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fgdata/Shaders
2014-10-13 08:57:39 +03:00
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3dcloud-lightfield.frag Discard cloud fragments with a transparency >98% 2012-12-16 22:16:16 +00:00
3dcloud-lightfield.vert Tweak to prevent the cloud LOD system from dropping sprites in very faint clouds which have just few sprites to begin with and appear unrealistic when these are dropped 2013-06-13 13:26:37 +03:00
3dcloud.frag Fix for black clouds on ATI (bug 1160) 2013-12-25 23:14:04 +00:00
3dcloud.vert Fix for black clouds on ATI (bug 1160) 2013-12-25 23:14:04 +00:00
agriculture-ALS.frag ALS secondary lights and Rayleigh haze for agriculture effect 2014-10-13 08:57:39 +03:00
airfield-ALS.frag ALS secondary lights illuminate fog, work in progress 2014-10-08 13:26:30 +03:00
ambient.frag Allow to adjust ambient occlusion strength 2012-05-18 09:00:48 +02:00
bloom-combine.frag Bloom effect for the Rembrandt renderer 2012-05-12 13:06:45 +02:00
blur.frag Generic blur effect 2012-05-12 09:20:05 +02:00
bowwave.frag
bowwave_lightfield.frag Wake shader effect for Atmospheric Light Scattering framework 2013-08-28 14:58:21 +03:00
building-default.frag
building-default.vert Improve memory and instantiation time of random buildings. 2012-09-12 22:46:03 +01:00
building-deferred-gbuffer.vert Improve memory and instantiation time of random buildings. 2012-09-12 22:46:03 +01:00
building-haze.vert Bugfixes for random building in Atmosperhic Light Scattering 2013-01-30 10:04:27 +02:00
building-ubershader.vert Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
bumpspec.frag
bumpspec.vert
cinema.frag Preserve film grain aspect ratio 2012-08-06 10:27:29 +01:00
cloud-impostor-lightfield.vert Impostors simulating distant clouds for Advanced Weather / ALS 2014-02-17 10:21:26 +02:00
cloud-noctilucent-lightfield.vert Support for creating high altitude noctilucent clouds in Advanced Weather/ALS 2014-01-30 11:08:35 +02:00
cloud-shadowfunc.frag GUI option and some internal tweaks for cloud shadow functionality 2014-04-17 12:39:53 +03:00
cloud-static-lightfield.frag
cloud-static-lightfield.vert Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
cloud-static.frag
cloud-static.vert
clouds-box.frag
clouds-box.vert
clouds-layered.frag
clouds-layered.vert
clouds-test.frag
clouds-test.vert
clouds-thick.frag
clouds-thick.vert
clouds-thin.frag
clouds-thin.vert
clouds-thinlayer.frag
clouds-thinlayer.vert
contrail.frag
contrail.vert
crop.frag
crop.vert
default.frag
default.vert
deferred-gbuffer.frag
deferred-gbuffer.vert
deferred-tree.frag
deferred-tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
display.frag Night vision post processing effect in Rembrandt 2012-08-05 00:08:23 +01:00
drunway-lightfield.frag High quality dirt runway effect for ALS 2014-01-23 13:16:20 +02:00
flutter-ALS.vert ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
flutter.vert Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
fog.frag
fog.vert
forest.frag Remove hardcoded maximum snow level. Now configured via Environment Settings. 2012-10-05 22:13:24 +01:00
forest.vert
fullscreen.vert Avoid duplication of fullscreen vertex shader 2012-05-12 11:47:18 +02:00
gbuffer-encode.frag
gbuffer-functions.frag
generic-ALS-base.vert ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
hazes.frag Rayleigh scattering for light reflected from the terrain, leading to blue hazy distance effects and redshift of reflected sunlight, work in progress, only terrain and water done 2014-10-03 13:49:38 +03:00
include_fog.frag
include_fog.vert
landmass-g.vert
landmass.frag
landmass.geom
landmass.vert
light-cone.frag
light-cone.vert
light-point.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
light-spot.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
light-spot.vert
lightmap.frag
lightmap.vert
mat-anim.frag
mat-anim.vert
mode-diffuse.vert
mode-off.vert
model-ALS-base.frag ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
model-ALS-ultra.frag ALS secondary lights and Rayleigh haze for model ubershader and random buildings 2014-10-11 16:12:19 +03:00
model-default.frag
model-default.vert
night-vision.frag Night vision post processing effect in Rembrandt 2012-08-05 00:08:23 +01:00
noise.frag Vertically stratified noise function for ALS 2014-05-14 13:01:14 +03:00
planet-cloudlayer.frag Updates to Earthview, based on work by Anton Gomez Alvedro 2014-05-05 15:27:32 +03:00
planet.frag Updates to Earthview, based on work by Anton Gomez Alvedro 2014-05-05 15:27:32 +03:00
