Remove incomplete and unused shaders
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9e0cedf568
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3 changed files with 0 additions and 47 deletions
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#version 120
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uniform sampler2d BaseTex;
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void main() {
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}
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@ -1,30 +0,0 @@
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#version 120
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#extension GL_EXT_geometry_shader4 : enable
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varying in vec4 ecPositionIn[];
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varying in vec3 ecNormalIn[];
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varying out vec4 ecPosition;
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varying out vec3 ecNormal;
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void main() {
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gl_Position = gl_PositionIn[0];
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gl_TexCoord[0] = gl_TexCoordIn[0][0];
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ecPosition = ecPositionIn[0];
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ecNormal = ecNormalIn[0];
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EmitVertex();
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gl_Position = gl_PositionIn[1];
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gl_TexCoord[0] = gl_TexCoordIn[1][0];
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ecPosition = ecPositionIn[1];
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ecNormal = ecNormalIn[1];
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EmitVertex();
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gl_Position = gl_PositionIn[2];
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gl_TexCoord[0] = gl_TexCoordIn[2][0];
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ecPosition = ecPositionIn[2];
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ecNormal = ecNormalIn[2];
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EmitVertex();
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EndPrimitive();
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}
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#version 120
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varying vec4 ecPositionIn;
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varying vec3 ecNormalIn;
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void main() {
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ecPositionIn = gl_ModelViewMatrix * gl_Vertex;
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ecNormalIn = gl_NormalMatrix * gl_Normal;
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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gl_Position = ftransform();
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}
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