Frederic Bouvier
1932ddb014
Allow to select debugged buffers in Rembrandt
2012-05-18 12:42:34 +02:00
Frederic Bouvier
58c5a389ce
Allow to adjust ambient occlusion strength
2012-05-18 09:00:48 +02:00
Emilian Huminiuc
e21807bb33
formatting cleanup
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-17 20:16:29 +03:00
Frederic Bouvier
41ff7da797
Show bloom buffer
2012-05-12 23:38:40 +02:00
Frederic Bouvier
be5a51ec5d
Bloom effect for the Rembrandt renderer
2012-05-12 13:06:45 +02:00
Frederic Bouvier
2163651c43
Avoid duplication of fullscreen vertex shader
2012-05-12 11:47:18 +02:00
Frederic Bouvier
1a5cc682a9
Add condition on ambient occlusion and a menu item to switch it on and off if the stage is enabled in the pipeline
2012-05-12 09:20:13 +02:00
Frederic Bouvier
961219a091
Add ambient occlusion to default pipeline
2012-05-12 09:20:09 +02:00
Frederic Bouvier
140263d611
Screen space ambient occlusion effect
2012-05-12 09:20:07 +02:00
Frederic Bouvier
c5732c38ba
Generic blur effect
2012-05-12 09:20:05 +02:00
Vivian Meazza
f0d21c1f60
Optimisation and tidying
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 19:11:34 +01:00
Vivian Meazza
0a8f9d71c3
Tidy up
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 17:22:15 +01:00
Vivian Meazza
b6fd097920
Opotimize in line with water shaders
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 12:46:25 +01:00
Vivian Meazza
0235f95ed5
Merge branch 'master' of gitorious.org:fg/fgdata into work
2012-05-05 20:07:43 +01:00
Vivian Meazza
9657518663
Optimise water shaders after ideas and suggestions by Thorsten Renk
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
Frederic Bouvier
3fc1a36201
Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached.
2012-05-05 00:10:56 +02:00
Frederic Bouvier
7e1ed19307
Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
2012-05-04 09:34:00 +02:00
Emilian Huminiuc
f26472f614
Remove useless include_fog.vert from some of the effects.
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Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-03 00:01:59 +03:00
Stuart Buchanan
de70c6404e
Emissive lighting for random buildings. Part 1.
2012-05-01 22:35:10 +01:00
Emilian Huminiuc
5fbc5bddf6
Ubershader: some spring cleaning, readability
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-01 15:03:18 +03:00
Frederic Bouvier
6775ecdfd2
Display the depth buffer when stored in a color texture
2012-05-01 09:34:14 +02:00
Frederic Bouvier
6be18a5c99
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
Frederic Bouvier
76a11c2d48
Fix bug #750 : allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows
2012-04-29 13:35:30 +02:00
Frederic Bouvier
72be8cdcf7
Merge commit 'refs/merge-requests/99' of git://gitorious.org/fg/fgdata into thorsten/haze_1.3
2012-04-27 08:29:03 +02:00
Frederic Bouvier
ef9f0d222d
Remove incomplete and unused shaders
2012-04-26 20:49:01 +02:00
Flightgear Development
2b972341b3
Terrain Haze v1.3
2012-04-26 17:22:58 +03:00
Frederic Bouvier
d62e7ed6cc
Filtering requires GLSL 1.2
2012-04-18 22:34:03 +02:00
Frederic Bouvier
c06889b3c5
Revert "Remove ambient component of additional lights"
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This reverts commit de454d1391ffc1d208dc783715524ef8eef4055f.
