1
0
Fork 0
Commit graph

132 commits

Author SHA1 Message Date
Vivian Meazza
c8a63c20ad Add UK Textures
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-02-16 09:22:35 +00:00
Thorsten Renk
deba78c4da Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering 2013-02-11 14:01:31 +02:00
Thorsten Renk
3132065120 Regional texture definitions for the Middle East region 2013-01-29 13:06:45 +02:00
Thorsten Renk
2acdb6dd23 Iceland regional textures 2012-12-13 15:40:20 +02:00
Thorsten Renk
9be134b34d Procedural Texturing 2012-08-07 09:01:14 +02:00
Stuart Buchanan
ba6f14c435 Regional materials update:
- Re-factor common properties (including condition statements) into separate files.
Note that using "index=0" attributes these can be over-ridden.
- Add caribbean regional textures and building definitions
- Add missing low-resolution rainforest-hawaii.png
2012-07-19 22:16:24 +01:00
Emilian Huminiuc
f412338f41 refresh object masks
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 20:38:00 +03:00
Emilian Huminiuc
9d49f9643f Make water-inland.eff Rembrandt compatible.
Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 15:58:42 +03:00
Emilian Huminiuc
786ab23d7c cleanup and optimization of dds terrain textures
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-07 23:43:53 +03:00
Stuart Buchanan
d18371b6e3 Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
Stuart Buchanan
268b4566d7 Further masks and material updates for regional textures.
- Masks for European Urban, and Asian Rice
- Change tree types to deciduous for Urban/Town and reduce size to match buildings.
2012-05-27 22:04:53 +01:00
Stuart Buchanan
e456bc9daa Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
Stuart Buchanan
76b0a99ab5 Building mask for european town texture, and increase in tree density. 2012-05-10 23:05:06 +01:00
Vivian Meazza
9657518663 Optimise water shaders after ideas and suggestions by Thorsten Renk
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
Stuart Buchanan
cefb8f83a0 Updated DDS object masks. Also change farmland trees to deciduous. 2012-02-27 23:00:58 +00:00
Emilian Huminiuc
90924a359d Revert "countryside.mask convert to .dds. Flip png version to keep correct orientation"
This reverts commit beb89d56d0e02dd27316f6f68368394a6ff5c091.
2012-02-27 01:56:46 +02:00
Emilian Huminiuc
83df7f0f75 Revert "add actual files"
This reverts commit acde460ba6f170fb55746fbed2fa5a7d901a3a17.
2012-02-27 01:56:07 +02:00
Emilian Huminiuc
60bdf0f80f add actual files
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 23:11:40 +02:00
Emilian Huminiuc
b8494f9a33 countryside.mask convert to .dds. Flip png version to keep correct orientation
ammend materials files
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-25 23:10:00 +02:00
Stuart Buchanan
207b6edf60 Random object and vegetation masks, and vegetation density control. 2012-02-05 23:08:08 +00:00
Vivian Meazza
e2af689cf7 Third tranche of dds textures.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 13:42:05 +01:00
Vivian Meazza
e0b94b2737 Second tranche of dds textures
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 13:22:49 +01:00
Martin Spott
eebadd1561 John Holden: Add naturalcrop terrain textures for a distinct material
class.
2011-06-13 15:54:42 +02:00
Martin Spott
96b3335b53 John Holden: Add golfcourse terrain textures for a distinct material
class.
2011-06-13 15:23:46 +02:00
Ryan Miller
fdecd7b7f6 Updated textures for taxiways, stopways, grass runways, and airport grass 2011-03-12 10:18:44 -08:00
gral@who.net
0ff2d597f5 Adding the files ... 2010-08-23 12:16:07 +02:00
gral@who.net
64c5757f6d Working on transitions, adding herbtundra 2010-08-23 12:15:09 +02:00
gral@who.net
10f97d1718 New combination of snow and glacier/permanent snow 2010-08-22 23:05:46 +02:00
gral@who.net
5a39f0738c As always, I forgot to add the files 2010-08-21 13:10:19 +02:00
gral@who.net
1a9bf761fe Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
gral@who.net
2815e36789 Added low-res textures for forest (high-res already changed) 2010-08-13 11:02:21 +02:00
fredb
52c46e87c9 Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
timoore
943ba2a4fe Till Busch - effects, shaders and textures for crop and water effects
Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.

Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
sydadams
0d92354f3b Switching Textures to png format 2008-10-14 00:52:33 +00:00
mfranz
bebbbc28e6 s/asphault/asphalt/ 2007-05-13 11:44:35 +00:00
mfranz
708fd9b924 adjust colors 2006-04-23 21:03:57 +00:00
curt
0373808413 Rob Oates:
Newest set of textures.
2006-04-04 21:01:14 +00:00
curt
8b339c2786 Rob Oates:
I've made adjustments to the following textures based on everyon's feedback:

Adjusted the hues on City [1,2,3] made them reddish
Dryier shrubs
improved the sand textures even more
applied Ron Jensens's XML patch to fix the drylakes

the download is fgfs_textures_2006_03_31.zip
2006-03-31 19:02:25 +00:00
curt
8912cce27a Rob Oates:
New textures update:

Include a new Town texture (now just 1 texture...originally was 3) This
looks REALLY good and it goes will with all terrain types, and best of all
it's a single texture...town2, and town3 are nolonger apart of the download
package.

A new sand texture (2 textures...for testing) which I hope John? can test
this because he's very familar with desert terrain...I've only seen it in
pictures.

And an improved Drycrop textures (now 4 Textures...was 3) now the texture
looks more rural, you can best see the texture from KTPA.

