1
0
Fork 0
flightgear/src/Main/globals.cxx

331 lines
9 KiB
C++
Raw Normal View History

2000-07-07 17:27:53 +00:00
// globals.cxx -- Global state that needs to be shared among the sim modules
//
// Written by Curtis Olson, started July 2000.
//
// Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt
2000-07-07 17:27:53 +00:00
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
2000-07-07 17:27:53 +00:00
//
// $Id$
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
2000-07-07 17:27:53 +00:00
#include <simgear/structure/commands.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/timing/sg_time.hxx>
#include <simgear/ephemeris/ephemeris.hxx>
#include <simgear/magvar/magvar.hxx>
#include <simgear/scene/material/matlib.hxx>
2008-07-31 12:04:32 +00:00
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <simgear/sound/soundmgr_openal.hxx>
#include <Aircraft/controls.hxx>
#include <Airports/runways.hxx>
#include <ATCDCL/AIMgr.hxx>
#include <ATCDCL/ATCmgr.hxx>
#include <Autopilot/route_mgr.hxx>
#include <Cockpit/panel.hxx>
2006-06-05 20:21:45 +00:00
#include <GUI/new_gui.hxx>
#include <Model/acmodel.hxx>
#include <Model/modelmgr.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
#include <Navaids/awynet.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Navaids/navlist.hxx>
2006-06-05 20:21:45 +00:00
2000-07-07 17:27:53 +00:00
#include "globals.hxx"
#include "renderer.hxx"
#include "viewmgr.hxx"
#include "fg_props.hxx"
#include "fg_io.hxx"
2000-07-07 17:27:53 +00:00
////////////////////////////////////////////////////////////////////////
// Implementation of FGGlobals.
////////////////////////////////////////////////////////////////////////
2000-07-07 17:27:53 +00:00
// global global :-)
FGGlobals *globals;
// Constructor
FGGlobals::FGGlobals() :
2009-08-24 16:03:49 +00:00
props( new SGPropertyNode ),
initial_state( NULL ),
locale( NULL ),
renderer( new FGRenderer ),
subsystem_mgr( new SGSubsystemMgr ),
event_mgr( new SGEventMgr ),
soundmgr( new SGSoundMgr ),
sim_time_sec( 0.0 ),
fg_root( "" ),
2000-07-07 17:27:53 +00:00
warp( 0 ),
warp_delta( 0 ),
time_params( NULL ),
ephem( NULL ),
mag( NULL ),
matlib( NULL ),
2004-01-31 19:47:45 +00:00
route_mgr( NULL ),
current_panel( NULL ),
ATC_mgr( NULL ),
AI_mgr( NULL ),
controls( NULL ),
viewmgr( NULL ),
commands( SGCommandMgr::instance() ),
acmodel( NULL ),
model_mgr( NULL ),
channel_options_list( NULL ),
initial_waypoints( NULL ),
scenery( NULL ),
tile_mgr( NULL ),
2006-06-05 20:21:45 +00:00
fontcache ( new FGFontCache ),
navlist( NULL ),
loclist( NULL ),
gslist( NULL ),
dmelist( NULL ),
tacanlist( NULL ),
carrierlist( NULL ),
channellist( NULL ),
airwaynet( NULL ),
multiplayer_mgr( NULL )
2000-07-07 17:27:53 +00:00
{
}
// Destructor
FGGlobals::~FGGlobals()
{
delete renderer;
// The AIModels manager performs a number of actions upon
// Shutdown that implicitly assume that other subsystems
// are still operational (Due to the dynamic allocation and
// deallocation of AIModel objects. To ensure we can safely
// shut down all subsystems, make sure we take down the
// AIModels system first.
subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("ai_model");
// FGInput (FGInputEvent) and FGDialog calls get_subsystem() in their destructors,
// which is not safe since some subsystem are already deleted but can be referred.
// So these subsystems must be deleted prior to deleting subsystem_mgr unless
// ~SGSubsystemGroup and SGSubsystemMgr::get_subsystem are changed not to refer to
// deleted subsystems.
subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("input");
subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("gui");
subsystem_mgr->unbind();
delete subsystem_mgr;
delete event_mgr;
delete time_params;
delete mag;
delete matlib;
delete route_mgr;
delete current_panel;
delete ATC_mgr;
delete AI_mgr;
delete controls;
delete viewmgr;
// delete commands;
delete acmodel;
delete model_mgr;
delete channel_options_list;
delete initial_waypoints;
delete tile_mgr;
delete scenery;
delete fontcache;
delete navlist;
delete loclist;
delete gslist;
delete dmelist;
delete tacanlist;
delete carrierlist;
delete channellist;
delete airwaynet;
delete multiplayer_mgr;
soundmgr->unbind();
delete soundmgr;
}
// set the fg_root path
void FGGlobals::set_fg_root (const string &root) {
fg_root = root;
// append /data to root if it exists
SGPath tmp( fg_root );
tmp.append( "data" );
tmp.append( "version" );
if ( ulFileExists( tmp.c_str() ) ) {
fgGetNode("BAD_FG_ROOT", true)->setStringValue(fg_root);
fg_root += "/data";
fgGetNode("GOOD_FG_ROOT", true)->setStringValue(fg_root);
SG_LOG(SG_GENERAL, SG_ALERT, "***\n***\n*** Warning: changing bad FG_ROOT/--fg-root to '"
<< fg_root << "'\n***\n***");
}
// remove /sim/fg-root before writing to prevent hijacking
SGPropertyNode *n = fgGetNode("/sim", true);
n->removeChild("fg-root", 0, false);
n = n->getChild("fg-root", 0, true);
n->setStringValue(fg_root.c_str());
n->setAttribute(SGPropertyNode::WRITE, false);
}
void FGGlobals::set_fg_scenery (const string &scenery) {
SGPath s;
if (scenery.empty()) {
s.set( fg_root );
s.append( "Scenery" );
} else
s.set( scenery );
string_list path_list = sgPathSplit( s.str() );
fg_scenery.clear();
for (unsigned i = 0; i < path_list.size(); i++) {
2004-07-16 20:02:36 +00:00
ulDir *d = ulOpenDir( path_list[i].c_str() );
if (d == NULL)
continue;
ulCloseDir( d );
SGPath pt( path_list[i] ), po( path_list[i] );
pt.append("Terrain");
po.append("Objects");
ulDir *td = ulOpenDir( pt.c_str() );
ulDir *od = ulOpenDir( po.c_str() );
// "Terrain" and "Airports" directory don't exist. add directory as is
// otherwise, automatically append either Terrain, Objects, or both
//if (td == NULL && od == NULL)
fg_scenery.push_back( path_list[i] );
//else {
if (td != NULL) {
fg_scenery.push_back( pt.str() );
ulCloseDir( td );
}
if (od != NULL) {
fg_scenery.push_back( po.str() );
ulCloseDir( od );
}
//}
// insert a marker for FGTileEntry::load(), so that
// FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
// "B/Terrain", "B/Objects", ""]
fg_scenery.push_back("");
}
}
FGRenderer *
FGGlobals::get_renderer () const
{
return renderer;
}
SGSubsystemMgr *
FGGlobals::get_subsystem_mgr () const
{
return subsystem_mgr;
}
SGSubsystem *
FGGlobals::get_subsystem (const char * name)
{
return subsystem_mgr->get_subsystem(name);
}
void
FGGlobals::add_subsystem (const char * name,
SGSubsystem * subsystem,
SGSubsystemMgr::GroupType type,
double min_time_sec)
{
subsystem_mgr->add(name, subsystem, type, min_time_sec);
}
SGSoundMgr *
FGGlobals::get_soundmgr () const
{
return soundmgr;
}
SGEventMgr *
FGGlobals::get_event_mgr () const
{
return event_mgr;
}
// Save the current state as the initial state.
void
FGGlobals::saveInitialState ()
{
initial_state = new SGPropertyNode();
if (!copyProperties(props, initial_state))
2001-03-24 06:03:11 +00:00
SG_LOG(SG_GENERAL, SG_ALERT, "Error saving initial state");
2000-07-07 17:27:53 +00:00
}
// Restore the saved initial state, if any
void
FGGlobals::restoreInitialState ()
{
2002-11-18 21:31:33 +00:00
if ( initial_state == 0 ) {
SG_LOG(SG_GENERAL, SG_ALERT,
"No initial state available to restore!!!");
return;
}
SGPropertyNode *currentPresets = new SGPropertyNode;
SGPropertyNode *targetNode = fgGetNode( "/sim/presets" );
// stash the /sim/presets tree
if ( !copyProperties(targetNode, currentPresets) ) {
SG_LOG( SG_GENERAL, SG_ALERT, "Failed to save /sim/presets subtree" );
}
if ( copyProperties(initial_state, props) ) {
SG_LOG( SG_GENERAL, SG_INFO, "Initial state restored successfully" );
} else {
SG_LOG( SG_GENERAL, SG_INFO,
"Some errors restoring initial state (read-only props?)" );
}
// recover the /sim/presets tree
if ( !copyProperties(currentPresets, targetNode) ) {
SG_LOG( SG_GENERAL, SG_ALERT,
"Failed to restore /sim/presets subtree" );
}
delete currentPresets;
}
FGViewer *
FGGlobals::get_current_view () const
{
return viewmgr->get_current_view();
}
// end of globals.cxx