2012-04-18 20:19:47 +02:00
Frederic Bouvier
adf766aeff
Add optional shadow filtering
2012-04-18 09:13:38 +02:00
Frederic Bouvier
9807be4f0d
Fix a problem with cockpit shadows added in previous commit
2012-04-18 08:37:14 +02:00
Frederic Bouvier
e4b856805e
Make the number of shadow cascades and the range of each configurable
2012-04-17 09:12:57 +02:00
Frederic Bouvier
e09670ea33
Fix the Rembrandt version of the urban shader
2012-04-16 23:53:09 +02:00
Frederic Bouvier
a8863ad2b8
Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe
2012-04-16 08:53:18 +02:00
Frederic Bouvier
40f0b5f242
Don't modify depth buffer at grazing angles in the urban shader
2012-04-16 08:30:47 +02:00
Frederic Bouvier
e442e37ec3
Remove ambient component of additional lights
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It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:29:33 +02:00
Frederic Bouvier
98208409f4
Urban shader for Rembrandt: comment out snow and night light for the moment
2012-04-14 23:48:05 +02:00
Frederic Bouvier
02bd978ee9
Olaf Flebbe: Typo in shader, really check argument of pow()
2012-04-14 22:15:51 +02:00
Frederic Bouvier
c05b12a6ab
Change normal encoding method to get rid of RG16 textures and buffers
2012-04-13 00:01:12 +02:00
Emilian Huminiuc
bb6d8fea73
Fix ubershader emission for Rembrandt.
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IAR80: fix instruments for Rembrandt, and redo the lighting. Replace some Nasal with preoperty-rules
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-10 21:37:09 +03:00
Emilian Huminiuc
3737279b71
Fix deferred-tree shader compilation
2012-04-09 19:11:43 +02:00
Frederic Bouvier
b857fb2d7c
Rembrandt: convert urban effect
2012-04-09 18:52:24 +02:00
Frederic Bouvier
9697a2656e
Rembrandt: several implementations of PCF selectable by editing the code (for now): first #elif 1 wins
2012-04-06 22:15:13 +02:00
Frederic Bouvier
a8aab2551d
Merge branch 'master' of git://gitorious.org/fg/fgdata
2012-04-05 22:51:45 +02:00
Stuart Buchanan
b09e37fefd
Update random vegetation for project Rembrandt. Unfortunately due to a possible bug in the techniques code, the previous tree transparency handling has been disabled for the moment.
2012-04-04 22:39:46 +01:00
Frederic Bouvier
3f3a9ece00
Rembrandt: Put the ambient pass effect in fgdata
2012-04-04 22:31:40 +02:00
Frederic Bouvier
5678c1cd76
Add a sunlight technique to disable shadows, and avoid shader syntax problems with old NV cards
2012-04-04 20:42:05 +02:00
Frederic Bouvier
ceb1cb102b
Rembrandt: Normalize normals before outputing them to gbuffer
2012-04-04 20:07:49 +02:00
James Turner
6d152cacc9
Fix for Ati(? Mac?) not allowing writes to 'varying' in a fragment shader.
2012-04-04 17:11:58 +01:00
Frederic Bouvier
ddf0c576e9
Hopefully fix the two-sided case for the Rembrandt renderer. Shadows are not fixed yet.
2012-04-03 23:30:35 +02:00
Emilian Huminiuc
feb30c83b5
fix ubershader lighting in Rembrandt
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IAR80: remove range animations for now
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-01 20:24:49 +03:00
Frederic Bouvier
bdc642f068
Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
2012-04-01 00:00:43 +02:00
Frederic Bouvier
984bb05046
Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
2012-03-31 23:15:14 +02:00
Emilian Huminiuc
a3f004f4ec
Simple conversion of ubershader for Rembrandt, as ubersahader-gbuffer.frag
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Make model-combined-gbuffer use it
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 22:24:00 +03:00
Frederic Bouvier
b2b391b2ef
Fix light shaders
2012-03-31 21:13:47 +02:00
Frederic Bouvier
dc3ee9ad6e
Supporting effects and shaders for lights
2012-03-31 20:32:50 +02:00
Frederic Bouvier
658ece0152
Fix normal storage into texture data. Input [-1..1] should be output to [0..1]
2012-03-28 22:36:26 +02:00
Frederic Bouvier
c4390ae31a
Change default effects attached to terrain and models
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Add a technique that initialize the buffers of the Rembrandt renderer
(use Multi Render Target)
Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00
Frederic Bouvier
4334e98e1d
Add an effect for the final display stage of the Rembrandt renderer
2012-03-25 18:51:41 +02:00
Emilian Huminiuc
4af61aba47
Shaders/include_fog.frag: better fix for the common fog function
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-15 21:09:27 +02:00
Frederic Bouvier
ebc1002139
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
Torsten Dreyer
874a693e96
Simplify Phytagoras in the wave shader(s)
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pow() is expensive and abs() is redundand.
