..
3dcloud-ALS.frag
Basic ALS + AW infrastructure to use new cloud transparency parameter
2014-11-16 12:28:09 +02:00
3dcloud-ALS.vert
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
3dcloud.frag
Fix for black clouds on ATI (bug 1160)
2013-12-25 23:14:04 +00:00
3dcloud.vert
Fix for black clouds on ATI (bug 1160)
2013-12-25 23:14:04 +00:00
agriculture-ALS.frag
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
airfield-ALS.frag
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
ambient.frag
Allow to adjust ambient occlusion strength
2012-05-18 09:00:48 +02:00
bloom-combine.frag
Bloom effect for the Rembrandt renderer
2012-05-12 13:06:45 +02:00
blur.frag
Generic blur effect
2012-05-12 09:20:05 +02:00
bowwave-ALS.frag
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
bowwave.frag
Optimisation and tidying
2012-05-07 19:11:34 +01:00
building-ALS.vert
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
building-default.frag
Emissive lighting for random buildings. Part 1.
2012-05-01 22:35:10 +01:00
building-default.vert
Improve memory and instantiation time of random buildings.
2012-09-12 22:46:03 +01:00
building-deferred-gbuffer.vert
Improve memory and instantiation time of random buildings.
2012-09-12 22:46:03 +01:00
building-model-ALS-ultra.vert
Revert Shaders/model-ALS-ultra.frag (ALS ubershader) changes made necessary by the last commit.
2015-05-14 14:56:04 +02:00
building-ubershader.vert
Removal of the unused executable bit from the affected Shaders files.
2015-04-29 17:45:52 +02:00
bumpspec.frag
Olaf Flebbe: Typo in shader, really check argument of pow()
2012-04-14 22:15:51 +02:00
bumpspec.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
cinema.frag
Preserve film grain aspect ratio
2012-08-06 10:27:29 +01:00
cloud-impostor-ALS.vert
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
cloud-noctilucent-ALS.vert
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
cloud-shadowfunc.frag
GUI option and some internal tweaks for cloud shadow functionality
2014-04-17 12:39:53 +03:00
cloud-static-ALS.frag
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
cloud-static-ALS.vert
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
cloud-static.frag
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00
cloud-static.vert
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00
clouds-box.frag
Local Weather 1.0 by Thorsten Renk
2011-03-19 14:03:28 +01:00
clouds-box.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-layered.frag
Add layered clouds
2010-04-12 19:23:27 +00:00
clouds-layered.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-test.frag
Add forgotten files
2010-09-10 21:49:16 +02:00
clouds-test.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thick.frag
Add layered clouds
2010-04-12 19:23:27 +00:00
clouds-thick.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thin.frag
Add layered clouds
2010-04-12 19:23:27 +00:00
clouds-thin.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag
Thorsten Renk: local weather 0.61
2010-06-04 23:05:32 +02:00
clouds-thinlayer.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
contrail.frag
Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert
2010-08-01 22:54:35 +01:00
contrail.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
crop.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
crop.vert
Fix: bringing back constantColor in crop shaders
2010-09-03 09:37:52 +02:00
default.frag
Standardize fog
2011-12-01 21:03:40 +00:00
default.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
deferred-gbuffer.frag
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
deferred-gbuffer.vert
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
deferred-tree.frag
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
deferred-tree.vert
Speculative fix for shader cast issue on Mac.
2013-05-31 19:50:57 +01:00
display.frag
Night vision post processing effect in Rembrandt
2012-08-05 00:08:23 +01:00
drunway-ALS.frag
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
flutter-ALS.vert
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
flutter.vert
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00
fog.frag
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
fog.vert
Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
2012-04-01 00:00:43 +02:00
forest.frag
Remove hardcoded maximum snow level. Now configured via Environment Settings.
2012-10-05 22:13:24 +01:00
forest.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
fullscreen.vert
Avoid duplication of fullscreen vertex shader
2012-05-12 11:47:18 +02:00
gbuffer-encode.frag
Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached.
