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2018-09-01 09:42:34 +03:00
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agriculture.eff ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
airfield.eff ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
ambient.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
birdswarm.eff ALS urban shader development, minor fixes 2016-08-08 09:19:22 +03:00
bloom-blur-1.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
bloom-blur-2.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
bloom-combine.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
blur.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
bowwave.eff More ALS filter work 2017-03-05 12:36:51 +02:00
building.eff ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set 2018-02-11 09:46:21 +02:00
bumpspec.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
chrome.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
chute.eff More ALS g-force effect work 2017-03-04 10:31:27 +02:00
cityLM.eff Add building flag to cityLM (OSM structure effect) to get fallback up direction 2018-09-01 09:25:59 +03:00
cloud-impostor.eff More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-models.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
cloud-noctilucent.eff More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-static.eff ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
cloud.eff ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
clouds-box.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-layered.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thick.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thin.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thinlayer.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
crop.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
cropgrass.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
default-pipeline.xml Rembrandt: Add debugging properties and fix transparency issues. Side effect: light are not fogged (may be added in the light shader later) and depth buffer precision issues on light are more visible due to near plane really near (0.1m) 2012-07-14 13:09:42 +02:00
dirt-runway.eff ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
display.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
flutter.eff More ALS filter work 2017-03-05 12:36:51 +02:00
fog.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
forest.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
glacier.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
glass.eff Fix missing display size uniforms for ALS glass shader with filter option 2017-09-19 11:46:30 +03:00
grass.eff Tentatively fix z-ordering issues with geometry shader grass 2017-11-13 09:49:35 +02:00
herbtundra.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
hud.eff Another ALS HUD bugfix, cannot have two uniforms named the same 2017-04-19 09:52:53 +03:00
landmass-nowood.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
landmass-scrub.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
landmass.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
lfeat.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
light-cone.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
light-point.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
light-spot.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
lightmap.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
lightning.eff More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged 2015-08-12 11:31:05 +03:00
material-diffuse.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
material-off.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
model-combined-deferred.eff Removal of the unused executable bit from the affected Effects files. 2015-04-29 17:40:43 +02:00
model-combined-transparent.eff Removal of the unused executable bit from the affected Effects files. 2015-04-29 17:40:43 +02:00
model-combined.eff ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set 2018-02-11 09:46:21 +02:00
model-default.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
model-interior.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
model-transparent.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
model-wingflex-organic.eff ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set 2018-02-11 09:46:21 +02:00
planet-aurora.eff Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-cloudlayer.eff Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds 2018-01-29 09:25:38 +02:00
planet.eff Earthview: support for heightmapping and moonlight illumination 2017-04-20 11:27:47 +03:00
procedural-light.eff Procedural aircraft lights for ALS - WIP 2016-02-03 09:13:30 +02:00
rain-layer.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
reflect-bump-spec.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
reflect.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
road-high.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-low.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-mid.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road.eff Traffic shader: disable normal map request in effect as we don't seem to supply one and the fallback produces odd results 2018-01-30 10:06:04 +02:00
rock.eff ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
runway-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
runway.eff ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
shadow-vol.eff Tentative changes to volume shadow passes 2015-04-18 10:35:18 +03:00
shadow.eff Shader support for aircraft shadows 2014-12-16 13:40:30 +02:00
skydome.eff ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
space-combined.eff ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader 2017-06-18 09:35:32 +03:00
space.eff Experimental additional lighting options for ALS model shaders 2016-07-31 10:29:02 +03:00
ssao-blur-1.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
ssao-blur-2.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
ssao.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
sunlight.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
surface-lights-directional.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
surface-lights.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
terrain-default.eff ALS: Tentative fix for cloud shadows on overlay layer 2018-01-29 09:38:28 +02:00
terrain-overlay.eff Change overlay render bin (seems to be better-behaved) 2017-09-18 13:16:29 +03:00
test.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
thrust-flame.eff Bugfix and noise seed option for ALS thrust flame shader 2017-04-17 10:30:49 +03:00
transition-base-dirt.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
transition-base-grass-inverse.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
transition-base-grass-rock.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
transition-base-rock.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
transition.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
tree-european-deciduous.eff European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
tree-european-mixed.eff European deciduous trees change autumn color in ALS 2015-02-18 10:35:00 +02:00
tree-forest.eff Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization 2016-03-26 09:02:51 +02:00
tree-grass.eff Random vegetation shadows for ALS 2015-02-20 09:55:13 +02:00
tree.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
urban.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
water-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
water-inland.eff ALS: rotor wash effect for volumetric grass and water shaders 2017-06-27 11:01:23 +03:00
water.eff ALS: rotor wash effect for volumetric grass and water shaders 2017-06-27 11:01:23 +03:00