diff --git a/Shaders/tree-ALS-shadow.frag b/Shaders/tree-ALS-shadow.frag
index 03aa45136..b98706949 100644
--- a/Shaders/tree-ALS-shadow.frag
+++ b/Shaders/tree-ALS-shadow.frag
@@ -140,8 +140,8 @@ void main()
 {
 
   if (is_shadow > 1.0) {discard;}
-  vec3 shadedFogColor = vec3(0.65, 0.67, 0.78);
 
+  vec3 shadedFogColor = vec3(0.55, 0.67, 0.88);
 
 
   vec3 lightDir = gl_LightSource[0].position.xyz;