root.append("data");
fgGetNode("GOOD_FG_ROOT", true)->setStringValue(fg_root.utf8Str());
SG_LOG(SG_GENERAL, SG_ALERT, "***\n***\n*** Warning: changing bad FG_ROOT/--fg-root to '"
<< fg_root << "'\n***\n***");
}
// deliberately not a tied property, for fgValidatePath security
// write-protect to avoid accidents
SGPropertyNode *n = fgGetNode("/sim", true);
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n->removeChild("fg-root", 0);
n = n->getChild("fg-root", 0, true);
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n->setStringValue(fg_root.utf8Str());
n->setAttribute(SGPropertyNode::WRITE, false);
simgear::ResourceManager::instance()->addBasePath(fg_root,
simgear::ResourceManager::PRIORITY_DEFAULT);
}
// set the fg_home path
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void FGGlobals::set_fg_home (const SGPath &home)
{
fg_home = home.realpath();
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}
PathList FGGlobals::get_data_paths() const
{
PathList r(additional_data_paths);
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r.push_back(fg_root);
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return r;
}
PathList FGGlobals::get_data_paths(const std::string& suffix) const
{
PathList r;
BOOST_FOREACH(SGPath p, get_data_paths()) {
p.append(suffix);
if (p.exists()) {
r.push_back(p);
}
}
return r;
}
void FGGlobals::append_data_path(const SGPath& path)
{
if (!path.exists()) {
SG_LOG(SG_GENERAL, SG_WARN, "adding non-existant data path:" << path);
}
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additional_data_paths.push_back(path);
}
SGPath FGGlobals::find_data_dir(const std::string& pathSuffix) const
{
BOOST_FOREACH(SGPath p, additional_data_paths) {
p.append(pathSuffix);
if (p.exists()) {
return p;
}
}
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SGPath rootPath(fg_root);
rootPath.append(pathSuffix);
if (rootPath.exists()) {
return rootPath;
}
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SG_LOG(SG_GENERAL, SG_WARN, "dir not found in any data path:" << pathSuffix);
return SGPath();
}
void FGGlobals::append_fg_scenery (const PathList &paths)
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{
BOOST_FOREACH(const SGPath& path, paths) {
append_fg_scenery(path);
}
}
void FGGlobals::append_fg_scenery (const SGPath &path)
{
SGPropertyNode* sim = fgGetNode("/sim", true);
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// find first unused fg-scenery property in /sim
int propIndex = 0;
while (sim->getChild("fg-scenery", propIndex) != NULL) {
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++propIndex;
}
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SGPath abspath(path.realpath());
if (!abspath.exists()) {
SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << abspath);
return;
}
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// check for duplicates
PathList::const_iterator ex = std::find(fg_scenery.begin(), fg_scenery.end(), abspath);
if (ex != fg_scenery.end()) {
SG_LOG(SG_GENERAL, SG_INFO, "skipping duplicate add of scenery path:" << abspath);
return;
}
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// tell the ResouceManager about the scenery path
// needed to load Models from this scenery path
simgear::ResourceManager::instance()->addBasePath(abspath.local8BitStr(),
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simgear::ResourceManager::PRIORITY_DEFAULT);
simgear::Dir dir(abspath);
SGPath terrainDir(dir.file("Terrain"));
SGPath objectsDir(dir.file("Objects"));
// this code used to add *either* the base dir, OR add the
// Terrain and Objects subdirs, but the conditional logic was commented
// out, such that all three dirs are added. Unfortunately there's
// no information as to why the change was made.