pow(abs(x),2) equals x*x
2012-02-23 20:25:28 +01:00
Emilian Huminiuc
fa0e47f919
SHADERS: fix c/p fail in bumpspec.frag. Thanks Chris Forbes for reporting.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-16 12:37:02 +02:00
Emilian Huminiuc
55c54bb25b
SHADERS: fix "unified" fog function. This should fix issue #650
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:52:38 +02:00
Emilian Huminiuc
4df2af2cef
SHADERS:fix "unified" fog function.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Emilian Huminiuc
eb6672f313
Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
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adapt forest.[vert/frag] shader to the common fog.
Thanks Stuart for reporting it.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-12 17:57:00 +02:00
Frederic Bouvier
6261badedb
Finetune #623
2012-02-11 10:47:39 +01:00
Frederic Bouvier
4df297522c
#623 : don't modify depth buffer at grazing angles in the urban shader
2012-02-06 00:35:52 +01:00
Stuart Buchanan
fa933eda6e
Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
2012-01-17 22:19:53 +00:00
James Turner
37a964ec92
Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
2012-01-11 23:22:44 +00:00
Frederic Bouvier
56afb80358
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00
Vivian Meazza
609a3a196d
Bugfix - prevent emissive dirt
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-24 15:47:09 +00:00
Vivian Meazza
657bd30ae0
Merge branch 'master' of gitorious.org:fg/fgdata into work
2011-12-17 17:14:46 +00:00
Vivian Meazza
cfb86efb84
Add 2 more dirt channels - "green" and "blue"
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-17 17:07:41 +00:00
Frederic Bouvier
0726910feb
Urban shader: fix best quality and cleanup quality level
2011-12-17 17:21:35 +01:00
Vivian Meazza
3c9306d36f
ATI and other fixes
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-13 11:21:59 +00:00
Vivian Meazza
80562f73d0
Add puddles
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:41:14 +00:00
Vivian Meazza
9ba4c53271
Add tiling factor and dirt overlay
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:40:19 +00:00
Mathias Froehlich
8eaedfae57
Correct extension handling in the urban fragment shader.
2011-12-08 08:58:36 +01:00
Frederic Bouvier
55cbdc2dbf
Restore correct attribution
2011-12-03 09:07:57 +01:00
Vivian Meazza
c4c8dd63d2
ATI fix
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 15:21:27 +00:00
Vivian Meazza
4eea1f6dfd
Tidy up
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 14:33:34 +00:00
Vivian Meazza
f2b8bf1df5
bugfix
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 23:19:38 +00:00
Vivian Meazza
1dabc08c95
Add new water effect
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:08:43 +00:00
Vivian Meazza
35b5beb0a3
Amend fog function
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:07:48 +00:00
Vivian Meazza
a37de2ec49
Standardize fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:05:05 +00:00
Vivian Meazza
47ec25ba08
Standardize fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:04:27 +00:00
Vivian Meazza
b1a777b12d
Standardize fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:03:40 +00:00
Vivian Meazza
4f4a918064
Standardized fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:58:14 +00:00
Vivian Meazza
eec1b7626a
standardized fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:57:20 +00:00
Vivian Meazza
b0bcb91c24
Enhanced water and standardized fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:56:04 +00:00
Vivian Meazza
06e0e5a057
Standardized fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:52:59 +00:00
Vivian Meazza
0adb61f2a7
Unified lightmap, bumpmap, and reflect shader
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:52:05 +00:00
Vivian Meazza
b8d57b9474
Add fog include and amend parameters iaw new render/shader dialog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-28 15:02:20 +00:00
Vivian Meazza
1abc5624fb
New fog shader
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:59:33 +00:00
Vivian Meazza
e9c37c0b74
Add runway rain effect (experimental)
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:12:59 +00:00
Vivian Meazza
c6c3d5b18d
Amend copyright.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-30 09:07:03 +00:00
James Turner
6fb93dbf96
Ati compliance fixes to transition / water shaders, made under the direction of i4dnf on IRC. Makes Ati+mac drivers happy.
