Thorsten Renk
8bf55eec3c
More work on ALS filter code - noise and vignette for night vision, IR vision work
2016-03-17 14:40:37 +02:00
Thorsten Renk
5bd2faab04
Preparation for filtering (gamma, brightness, night vision) for ALS
2016-03-14 11:43:55 +02:00
Thorsten Renk
9de1d6751a
Bugfix for ALS airfield shader
2016-02-17 10:30:32 +02:00
Thorsten Renk
2366eaec94
More customizable ALS airport keep effect
2016-02-03 10:01:59 +02:00
Thorsten Renk
f08f21902c
More structure for Aurora Borealis rendering in ALS
2016-02-03 09:14:42 +02:00
Thorsten Renk
97cc53d7b3
Procedural aircraft lights for ALS - WIP
2016-02-03 09:13:30 +02:00
Thorsten Renk
459d8a02e0
Simple Aurora Borealis strength manager dependent on viewer latitude
2016-01-10 13:00:15 +02:00
Thorsten Renk
3ab3ba72e6
Support for Aurora Boeralis for ALS skydome and Earthview
2016-01-10 10:07:21 +02:00
Thorsten Renk
7ab9b4be4f
Reduce ALS surface light core desaturation for better color recognition (suggested by HHS)
2016-01-10 09:42:04 +02:00
Thorsten Renk
d6659667aa
Bugfix - NVIDIA drivers are waaay too tolerant...
2015-12-30 13:14:00 +02:00
Thorsten Renk
3dc8b32f67
De-saturating the core of ALS surface and runway lights as suggested by Gilberto Agostinho
2015-12-29 11:53:46 +02:00
Thorsten Renk
88bc96d346
Aurora Borealis shader effects for Earthview - not yet used
2015-12-23 13:39:45 +02:00
Thorsten Renk
a6110f9b48
Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar
2015-12-21 13:07:32 +02:00
Thorsten Renk
c275d3a8ad
Improved light curves for Earthview in low light
2015-12-07 08:43:58 +02:00
Thorsten Renk
fd0b47865f
Tentative change to linear-parabolic wingbeat animation for ALS wingflex shader
2015-11-14 13:27:38 +02:00
Thorsten Renk
9937c758c9
Change convention of wingsweep in ALS wingflex shader
2015-11-13 09:54:56 +02:00
Thorsten Renk
4f51ab3bec
Wing sweep animation for ALS wingflex shader
2015-11-11 11:34:41 +02:00
Thorsten Renk
88bd9e97a4
Wing motion shader, currently adapted for Pterosaur Dragon model
2015-11-08 22:34:12 +02:00
Thorsten Renk
8e03960e3b
Tentative procedural skid marks for paved runways, work in progress
2015-10-27 15:18:45 +02:00
Thorsten Renk
def0ee20d4
Vertical offset for ALS landing lights by Wayne Bragg
2015-10-22 12:06:12 +03:00
Thorsten Renk
9a53f8e331
Improvements to ALS dirt runway shader effect
2015-10-19 12:25:07 +03:00
Thorsten Renk
403e18728a
Change to light balance in ALS space shader
2015-10-09 19:48:37 +03:00
Thorsten Renk
b45611c4f1
Tweaks to high quality space shader
2015-08-28 10:13:29 +03:00
Thorsten Renk
87a2f55562
Higher quality space shaders
2015-08-27 14:46:05 +03:00
Thorsten Renk
454fa8df8f
More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged
2015-08-12 11:31:05 +03:00
Thorsten Renk
a48dea9e48
Lightning for AW with ALS support - work in progress
2015-08-11 16:28:32 +03:00
Thorsten Renk
93e314a02a
Irradiance map and residual ambience support for ALS model interior effect
2015-08-08 13:37:15 +03:00
Thorsten Renk
c548463f5d
Grain overlay support for ALS model interior effect
2015-08-07 10:23:39 +03:00
Thorsten Renk
003eb87022
Lightmap support for ALS model interior effect
2015-08-07 09:46:45 +03:00
Thorsten Renk
834350b4cc
Lightmap for reflections in ALS glass effect
2015-08-06 12:26:47 +03:00
Thorsten Renk
80b0d64b4d
ALS in-cockpit flashlight effect by Wayne Bragg
2015-06-07 08:57:23 +03:00
Emilian Huminiuc
52887ad7c3
Environment/interpolator.xml: create copies of tied properties used by the ubershader reflection rotation.
...
Effects/model-combined.eff: use copies instead of tied properties Shaders/ubershader: fix reflection rotation for dynamic reflections.
2015-05-25 16:29:56 +02:00
Thorsten Renk
aec9efe2e4
User-controlled bounding box utilization for thruster flame
2015-05-23 11:48:14 +03:00
Thorsten Renk
b17cd267ef
Improvements to flame effect
2015-05-22 10:51:54 +03:00
Thorsten Renk
44f8e5f672
Procedural thruster flames, work in progress
2015-05-21 11:28:21 +03:00
Emilian Huminiuc
9d7b575a45
Revert Shaders/model-ALS-ultra.frag (ALS ubershader) changes made necessary by the last commit.