2012-05-05 00:10:56 +02:00
gbuffer-functions.frag
Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
2012-05-04 09:34:00 +02:00
generic-ALS-base.vert
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
glass-ALS.frag
Glare parameter and side window support for glass effect
2015-03-21 08:39:56 +02:00
glass-ALS.vert
Bugfix for low transparency handling
2015-03-24 09:04:06 +02:00
hazes.frag
ALS maintenance, haze color balance at low light improved and dependent on air pollution
2014-12-11 13:02:40 +02:00
include_fog.frag
Shaders/include_fog.frag: better fix for the common fog function
2012-03-15 21:09:27 +02:00
include_fog.vert
Amend fog function
2011-12-01 21:07:48 +00:00
landmass-g.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
landmass.frag
Standardize fog
2011-12-01 21:05:05 +00:00
landmass.geom
Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe
2012-04-16 08:53:18 +02:00
landmass.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
light-cone.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
light-cone.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
light-point.frag
Improve light reflections on water
2012-07-13 14:46:31 +02:00
light-spot.frag
Improve light reflections on water
2012-07-13 14:46:31 +02:00
light-spot.vert
Supporting effects and shaders for lights
2012-03-31 20:32:50 +02:00
lightmap.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
lightmap.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mat-anim.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mat-anim.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mode-diffuse.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
mode-off.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
model-ALS-base.frag
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
model-ALS-ultra.frag
Revert Shaders/model-ALS-ultra.frag (ALS ubershader) changes made necessary by the last commit.
2015-05-14 14:56:04 +02:00
model-ALS-ultra.vert
Revert Shaders/model-ALS-ultra.frag (ALS ubershader) changes made necessary by the last commit.
2015-05-14 14:56:04 +02:00
model-default.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
model-default.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
model-interior-ALS-base.frag
Implicit lightmap support for ALS model interior effect
2015-04-21 09:01:31 +03:00
night-vision.frag
Night vision post processing effect in Rembrandt
2012-08-05 00:08:23 +01:00
noise.frag
Interior glass effect with dynamic environment response for ALS
2015-03-10 13:43:08 +02:00
planet-cloudlayer.frag
Fix low angle odd colors for Earthview
2015-04-18 09:29:04 +03:00
planet.frag
Fix low angle odd colors for Earthview
2015-04-18 09:29:04 +03:00
planet.vert
Improvements and bugfixes for orbital rendering
2015-03-29 13:16:19 +03:00
rain-layer-lightfield.frag
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
rain-layer-lightfield.vert
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
rain-layer.frag
Local Weather 1.0 by Thorsten Renk
2011-03-19 14:03:28 +01:00
rain-layer.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect-bump-spec.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect-bump-spec.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
reflect.vert
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
rock-ALS.frag
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
runway-ALS.frag
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
runway-gbuffer.frag
Improve runway reflection shader by Emilian H.
2014-01-23 17:23:03 +01:00
runway-gbuffer.vert
fix runway shader normals in Rembrandt.
2012-07-01 23:20:02 +03:00
runway.frag
Make the other sunlight shaders recognize water matId.
2012-07-19 22:08:35 +03:00
secondary_lights.frag
ALS secondary lights illuminate fog, work in progress
2014-10-08 13:26:30 +03:00
shadow-ALS.frag
Shader support for aircraft shadows
2014-12-16 13:40:30 +02:00
shadow-ALS.vert
Shader support for aircraft shadows
2014-12-16 13:40:30 +02:00
shadow-vol-ALS.vert
ALS fake aircraft shadow technique based on projecting a duplicate model
2015-03-05 10:01:28 +02:00
skydome-ALS.frag
Improvements and bugfixes for orbital rendering
2015-03-29 13:16:19 +03:00
skydome-ALS.vert
ALS maintenance, haze color balance at low light improved and dependent on air pollution
2014-12-11 13:02:40 +02:00
space-ALS-base.frag
Spaceflight shader effect with altitude dependent mixture of ambient and diffuse light
2015-05-06 13:59:28 +03:00
space-ALS-base.vert
Spaceflight shader effect with altitude dependent mixture of ambient and diffuse light
2015-05-06 13:59:28 +03:00
ssao.frag
Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
2012-08-06 10:27:17 +01:00
ssao.vert
Screen space ambient occlusion effect
2012-05-12 09:20:07 +02:00
sunlight-nofiltering.frag
Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
2012-07-22 19:53:27 +02:00
sunlight-noshadow.frag
Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
2012-07-22 19:53:27 +02:00
sunlight.frag
Improve light reflections on water
2012-07-13 14:46:31 +02:00
sunlight.vert
Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
2012-03-31 23:15:14 +02:00
surface-light-ALS.frag
Fixed directional lighting.