2011-10-29 10:57:04 +01:00
James Turner
dc3d2b5b49
Remove an unused sampler from the water shader, which caused OpenGL errors on Mac+Ati.
2011-10-28 16:09:09 +01:00
Stuart Buchanan
0cbdcd6aa0
Fix bottom/middle/top shading, and update global clouds.
2011-10-13 22:39:27 +01:00
Stuart Buchanan
23e27e21ac
Merge branch 'master' of gitorious.org:fg/fgdata
2011-10-13 20:53:10 +01:00
Vivian Meazza
b7960ee919
Add flutter effect for flags etc.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-12 09:43:41 +01:00
Stuart Buchanan
f695fd4679
Merge branch 'master' of gitorious.org:fg/fgdata
2011-10-08 19:40:15 +01:00
Stuart Buchanan
c58d504dbf
Temporary fix to the 3D cloud shader while we sort
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out the co-requisite simgear changes.
2011-10-08 19:38:58 +01:00
Vivian Meazza
bee778ac2b
Merge branch 'master' of gitorious.org:fg/fgdata into work
2011-10-07 13:01:17 +01:00
Vivian Meazza
d45670baa8
Water shader PhaseII improvements.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-07 12:46:01 +01:00
Stuart Buchanan
c0bebf5404
Updates to 3D clouds to use the new shading parameters.
2011-10-06 21:21:13 +01:00
Vivian Meazza
e758deced1
Add foam to water effect. Based on work by Emilian Huminuc.
2011-09-26 23:35:20 +01:00
Vivian Meazza
b150771296
Add light map to reflect effect. Based on work by Emilian Huminuc.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-26 09:42:44 +01:00
Vivian Meazza
e6fb203302
Add light map to reflect shader.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-26 09:35:33 +01:00
Frederic Bouvier
a2b26f8d59
Local Weather 1.36 by Thorsten Renk
2011-09-23 23:25:15 +02:00
Vivian Meazza
fbf219a56f
Update colours to reflect Global Weather
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-22 15:33:16 +01:00
Vivian Meazza
980c1d7926
Update shader to react to global weather conditions
2011-09-22 14:37:32 +01:00
Vivian Meazza
062594ff05
Add new shaders in support of .dds textures
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 16:02:06 +01:00
Vivian Meazza
3ca2539064
Merge branch 'work' of D:\Git_New\fgdata
2011-08-23 22:52:24 +01:00
Vivian Meazza
c383cda2c6
Add support for transparent materials and .dds normal maps.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-23 22:51:14 +01:00
Stuart Buchanan
74a9f8e1a6
Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range
2011-08-21 22:09:04 +01:00
Vivian Meazza
8caf2ef24d
Bugfix: correct transpareny issue.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-18 22:05:42 +01:00
Vivian Meazza
5d06c1800b
Try fix for transparency issue.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-18 20:11:53 +01:00
Stuart Buchanan
191a51d921
Support z-scaling in the 3d clouds- shader parts.
2011-08-07 13:47:17 +01:00
Erik Hofman
aff94b66ed
fix another typo
2011-07-16 15:53:25 +02:00
Erik Hofman
2e441b27b5
fix a typo
2011-07-16 15:52:03 +02:00
Erik Hofman
9c69635df9
Prevent a device by zero.