fg_scenery.push_back(abspath);
unmangled_fg_scenery.push_back(abspath);
extra_read_allowed_paths.push_back(abspath);
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if (terrainDir.exists()) {
fg_scenery.push_back(terrainDir);
}
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if (objectsDir.exists()) {
fg_scenery.push_back(objectsDir);
}
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// insert a marker for FGTileEntry::load(), so that
// FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
// "B/Terrain", "B/Objects", ""]
fg_scenery.push_back(SGPath());
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// make scenery dirs available to Nasal
SGPropertyNode* n = sim->getChild("fg-scenery", propIndex++, true);
n->setStringValue(abspath.utf8Str());
n->setAttribute(SGPropertyNode::WRITE, false);
// temporary fix so these values survive reset
n->setAttribute(SGPropertyNode::PRESERVE, true);
}
void FGGlobals::append_read_allowed_paths(const SGPath &path)
{
SGPath abspath(path.realpath());
if (!abspath.exists()) {
SG_LOG(SG_GENERAL, SG_WARN, "read-allowed path not found:" << abspath);
return;
}
extra_read_allowed_paths.push_back(abspath);
}
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void FGGlobals::clear_fg_scenery()
{
fg_scenery.clear();
unmangled_fg_scenery.clear();
fgGetNode("/sim", true)->removeChildren("fg-scenery");
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}
// The 'path' argument to this method must come from trustworthy code, because
// the method grants read permissions to Nasal code for many files beneath
// 'path'. In particular, don't call this method with a 'path' value taken
// from the property tree or any other Nasal-writable place.
void FGGlobals::set_download_dir(const SGPath& path)
{
SGPath abspath(path.realpath());
download_dir = abspath;
append_read_allowed_paths(abspath / "Aircraft");
append_read_allowed_paths(abspath / "AI");
append_read_allowed_paths(abspath / "Liveries");
// If in use, abspath / TerraSync will be added to 'extra_read_allowed_paths'
// by FGGlobals::append_fg_scenery(), as any scenery path.
SGPropertyNode *n = fgGetNode("/sim/paths/download-dir", true);
n->setAttribute(SGPropertyNode::WRITE, true);
n->setStringValue(abspath.utf8Str());
n->setAttribute(SGPropertyNode::WRITE, false);
}
// The 'path' argument to this method must come from trustworthy code, because
// the method grants read permissions to Nasal code for all files beneath
// 'path'. In particular, don't call this method with a 'path' value taken
// from the property tree or any other Nasal-writable place.
void FGGlobals::set_terrasync_dir(const SGPath &path)
{
if (terrasync_dir.realpath() != SGPath(fgGetString("/sim/terrasync/scenery-dir")).realpath()) {
// if they don't match, /sim/terrasync/scenery-dir has been set by something else
SG_LOG(SG_GENERAL, SG_ALERT, "/sim/terrasync/scenery-dir is no longer stored across runs: if you wish to keep using a non-standard Terrasync directory, use --terrasync-dir or the launcher's settings");
}
SGPath abspath(path.realpath());
terrasync_dir = abspath;
// deliberately not a tied property, for fgValidatePath security
// write-protect to avoid accidents
SGPropertyNode *n = fgGetNode("/sim/terrasync/scenery-dir", true);
n->setAttribute(SGPropertyNode::WRITE, true);
n->setStringValue(abspath.utf8Str());
n->setAttribute(SGPropertyNode::WRITE, false);
// don't add it to fg_scenery yet, as we want it ordered after explicit --fg-scenery
}
void FGGlobals::set_catalog_aircraft_path(const SGPath& path)
{
catalog_aircraft_dir = path;
}
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PathList FGGlobals::get_aircraft_paths() const
{
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PathList r;
if (!catalog_aircraft_dir.isNull()) {
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r.push_back(catalog_aircraft_dir);
}
r.insert(r.end(), fg_aircraft_dirs.begin(), fg_aircraft_dirs.end());
