.. |
18th_century_city.mask.png
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Further masks and material updates for regional textures.
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2012-05-27 22:04:53 +01:00 |
18th_century_city.png
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Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
|
2012-05-27 22:54:04 +01:00 |
airport.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
airport.png
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Updated textures for taxiways, stopways, grass runways, and airport grass
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2011-03-12 10:18:44 -08:00 |
asphalt.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
asphalt.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
builtup.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
builtup.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
city1.dds
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Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
city1.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
city1.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
city2.dds
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Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
city2.mask.png
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Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
city2.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
city3.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
city3.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
countryside1.green.mask.png
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Updated DDS object masks. Also change farmland trees to deciduous.
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2012-02-27 23:00:58 +00:00 |
countryside2.green.mask.png
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Updated DDS object masks. Also change farmland trees to deciduous.
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2012-02-27 23:00:58 +00:00 |
countryside3.green.mask.png
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Updated DDS object masks. Also change farmland trees to deciduous.
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2012-02-27 23:00:58 +00:00 |
countryside4.green.mask.png
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Updated DDS object masks. Also change farmland trees to deciduous.
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2012-02-27 23:00:58 +00:00 |
crop-colors.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
crop-colors.png
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Added cropgrass effect and associated textures
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2010-08-15 16:30:11 +02:00 |
crop.png
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Till Busch - effects, shaders and textures for crop and water effects
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2009-08-08 10:17:58 +00:00 |
cropgrass-colors.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
cropgrass-colors.png
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Added cropgrass effect and associated textures
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2010-08-15 16:30:11 +02:00 |
cropgrass-dds.mask.png
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cleanup and optimization of dds terrain textures
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2012-07-07 23:43:53 +03:00 |
cropgrass-hires.mask.png
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Tiled images and object masks for regional materials.
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2012-05-26 00:11:33 +01:00 |
cropgrass-hires.png
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Tiled images and object masks for regional materials.
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2012-05-26 00:11:33 +01:00 |
cropgrass.png
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Added cropgrass effect and associated textures
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2010-08-15 16:30:11 +02:00 |
cropgrass1.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
cropgrass1.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
cropgrass1.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
cropgrass2.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
cropgrass2.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
cropgrass2.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
cropgrass3.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
cropgrass3.mask.png
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Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
cropgrass3.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
cropwood-dds.mask.png
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cleanup and optimization of dds terrain textures
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2012-07-07 23:43:53 +03:00 |
cropwood.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
cropwood.mask.png
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Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
cropwood.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
dec_evergreen-hires.png
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Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
|
2012-05-27 22:54:04 +01:00 |
dec_evergreen.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
dec_evergreen.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
deciduous-hires.png
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Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
|
2012-05-27 22:54:04 +01:00 |
deciduous.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
deciduous.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
deciduous1.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
deciduous1.png
|
Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
deciduous1b.dds
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Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
deciduous1b.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
deciduous2.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
deciduous2.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
deciduous2b.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
deciduous2b.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
deciduous3.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
deciduous3.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
deciduous3b.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
deciduous3b.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
deciduous4.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
deciduous4.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
desert.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
desert.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
desert1.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
desert1.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
drycrop.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
drycrop.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
drycrop1.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
drycrop1.mask.png
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Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
drycrop1.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
drycrop2.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
drycrop2.mask.png
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Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
drycrop2.png
|
Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
drycrop3.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
drycrop3.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
drycrop3.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
drycrop4.dds
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Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
drycrop4.mask.png
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Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
drycrop4.png
|
Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
evergreen.dds
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Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
evergreen.png
|
Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
forest-colors.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
forest-colors.png
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As always, I forgot to add the files
|
2010-08-21 13:10:19 +02:00 |
forest.png
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As always, I forgot to add the files
|
2010-08-21 13:10:19 +02:00 |
forest1a.dds
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Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
forest1a.png
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Added low-res textures for forest (high-res already changed)
|
2010-08-13 11:02:21 +02:00 |
forest1b.dds
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Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
forest1b.png
|
Added low-res textures for forest (high-res already changed)
|
2010-08-13 11:02:21 +02:00 |
forest1c.dds
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Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
forest1c.png
|
Added low-res textures for forest (high-res already changed)
|
2010-08-13 11:02:21 +02:00 |
glacier.dds
|
Second tranche of dds textures
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2011-09-05 13:22:49 +01:00 |
glacier.png
|
New combination of snow and glacier/permanent snow
|
2010-08-22 23:05:46 +02:00 |
glacier1.dds
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Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
glacier1.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
glacier2.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
glacier2.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
glacier3.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
glacier3.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
golfcourse1.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
golfcourse1.png
|
John Holden: Add golfcourse terrain textures for a distinct material
|
2011-06-13 15:23:46 +02:00 |
grass.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
grass.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
grassy.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
gravel.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
gravel.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
herbtundra.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
herbtundra.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
herbtundra2.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
herbtundra2.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
herbtundra3.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
herbtundra3.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
irrcrop-dds.mask.png
|
cleanup and optimization of dds terrain textures
|
2012-07-07 23:43:53 +03:00 |
irrcrop-europe.mask.png
|
Tiled images and object masks for regional materials.