2011-07-16 15:49:31 +02:00
Erik Hofman
095e535082
Don't let the urban shader and the landmass shader fight over the city type terrain and restrict the landmass shader to only below a quality of 3.5
2011-07-16 15:30:32 +02:00
Erik Hofman
7300bc4bb0
revert the reflection shader patch, it didn't work out the way I hoped it would
2011-07-16 15:11:52 +02:00
Erik Hofman
16c73c0e5e
Move the fogCoord calculation to the shader to limit the number of varyings to 7
2011-07-16 11:52:54 +02:00
Erik Hofman
281445e31e
Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7
2011-07-16 11:51:45 +02:00
Erik Hofman
71283a3eae
Bring the old urban shader (qualiti level=3.5) back to life on my video hardware by restricting the number of varying variables to a maximum of seven.
2011-07-16 11:11:06 +02:00
ThorstenB
09062b72a9
Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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AMD/ATI compiler requires proper float values for conditions/expressions.
2011-07-04 20:20:26 +02:00
James Turner
169bc757b6
For for bug 335, lightmap shader broken on some Ati drivers, especially Mac. Thanks to Stuart for the fix.
2011-07-03 20:21:09 +01:00
Torsten Dreyer
9998a658ec
Another attempt to fix #123 : 3d clouds flicker on mac
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Thanks to Stuart for providing this patch.
2011-06-28 20:03:59 +02:00
Gijs de Rooy
bef7c3b04b
Add intensity-factor to lightmap shader
2011-06-10 18:51:30 +02:00
Torsten Dreyer
cc37e63561
Fix bug#123: 3d cloud flicker on Mac
2011-06-08 17:08:33 +02:00
Vivian Meazza
c67632905a
Add Skydome effect.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-04-15 16:07:53 +01:00
Frederic Bouvier
65c166c12c
Local Weather 1.0 by Thorsten Renk
2011-03-19 14:03:28 +01:00
Gijs de Rooy
f8fe1df22a
Lightmap conditional
2011-02-19 22:03:27 +01:00
Frederic Bouvier
0fa470269f
Fix issue #246 http://code.google.com/p/flightgear-bugs/issues/detail?id=246 by Lauri Peltonen
2011-02-17 23:28:36 +01:00
Frederic Bouvier
3c8105adf1
Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen
2011-02-17 08:05:34 +01:00
Gijs de Rooy
4fd8621209
Lightmap: ATI fix by AndersG
2011-02-11 19:35:47 +01:00
Gijs de Rooy
8db0ca44ef
An initial lightmap shader
2011-02-11 18:33:53 +01:00
Frederic Bouvier
d0cc5bcf5e
Add an attribution to the water shader
2010-12-05 14:44:02 +01:00
Frederic Bouvier
426b7f8ae3
reflect-bump-spec shader improvement by i4dnf
2010-11-20 21:21:05 +01:00
Frederic Bouvier
7c608c2003
Restore QDM urban shader technique for quality level >= 4
2010-11-02 22:31:39 +01:00
Frederic Bouvier
7d82264b79
Revert "Urban shader using Quadtree Displacement Mapping"
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This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
2010-11-02 21:31:31 +01:00
Frederic Bouvier
7e816deb44
Revert "Small fix to the urban shader"
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This reverts commit 41027306053caabfa9dc8bf999fad3740e91cdb2.
2010-11-02 21:31:00 +01:00
Frederic Bouvier
77174294ce
Small fix to the urban shader
2010-10-27 09:17:10 +02:00
Frederic Bouvier
758f691a1c
Local Weather version 0.9 by Thorsten Renk
2010-10-26 21:42:36 +02:00
Frederic Bouvier
a3813bda8d
Urban shader using Quadtree Displacement Mapping
2010-10-25 22:37:05 +02:00
Frederic Bouvier
21ae0c8c69
To spare few GPU cycle
2010-10-03 09:15:33 +02:00
Frederic Bouvier
6e559ab4eb
Restore old shader for quality level below 2
2010-10-03 08:57:33 +02:00
Frederic Bouvier
e4da5245e8
Merge commit 'refs/merge-requests/28' of git://gitorious.org/fg/fgdata into gral/water2
2010-10-03 08:48:20 +02:00