return r;
}
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void FGGlobals::append_aircraft_path(const SGPath& path)
{
SGPath dirPath(path);
if (!dirPath.exists()) {
SG_LOG(SG_GENERAL, SG_ALERT, "aircraft path not found:" << path);
return;
}
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SGPath acSubdir(dirPath);
acSubdir.append("Aircraft");
if (acSubdir.exists()) {
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SG_LOG(
SG_GENERAL,
SG_WARN,
"Specified an aircraft-dir with an 'Aircraft' subdirectory:" << dirPath
<< ", will instead use child directory:" << acSubdir
);
dirPath = acSubdir;
}
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fg_aircraft_dirs.push_back(dirPath.realpath());
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extra_read_allowed_paths.push_back(dirPath.realpath());
}
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void FGGlobals::append_aircraft_paths(const PathList& paths)
{
for (unsigned int p = 0; p<paths.size(); ++p) {
append_aircraft_path(paths[p]);
}
}
SGPath FGGlobals::resolve_aircraft_path(const std::string& branch) const
{
return simgear::ResourceManager::instance()->findPath(branch);
}
SGPath FGGlobals::resolve_maybe_aircraft_path(const std::string& branch) const
{
return simgear::ResourceManager::instance()->findPath(branch);
}
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SGPath FGGlobals::resolve_resource_path(const std::string& branch) const
{
return simgear::ResourceManager::instance()
->findPath(branch, SGPath(fgGetString("/sim/aircraft-dir")));
}
FGRenderer *
FGGlobals::get_renderer () const
{
return renderer;
}
void FGGlobals::set_renderer(FGRenderer *render)
{
if (render == renderer) {
return;
}
delete renderer;
renderer = render;
}
SGSubsystemMgr *
FGGlobals::get_subsystem_mgr () const
{
return subsystem_mgr;
}
SGSubsystem *
FGGlobals::get_subsystem (const char * name) const
{
if (!subsystem_mgr) {
return NULL;
}
return subsystem_mgr->get_subsystem(name);
}
void
FGGlobals::add_subsystem (const char * name,
SGSubsystem * subsystem,
SGSubsystemMgr::GroupType type,
double min_time_sec)
{
subsystem_mgr->add(name, subsystem, type, min_time_sec);
}
SGEventMgr *
FGGlobals::get_event_mgr () const
{
return event_mgr;
}
SGGeod
FGGlobals::get_aircraft_position() const
{
return SGGeod::fromDegFt(positionLon->getDoubleValue(),
positionLat->getDoubleValue(),
positionAlt->getDoubleValue());
}
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SGVec3d
FGGlobals::get_aircraft_position_cart() const
{
return SGVec3d::fromGeod(get_aircraft_position());
}
void FGGlobals::get_aircraft_orientation(double& heading, double& pitch, double& roll)
{
heading = orientHeading->getDoubleValue();
pitch = orientPitch->getDoubleValue();
roll = orientRoll->getDoubleValue();
}
SGGeod
FGGlobals::get_view_position() const
{
return SGGeod::fromDegFt(viewLon->getDoubleValue(),
viewLat->getDoubleValue(),
viewAlt->getDoubleValue());
}
SGVec3d
FGGlobals::get_view_position_cart() const
{
return SGVec3d::fromGeod(get_view_position());
}
static void treeDumpRefCounts(int depth, SGPropertyNode* nd)
{
for (int i=0; i<nd->nChildren(); ++i) {
SGPropertyNode* cp = nd->getChild(i);
if (SGReferenced::count(cp) > 1) {
SG_LOG(SG_GENERAL, SG_INFO, "\t" << cp->getPath() << " refcount:" << SGReferenced::count(cp));
}
treeDumpRefCounts(depth + 1, cp);
}
}
static void treeClearAliases(SGPropertyNode* nd)
{
if (nd->isAlias()) {
nd->unalias();
}
for (int i=0; i<nd->nChildren(); ++i) {
SGPropertyNode* cp = nd->getChild(i);
treeClearAliases(cp);
}
}
void
FGGlobals::resetPropertyRoot()
{
delete locale;
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cleanupListeners();
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// we don't strictly need to clear these (they will be reset when we
// initProperties again), but trying to reduce false-positives when dumping
// ref-counts.
