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This patch add modified (under the surface) reflections to the water

areas, and changes the water-lake.rgb texture (again). The latter is
because the photo's I used to refference the water surface apearence
were all take in the direction of the sun, causing the colour to be much
to bright.
This commit is contained in:
david 2002-10-14 21:23:33 +00:00
parent 4c7088772c
commit 6d7481018f
2 changed files with 17 additions and 17 deletions

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@ -2629,9 +2629,9 @@ Shared parameters for various materials.
<a>1.0</a>
</diffuse>
<specular>
<r>0.15</r>
<g>0.15</g>
<b>0.2</b>
<r>0.30</r>
<g>0.30</g>
<b>0.40</b>
<a>1.0</a>
</specular>
<emissive>
@ -2640,7 +2640,7 @@ Shared parameters for various materials.
<b>0.0</b>
<a>1.0</a>
</emissive>
<shininess>1.0</shininess>
<shininess>2.5</shininess>
</material>
<material>
@ -2868,9 +2868,9 @@ Shared parameters for various materials.
<a>1.0</a>
</diffuse>
<specular>
<r>0.2</r>
<g>0.2</g>
<b>0.3</b>
<r>0.3</r>
<g>0.3</g>
<b>0.5</b>
<a>1.0</a>
</specular>
<emissive>
@ -2900,9 +2900,9 @@ Shared parameters for various materials.
<a>1.0</a>
</diffuse>
<specular>
<r>0.2</r>
<g>0.2</g>
<b>0.2</b>
<r>0.3</r>
<g>0.3</g>
<b>0.3</b>
<a>1.0</a>
</specular>
<emissive>
@ -2932,9 +2932,9 @@ Shared parameters for various materials.
<a>1.0</a>
</diffuse>
<specular>
<r>0.15</r>
<g>0.15</g>
<b>0.2</b>
<r>0.30</r>
<g>0.30</g>
<b>0.40</b>
<a>1.0</a>
</specular>
<emissive>
@ -2943,7 +2943,7 @@ Shared parameters for various materials.
<b>0.0</b>
<a>1.0</a>
</emissive>
<shininess>1.0</shininess>
<shininess>2.5</shininess>
</material>
<material>
@ -2970,9 +2970,9 @@ Shared parameters for various materials.
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.3</b>
<r>0.30</r>
<g>0.30</g>
<b>0.40</b>
<a>1.0</a>
</specular>
<emissive>