2015-01-05 20:49:40 +00:00
surface-light-ALS.vert
Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc
2014-10-24 09:36:03 +03:00
terrain-ALS-base.frag
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
terrain-ALS-detailed.frag
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
terrain-ALS-detailed.vert
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
terrain-ALS-ultra.frag
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
terrain-ALS-ultra.vert
Bugfix - restore deep shade model for ALS terrain
2014-12-16 13:39:49 +02:00
terrain-default.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
terrain-nocolor.frag
Tidy up
2011-12-02 14:33:34 +00:00
test.frag
Thorsten Renk: local weather 0.61
2010-06-04 23:05:32 +02:00
test.vert
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
2011-07-04 20:20:26 +02:00
transition-gbuffer.frag
use world coordinates for noise texture lookup
2013-01-17 11:51:23 +02:00
transition-gbuffer.vert
use world coordinates for noise texture lookup
2013-01-17 11:51:23 +02:00
transition.frag
use world coordinates for noise texture lookup
2013-01-17 11:51:23 +02:00
transition.vert
use world coordinates for noise texture lookup
2013-01-17 11:51:23 +02:00
tree-ALS-shadow.frag
Consistent shadow tree fog color for ALS
2015-02-25 15:36:31 +02:00
tree-ALS-shadow.vert
Random vegetation shadows for ALS
2015-02-20 09:55:13 +02:00
tree-ALS.frag
European deciduous trees change autumn color in ALS
2015-02-18 10:35:00 +02:00
tree-ALS.vert
Random vegetation shadows for ALS
2015-02-20 09:55:13 +02:00
tree.frag
Standardized fog
2011-12-01 20:52:59 +00:00
tree.vert
Speculative fix for shader cast issue on Mac.
2013-05-31 19:50:57 +01:00
trivial.frag
Procedural Texturing
2012-08-07 09:01:14 +02:00
trivial.vert
Procedural Texturing
2012-08-07 09:01:14 +02:00
trivial_transparent.frag
Atmospheric Light Scattering update
2012-12-05 20:31:27 +00:00
ubershader-gbuffer.frag
Removal of the unused executable bit from the affected Shaders files.
2015-04-29 17:45:52 +02:00
ubershader.frag
Removal of the unused executable bit from the affected Shaders files.
2015-04-29 17:45:52 +02:00
ubershader.vert
Removal of the unused executable bit from the affected Shaders files.
2015-04-29 17:45:52 +02:00
urban-ALS.frag
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
urban-ALS.vert
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
urban-gbuffer.frag
Improved Random building texturesa - Gabo Huerta
2013-12-28 20:36:49 +00:00
urban-gbuffer.vert
Rembrandt: convert urban effect
2012-04-09 18:52:24 +02:00
urban.frag
Improved Random building texturesa - Gabo Huerta
2013-12-28 20:36:49 +00:00
urban.vert
Fix urban shader, broken by 9e8735c64996614174d2d86526f258f44bacd7c4
2012-12-01 20:51:30 +00:00
wake-ALS.vert
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
wake.vert
Optimisation and tidying
2012-05-07 19:11:34 +01:00
water-ALS-base.frag
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
water-ALS-high.frag
Tentative fix for ATI water reflection issue
2015-04-18 11:08:33 +03:00
water-ALS.vert
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
water-gbuffer.frag
Restore the foam to the Rembrandt water shader
2012-10-06 14:14:27 +03:00
water-gbuffer.vert
Sea colour effect by Emilian Huminiuc
2013-11-03 18:41:16 +00:00
water-inland.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
water-orig.frag
SHADERS:fix "unified" fog function.
2012-02-14 18:39:58 +02:00
water-orig.vert
Restore old shader for quality level below 2
2010-10-03 08:57:33 +02:00
water.frag
Cleanup some implicit casts
2012-07-31 21:40:15 +03:00
water.vert
Sea colour effect by Emilian Huminiuc
2013-11-03 18:41:16 +00:00
water_sine-gbuffer.frag
Sea colour effect by Emilian Huminiuc
2013-11-03 18:41:16 +00:00
water_sine.frag
Sea colour effect by Emilian Huminiuc
2013-11-03 18:41:16 +00:00