positionLon.clear();
positionLat.clear();
positionAlt.clear();
viewLon.clear();
viewLat.clear();
viewAlt.clear();
orientPitch.clear();
orientHeading.clear();
orientRoll.clear();
// clear aliases so ref-counts are accurate when dumped
treeClearAliases(props);
SG_LOG(SG_GENERAL, SG_INFO, "root props refcount:" << props.getNumRefs());
treeDumpRefCounts(0, props);
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//BaseStackSnapshot::dumpAll(std::cout);
props = new SGPropertyNode;
initProperties();
locale = new FGLocale(props);
// remove /sim/fg-root before writing to prevent hijacking
SGPropertyNode *n = props->getNode("/sim", true);
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n->removeChild("fg-root", 0);
n = n->getChild("fg-root", 0, true);
n->setStringValue(fg_root.utf8Str());
n->setAttribute(SGPropertyNode::WRITE, false);
}
static std::string autosaveName()
{
std::ostringstream os;
string_list versionParts = simgear::strutils::split(VERSION, ".");
if (versionParts.size() < 2) {
return "autosave.xml";
}
os << "autosave_" << versionParts[0] << "_" << versionParts[1] << ".xml";
return os.str();
}
// Load user settings from autosave.xml
void
FGGlobals::loadUserSettings(const SGPath& dataPath)
{
// remember that we have (tried) to load any existing autsave.xml
haveUserSettings = true;
SGPath autosaveFile = simgear::Dir(dataPath).file(autosaveName());
SGPropertyNode autosave;
if (autosaveFile.exists()) {
SG_LOG(SG_INPUT, SG_INFO, "Reading user settings from " << autosaveFile);
try {
readProperties(autosaveFile, &autosave, SGPropertyNode::USERARCHIVE);
} catch (sg_exception& e) {
SG_LOG(SG_INPUT, SG_WARN, "failed to read user settings:" << e.getMessage()
<< "(from " << e.getOrigin() << ")");
}
}
copyProperties(&autosave, globals->get_props());
}
// Save user settings in autosave.xml
void
FGGlobals::saveUserSettings()
{
// only save settings when we have (tried) to load the previous
// settings (otherwise user data was lost)
if (!haveUserSettings)
return;
if (fgGetBool("/sim/startup/save-on-exit")) {
// don't save settings more than once on shutdown
haveUserSettings = false;
SGPath autosaveFile(globals->get_fg_home());
autosaveFile.append(autosaveName());
autosaveFile.create_dir( 0700 );
SG_LOG(SG_IO, SG_INFO, "Saving user settings to " << autosaveFile);
try {
writeProperties(autosaveFile, globals->get_props(), false, SGPropertyNode::USERARCHIVE);
} catch (const sg_exception &e) {
guiErrorMessage("Error writing autosave:", e);
}
SG_LOG(SG_INPUT, SG_DEBUG, "Finished Saving user settings");
}
}
long int FGGlobals::get_warp() const
{
return fgGetInt("/sim/time/warp");
}
void FGGlobals::set_warp( long int w )
{
fgSetInt("/sim/time/warp", w);
}
long int FGGlobals::get_warp_delta() const
{
return fgGetInt("/sim/time/warp-delta");
}
void FGGlobals::set_warp_delta( long int d )
{
fgSetInt("/sim/time/warp-delta", d);
}
FGScenery* FGGlobals::get_scenery () const
{
return get_subsystem<FGScenery>();
}
FGTileMgr* FGGlobals::get_tile_mgr () const
{
return get_subsystem<FGTileMgr>();
}
FGViewMgr *FGGlobals::get_viewmgr() const
{
return get_subsystem<FGViewMgr>();
}
flightgear::View* FGGlobals::get_current_view () const
{
FGViewMgr* vm = get_viewmgr();
return vm ? vm->get_current_view() : 0;
}
void FGGlobals::set_matlib( SGMaterialLib *m )
{
matlib = m;
}
FGControls *FGGlobals::get_controls() const
{
return get_subsystem<FGControls>();
}
2013-12-04 09:11:26 +00:00
void FGGlobals::addListenerToCleanup(SGPropertyChangeListener* l)
{
_listeners_to_cleanup.push_back(l);
}
void FGGlobals::cleanupListeners()
{
SGPropertyChangeListenerVec::iterator i = _listeners_to_cleanup.begin();
for (; i != _listeners_to_cleanup.end(); ++i) {
delete *i;
}
_listeners_to_cleanup.clear();
}
simgear::pkg::Root* FGGlobals::packageRoot()
{
return _packageRoot.get();
}
void FGGlobals::setPackageRoot(const SGSharedPtr<simgear::pkg::Root>& p)
{
_packageRoot = p;
}
// end of globals.cxx