diff --git a/Shaders/tree-ALS-shadow.frag b/Shaders/tree-ALS-shadow.frag index 03aa45136..b98706949 100644 --- a/Shaders/tree-ALS-shadow.frag +++ b/Shaders/tree-ALS-shadow.frag @@ -140,8 +140,8 @@ void main() { if (is_shadow > 1.0) {discard;} - vec3 shadedFogColor = vec3(0.65, 0.67, 0.78); + vec3 shadedFogColor = vec3(0.55, 0.67, 0.88); vec3 lightDir = gl_LightSource[0].position.xyz;