Consistent shadow tree fog color for ALS
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1 changed files with 1 additions and 1 deletions
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@ -140,8 +140,8 @@ void main()
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{
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if (is_shadow > 1.0) {discard;}
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vec3 shadedFogColor = vec3(0.65, 0.67, 0.78);
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vec3 shadedFogColor = vec3(0.55, 0.67, 0.88);
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vec3 lightDir = gl_LightSource[0].position.xyz;
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