...
Add ALS specific vertex shader for ubershader.vert and buildings-ubershader.vert named model-ALS-ultra.vert and buildings-model-ALS-ultra.vert respectively. This partly reverts 3dc0e641c1
. Aircraft modelers and other consumers need not take any action.
2015-05-14 14:56:04 +02:00
Thorsten Renk
5fba8d301f
Spaceflight shader effect with altitude dependent mixture of ambient and diffuse light
2015-05-06 13:59:28 +03:00
Edward d'Auvergne
278b311511
Removal of the unused executable bit from the affected Shaders files.
2015-04-29 17:45:52 +02:00
Thorsten Renk
e4be2917be
Implicit lightmap support for ALS model interior effect
2015-04-21 09:01:31 +03:00
Thorsten Renk
fa7085b965
Tentative fix for ATI water reflection issue
2015-04-18 11:08:33 +03:00
Thorsten Renk
bc184f21de
Fix low angle odd colors for Earthview
2015-04-18 09:29:04 +03:00
Emilian Huminiuc
3dc0e641c1
Rewrite ubershader reflection. Objects using the dynamic option will now display the reflection properly when affected by a spin/rotate animation. Improved appearance of reflection + normalmap. Normalmap support added to random-buildings when ubershader active.
...
Also fixes some bugs exposed on AMD GPUs
2015-03-29 13:49:36 +02:00
Thorsten Renk
59e01f4edc
Improvements and bugfixes for orbital rendering
2015-03-29 13:16:19 +03:00
Thorsten Renk
1a327a9549
Bugfix for low transparency handling
2015-03-24 09:04:06 +02:00
Thorsten Renk
62b7946a0a
Glare parameter and side window support for glass effect
2015-03-21 08:39:56 +02:00
Thorsten Renk
19c57ca01d
Bugfix for incorrect lighting in overcast weather
2015-03-16 11:00:15 +02:00
Thorsten Renk
1a169d6de3
More work on ALS glass and cockpit interior
2015-03-16 10:47:10 +02:00
Thorsten Renk
419ae89ae2
Glass effect maintenance - lightcurve adjustment and damage support
2015-03-12 09:21:02 +02:00
Thorsten Renk
8beeb39932
Wiper and fog map for ALS glass effect
2015-03-11 11:04:48 +02:00
Thorsten Renk
92a38e95da
Cockpit interior shadow and caustic effect for ALS
2015-03-10 13:53:11 +02:00
Thorsten Renk
87c3bf5772
Interior glass effect with dynamic environment response for ALS
2015-03-10 13:43:08 +02:00
Thorsten Renk
76206b88a0
ALS fake aircraft shadow technique based on projecting a duplicate model
2015-03-05 10:01:28 +02:00
Thorsten Renk
a8ee47ddc5
Consistent shadow tree fog color for ALS
2015-02-25 15:36:31 +02:00
Thorsten Renk
3b44cbd6bd
Random vegetation shadows for ALS
2015-02-20 09:55:13 +02:00
Thorsten Renk
27740a17f7
Intel GPUs seem to be more picky...
2015-02-18 17:27:37 +02:00
Thorsten Renk
ce77fcfac9
European deciduous trees change autumn color in ALS
2015-02-18 10:35:00 +02:00
Stuart Buchanan
281469611b
Fixed directional lighting.
2015-01-05 20:49:40 +00:00
Thorsten Renk
c1e7703d78
Shader support for aircraft shadows
2014-12-16 13:40:30 +02:00
Thorsten Renk
1ad83ec6e5
Bugfix - restore deep shade model for ALS terrain
2014-12-16 13:39:49 +02:00
Thorsten Renk
2c0513816c
ALS maintenance - reworked light curves, streamlining, minor bugfixes,...
2014-12-15 15:50:47 +02:00
Thorsten Renk
576f72ba53
No Mie scattering effect when sun is down for ALS clouds
2014-12-12 10:31:12 +02:00
Thorsten Renk
dacf52ef56
More ALS maintenance
2014-12-12 10:04:56 +02:00
Thorsten Renk
ccfcfad7db
Fix small color mismatch in skydome code
2014-12-11 13:07:09 +02:00
Thorsten Renk
f2c81c9dcb
ALS maintenance, haze color balance at low light improved and dependent on air pollution
2014-12-11 13:02:40 +02:00
Thorsten Renk
fddf1edc54
Rayleigh effect reworked with fog illumination as proxy for scene light, small bugfixes
2014-12-03 13:50:05 +02:00
Thorsten Renk
dc791861d2
ALS maintenance: proper order of argument in smoothstep, night behaviour of wake, streamlining of if() statements,...