|
2012-05-26 00:11:33 +01:00 |
irrcrop-europe.png
|
Tiled images and object masks for regional materials.
|
2012-05-26 00:11:33 +01:00 |
irrcrop.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
irrcrop.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
irrcrop.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
irrcrop1.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
irrcrop1.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
irrcrop1.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
irrcrop2.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
irrcrop2.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
irrcrop2.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
irrcrop3.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
irrcrop3.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
irrcrop3.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
lava.png
|
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
|
2012-05-27 22:54:04 +01:00 |
lava1.png
|
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
|
2012-05-27 22:54:04 +01:00 |
lava2.png
|
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
|
2012-05-27 22:54:04 +01:00 |
lava3.png
|
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
|
2012-05-27 22:54:04 +01:00 |
marsh1.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
marsh1.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
marsh2.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
marsh2.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
marsh2a.png
|
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
|
2012-05-27 22:54:04 +01:00 |
marsh3.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
marsh3.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
marsh3a.png
|
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
|
2012-05-27 22:54:04 +01:00 |
marsh4.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
marsh4.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
marsh4a.png
|
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
|
2012-05-27 22:54:04 +01:00 |
mixedcrop.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
mixedcrop.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
mixedcrop1.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
mixedcrop1.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
mixedcrop1.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
mixedcrop2.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
mixedcrop2.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
mixedcrop2.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
mixedcrop3.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
mixedcrop3.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
mixedcrop3.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
mixedcrop3b.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
mixedcrop3b.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
mixedcrop3b.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
mixedcrop4.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
mixedcrop4.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
mixedcrop4.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
mixedforest-hires.png
|
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
|
2012-05-27 22:54:04 +01:00 |
mixedforest.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
mixedforest.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
mixedforest2.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
mixedforest2.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
mixedforest2b.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
mixedforest2b.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
mixedforest3.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
mixedforest3.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
mixedforest3b.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
mixedforest3b.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
mixedforestb.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
mixedforestb.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
naturalcrop1.mask.png
|
Random object and vegetation masks, and vegetation density control.
|
2012-02-05 23:08:08 +00:00 |
naturalcrop1.png
|
John Holden: Add naturalcrop terrain textures for a distinct material
|
2011-06-13 15:54:42 +02:00 |
packice.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
packice.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
packice1.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
packice1.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
packice2.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
packice2.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
pond.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
pond.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
reservoir.dds
|
Second tranche of dds textures
|
2011-09-05 13:22:49 +01:00 |
reservoir.png
|
Switching Textures to png format
|
2008-10-14 00:52:33 +00:00 |
rice1.mask.png
|
Further masks and material updates for regional textures.
|
2012-05-27 22:04:53 +01:00 |
rice1.png
|
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
|
2012-05-27 22:54:04 +01:00 |
rock-colors.dds
|
Third tranche of dds textures.
|
2011-09-05 13:42:05 +01:00 |
rock-colors.png
|
Adding the files ...
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2010-08-23 12:16:07 +02:00 |
rock.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
rock.png
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Working on transitions, adding herbtundra
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2010-08-23 12:15:09 +02:00 |
rocks-desert.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
rocks-desert.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
sand.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
sand.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
sand1.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
sand1.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
sand2.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
sand2.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
sand3.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
sand3.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
sand4.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
sand4.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
sand5.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
sand5.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
sand6.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
sand6.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
savanna.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
savanna.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
shrub.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
shrub.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
shrub1.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
shrub1.png
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Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
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2010-04-11 08:36:36 +00:00 |
shrub2.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
shrub2.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
shrub3.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
shrub3.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
snow.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
snow.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
snow1.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
snow1.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
snow2.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
snow2.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
snow3.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
snow3.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
snow4.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
snow4.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
tidal.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
tidal.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
town-europe.mask.png
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Building mask for european town texture, and increase in tree density.
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2012-05-10 23:05:06 +01:00 |
town-europe.png
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Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
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2012-05-27 22:54:04 +01:00 |
Town.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
Town.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
Town1.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
Town1.mask.png
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Random object and vegetation masks, and vegetation density control.
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2012-02-05 23:08:08 +00:00 |
Town1.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
Town2.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
Town2.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
Town3.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
Town3.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
tundra.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
tundra.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
tundra2.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
tundra2.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
tundra3.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
tundra3.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
uk_countryside1.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
uk_countryside2.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
unknown.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
unknown.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
wash.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
wash.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
water-inland.dds
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Make water-inland.eff Rembrandt compatible.
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2012-07-08 15:58:42 +03:00 |
water-lake.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
water-lake.png
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Switching Textures to png format
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2008-10-14 00:52:33 +00:00 |
water.dds
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Third tranche of dds textures.
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2011-09-05 13:42:05 +01:00 |
water.png
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Optimise water shaders after ideas and suggestions by Thorsten Renk
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2012-05-05 19:59:22 +01:00 |