If the feedback is good on the desert texture I will do a full clean set
so you can delete the previous texture folder and have a clean set of all
the Flightgear textures.
2006-03-30 14:28:58 +00:00
curt
b5c3ebbb62 New city textures. 2006-03-29 19:53:11 +00:00
curt
4a5c61ca89 Rob Oates:
New terrain textures based on USGS satellite images.
2006-03-27 15:35:25 +00:00
ehofman
bf34eb2d32 Add a pond and a reservoir texture. update the Town texture. 2005-10-23 09:28:12 +00:00
ehofman
db4056f70d Adjust the color. General impression is it was too blue. 2004-04-05 12:49:48 +00:00
ehofman
1734216cf4 Remove unused alpha channel. 2004-03-12 22:19:52 +00:00
ehofman
352ab0418a Updated Dry Crop texture 2004-03-11 15:48:43 +00:00
ehofman
a036f8030a Remove an unused texture file 2004-03-07 18:48:29 +00:00
ehofman
e964239a14 Remove the alpha component to save some texture memory 2004-01-08 13:02:55 +00:00
ehofman
98c1bedb3b Update to remove some artifacts 2003-11-23 13:58:49 +00:00
ehofman
eed2d11f54 Add support for tundra and savanna coverage. Updated packice texture 2003-11-22 10:23:55 +00:00
ehofman
e276c927d4 Add tundra and savanna textures, adjust color settings of builtup.rgb 2003-11-22 10:22:01 +00:00
ehofman
d3f416d695 Make it a bit less 'static' 2003-11-21 23:05:35 +00:00
ehofman
729994d306 Add a bit more color 2003-09-15 20:14:27 +00:00
ehofman
80694005eb Remove the repetative patern 2003-09-15 20:13:54 +00:00
ehofman
d704605004 Add a default airport cover 2003-09-15 20:13:41 +00:00
ehofman
fe334e738c A weak attempt to add beaches. We might want to remove this again if it turn's out not to be satisfactory 2003-09-07 13:17:27 +00:00
curt
1cfa6b1936 Added an intermittant stream texture (often called a "wash" in places that
actually have these.)
2003-09-04 01:25:41 +00:00
curt
a4bc2ca82e Back out the changes to cropgrass.rgb and drycrop.rgb for the 0.9.2 release.
The original textures are nice, but probably should be updated at some point.
When we do update them though, we should shoot for generic/variety in order
to give different parts of the flightgear world different looks (as best as
we can with our course land cover/land use data set.)
2003-06-04 15:02:39 +00:00
curt
a8612ab393 The low/default resolution of terrain textures should never be more than
256x256.  The Textures.high/ subdirectory is intended for the higher res
versions of the textures.  Scaled these 3 textures from 512x512 to 256x256.
2003-06-04 14:41:27 +00:00
ehofman
68a7eff79b Update to more natural colors 2003-05-13 14:11:19 +00:00
ehofman
4652b4a45f remove some artifacs, match the colours more closely and add some tidal waves 2003-05-04 09:13:37 +00:00
curt
7863a254fb Reduced low res versions of these textures to 256x256. We need to be a
bit careful of texture sizes since there are a lot of people out there
with 32Mb cards.
2003-04-30 02:50:23 +00:00
curt
0d486927b5 Updated mixed crop texture from Erik Hofman. 2003-04-30 02:37:35 +00:00
ehofman
c4a7445f1c Updated crop textures to make them match and make them nice 2003-04-25 13:29:43 +00:00
ehofman
e42c5c0593 Update to real world colours 2003-04-06 14:32:15 +00:00
curt
f805e16c43 Erik Hofman:
Updated irregular crop texture.
2003-03-05 19:51:05 +00:00
david
6d7481018f This patch add modified (under the surface) reflections to the water
areas, and changes the water-lake.rgb texture (again). The latter is
because the photo's I used to refference the water surface apearence
were all take in the direction of the sun, causing the colour to be much
to bright.
2002-10-14 21:23:33 +00:00
david
4c7088772c Updated textures from Erik Hofman. 2002-10-14 21:19:32 +00:00
david
5a6cbb713f New terrain textures from Erik Hofman. 2002-09-27 18:25:59 +00:00
curt
a6d900b218 Erik Hofman:
This texture looks more like it actually is a mountainous area.
2002-09-05 17:49:40 +00:00
david
6afe03a37f Added new textures for barren rock, shrubland, and shallow tidal
water.  Actually, these are almost two years old, but I never
integrated them into the base package.
2002-09-04 12:39:38 +00:00
david
9dac2a57c3 New texture from Erik Hofman to supply a slightly less regular grid. 2002-08-05 18:54:28 +00:00
david
d06b189fe5 New texture from Erik Hofman:
I constructed a new water-lake texture wich doesn't show the artifacts
and looks more like rovers in photographs taken from a plane.
2002-08-04 17:16:30 +00:00
david
aa2d9b77ee New terrain textures from Erik Hofman. 2002-07-18 21:09:25 +00:00
david
c20570fb59 New mixed crop texture from Erik Hofman. 2002-07-04 16:39:42 +00:00
david
a791518d1d New crop textures from Erik Hofman. For now, irrcrop.rgb is still the
old one, and mixedcrop.rgb is just a copy of drycrop.rgb.  These look
much better than my old crop textures.
2002-06-28 17:21:46 +00:00
david
0bc58b2fc0 Added Town material and texture. 2002-02-01 01:38:10 +00:00
david
4f301120bf Added materials for roads and railroads. 2001-12-15 18:17:37 +00:00
curt
3d74d92be2 Initial revision. 2001-04-20 15:19:51 +00:00
curt
a26b576c95 Moved rocks-desert into terrain textures. 2000-12-05 20:36:29 +00:00
curt
a8ceff42e9 Updated terrain textures. 2000-11-08 16:42:48 +00:00
curt
a9b4f57d63 Initial revision. 2000-11-06 17:53:27 +00:00
j4strngs
82b9d18f24 Initial revision 2000-10-22 21:05:31 +00:00