2014-12-02 11:18:02 +02:00
Thorsten Renk
47aca39183
Kill specular channel after sundown in ALS model shader
2014-11-30 14:08:40 +02:00
Thorsten Renk
85486a0f51
Airport keep follows autumn coloring
2014-11-30 13:30:56 +02:00
Thorsten Renk
9855d16735
Tentative hack to avoid black triangles in urban terrain problem when urban effect is used
2014-11-17 10:23:14 +02:00
Thorsten Renk
4e9ba3e560
Basic ALS + AW infrastructure to use new cloud transparency parameter
2014-11-16 12:28:09 +02:00
Thorsten Renk
77e382be75
Continuous water coloring between ocean and inland
2014-11-12 09:16:32 +02:00
Thorsten Renk
fc85e049c9
Real geometry mapped grain overlay and wetness/rain simulation for ALS model shader, Vinson flightdeck as example
2014-11-08 10:42:42 +02:00
Thorsten Renk
9d2a0c9456
vec3 is not the same as float
2014-11-05 08:47:02 +02:00
Thorsten Renk
b35f326634
Consistent Rayleigh haze for trees is hard...
2014-11-04 12:33:29 +02:00
Thorsten Renk
997854abab
Raindrop effect for wet runway
2014-11-01 20:10:55 +02:00
Thorsten Renk
8cf4460729
Cleanup and skylight reflection improved ALS wet runway effect
2014-11-01 15:42:54 +02:00
Thorsten Renk
1417650438
Trees are affected by ALS Rayleigh haze
2014-10-31 13:51:11 +02:00
Thorsten Renk
6376ba1964
Improvements to sky reflection in ALS water shaders
2014-10-31 12:25:59 +02:00
Thorsten Renk
bd6d46a63c
Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc
2014-10-24 09:36:03 +03:00
Thorsten Renk
37faf4a9d0
Bugfix for ALS model shader not displaying lightmap at full darkness beyond some distance
2014-10-22 09:22:06 +03:00
Thorsten Renk
01afaab2e1
ALS procedural rock work
2014-10-19 13:22:20 +03:00
Thorsten Renk
7192bd1feb
ALS rock effect development
2014-10-17 15:05:26 +03:00
Thorsten Renk
0570d5699d
Fully procedural (textureless) xml-configurable rock texture effect for ALS (work in progress)
2014-10-16 12:11:21 +03:00
Thorsten Renk
5c0a0d2305
mod() for argument of sine function in surface light shader to make sure it falls between 0 and 2 pi
2014-10-16 10:24:27 +03:00
Thorsten Renk
67867d8a32
ALS secondary lights, Rayleigh haze and cloud shadows for dirt runway effect
2014-10-13 09:24:14 +03:00
Thorsten Renk
afaac563db
ALS secondary lights and Rayleigh haze for agriculture effect
2014-10-13 08:57:39 +03:00
Thorsten Renk
52dc0e9e69
No changing gl_Vertex, ATI/AMD may not tolerate it
2014-10-13 08:32:23 +03:00
Thorsten Renk
f8f8e9b709
ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions
2014-10-12 11:13:58 +03:00
Thorsten Renk
17b03d0b99
Bugfixes for ALS water shader lower terrain quality inconsistencies
2014-10-11 16:46:12 +03:00
Thorsten Renk
20dda77d6f
ALS secondary lights and Rayleigh haze for model ubershader and random buildings
2014-10-11 16:12:19 +03:00
Thorsten Renk
77e5cc4c9f
Tentative fix for taxiway line z-fighting within ALS
2014-10-10 11:20:19 +03:00
Thorsten Renk
dfb8073607
ALS secondary lights and Rayleigh haze for urban effect
2014-10-10 10:16:12 +03:00
Thorsten Renk
b2fd34b3f4
ALS secondary lights work on water
2014-10-09 10:52:44 +03:00
Thorsten Renk
63bfbcbb4a
ALS secondary lights illuminate fog, work in progress
2014-10-08 13:26:30 +03:00
Thorsten Renk
f3cc0ac539
Optional second landing light and light offset control for ALS
2014-10-06 09:43:51 +03:00
Thorsten Renk
ac92428ff3
Correct FOV scaling of lightspots
2014-10-05 17:28:04 +03:00
Thorsten Renk
33d1d8c70d
Generic secondary lights (landing light and searchlight) for ALS
2014-10-05 14:08:29 +03:00
Thorsten Renk
379d3c1437
Cleanup and Rayleigh haze for runway and airport keep effects
2014-10-04 11:32:45 +03:00
Thorsten Renk
4ac3620f5b
Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done
2014-10-03 13:49:38 +03:00
Thorsten Renk
9c5c34e82d
Directional dependence of intensity for lights, work in progress
2014-08-13 10:52:59 +03:00