planet.vert Earthview orbital rendering based on the NASA Visible Earth image collection 2014-04-24 10:37:41 +03:00
rain-layer-lightfield.frag
rain-layer-lightfield.vert
rain-layer.frag
rain-layer.vert
reflect-bump-spec.frag
reflect-bump-spec.vert
reflect.frag
reflect.vert
runway-ALS.frag ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
runway-gbuffer.frag Improve runway reflection shader by Emilian H. 2014-01-23 17:23:03 +01:00
runway-gbuffer.vert fix runway shader normals in Rembrandt. 2012-07-01 23:20:02 +03:00
runway.frag Make the other sunlight shaders recognize water matId. 2012-07-19 22:08:35 +03:00
secondary_lights.frag ALS secondary lights illuminate fog, work in progress 2014-10-08 13:26:30 +03:00
skydome-ALS.frag ALS secondary lights illuminate fog, work in progress 2014-10-08 13:26:30 +03:00
skydome-ALS.vert ALS secondary lights illuminate fog, work in progress 2014-10-08 13:26:30 +03:00
ssao.frag Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..) 2012-08-06 10:27:17 +01:00
ssao.vert Screen space ambient occlusion effect 2012-05-12 09:20:07 +02:00
sunlight-nofiltering.frag Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders 2012-07-22 19:53:27 +02:00
sunlight-noshadow.frag Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders 2012-07-22 19:53:27 +02:00
sunlight.frag Improve light reflections on water 2012-07-13 14:46:31 +02:00
sunlight.vert
surface-light-lightfield.frag Improved fading for runway lights at night for ALS (work in progress) 2014-07-30 12:21:09 +03:00
surface-light-lightfield.vert Directional dependence of intensity for lights, work in progress 2014-08-13 10:52:59 +03:00
terrain-ALS-base.frag ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
terrain-ALS-detailed.frag ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
terrain-ALS-detailed.vert ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions 2014-10-12 11:13:58 +03:00
terrain-ALS-ultra.frag ALS secondary lights work on water 2014-10-09 10:52:44 +03:00
terrain-ALS-ultra.vert No changing gl_Vertex, ATI/AMD may not tolerate it 2014-10-13 08:32:23 +03:00
terrain-default.frag
terrain-nocolor.frag
test.frag
test.vert
transition-gbuffer.frag use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
transition-gbuffer.vert use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
transition.frag use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
transition.vert use world coordinates for noise texture lookup 2013-01-17 11:51:23 +02:00
tree-ALS.frag ALS secondary lights illuminate fog, work in progress 2014-10-08 13:26:30 +03:00
tree-ALS.vert ALS secondary lights illuminate fog, work in progress 2014-10-08 13:26:30 +03:00
tree.frag
tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
trivial.frag Procedural Texturing 2012-08-07 09:01:14 +02:00
trivial.vert Procedural Texturing 2012-08-07 09:01:14 +02:00
trivial_transparent.frag Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
ubershader-gbuffer.frag Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
ubershader.frag Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
ubershader.vert Remove intermediate quality settings from the ubershader. Fix a texture. 2014-01-15 23:30:03 +01:00
urban-ALS.frag ALS secondary lights and Rayleigh haze for urban effect 2014-10-10 10:16:12 +03:00
urban-ALS.vert ALS secondary lights and Rayleigh haze for urban effect 2014-10-10 10:16:12 +03:00
urban-gbuffer.frag Improved Random building texturesa - Gabo Huerta 2013-12-28 20:36:49 +00:00
urban-gbuffer.vert
urban.frag Improved Random building texturesa - Gabo Huerta 2013-12-28 20:36:49 +00:00
urban.vert Fix urban shader, broken by 9e8735c64996614174d2d86526f258f44bacd7c4 2012-12-01 20:51:30 +00:00
wake.vert
wake_lightfield.vert Wake shader effect for Atmospheric Light Scattering framework 2013-08-28 14:58:21 +03:00
water-ALS-base.frag ALS secondary lights work on water 2014-10-09 10:52:44 +03:00
water-ALS-high.frag Bugfixes for ALS water shader lower terrain quality inconsistencies 2014-10-11 16:46:12 +03:00
water-ALS.vert Bugfixes for ALS water shader lower terrain quality inconsistencies 2014-10-11 16:46:12 +03:00
water-gbuffer.frag Restore the foam to the Rembrandt water shader 2012-10-06 14:14:27 +03:00
water-gbuffer.vert Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
water-inland.frag
water-orig.frag
water-orig.vert
water.frag Cleanup some implicit casts 2012-07-31 21:40:15 +03:00
water.vert Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
water_sine-gbuffer.frag Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
water_sine.frag Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00