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Author SHA1 Message Date
Frederic Bouvier
2163651c43 Avoid duplication of fullscreen vertex shader 2012-05-12 11:47:18 +02:00
Frederic Bouvier
1a5cc682a9 Add condition on ambient occlusion and a menu item to switch it on and off if the stage is enabled in the pipeline 2012-05-12 09:20:13 +02:00
Frederic Bouvier
961219a091 Add ambient occlusion to default pipeline 2012-05-12 09:20:09 +02:00
Frederic Bouvier
140263d611 Screen space ambient occlusion effect 2012-05-12 09:20:07 +02:00
Frederic Bouvier
c5732c38ba Generic blur effect 2012-05-12 09:20:05 +02:00
Vivian Meazza
f0d21c1f60 Optimisation and tidying
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 19:11:34 +01:00
Vivian Meazza
0a8f9d71c3 Tidy up
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 17:22:15 +01:00
Vivian Meazza
b6fd097920 Opotimize in line with water shaders
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 12:46:25 +01:00
Vivian Meazza
0235f95ed5 Merge branch 'master' of gitorious.org:fg/fgdata into work 2012-05-05 20:07:43 +01:00
Vivian Meazza
9657518663 Optimise water shaders after ideas and suggestions by Thorsten Renk
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
Frederic Bouvier
3fc1a36201 Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached. 2012-05-05 00:10:56 +02:00
Frederic Bouvier
7e1ed19307 Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
Emilian Huminiuc
f26472f614 Remove useless include_fog.vert from some of the effects.
Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-03 00:01:59 +03:00
Stuart Buchanan
de70c6404e Emissive lighting for random buildings. Part 1. 2012-05-01 22:35:10 +01:00
Emilian Huminiuc
5fbc5bddf6 Ubershader: some spring cleaning, readability
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-01 15:03:18 +03:00
Frederic Bouvier
6775ecdfd2 Display the depth buffer when stored in a color texture 2012-05-01 09:34:14 +02:00
Frederic Bouvier
6be18a5c99 Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
Frederic Bouvier
76a11c2d48 Fix bug #750: allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows 2012-04-29 13:35:30 +02:00
Frederic Bouvier
72be8cdcf7 Merge commit 'refs/merge-requests/99' of git://gitorious.org/fg/fgdata into thorsten/haze_1.3 2012-04-27 08:29:03 +02:00
Frederic Bouvier
ef9f0d222d Remove incomplete and unused shaders 2012-04-26 20:49:01 +02:00
Flightgear Development
2b972341b3 Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
Frederic Bouvier
d62e7ed6cc Filtering requires GLSL 1.2 2012-04-18 22:34:03 +02:00
Frederic Bouvier
c06889b3c5 Revert "Remove ambient component of additional lights"
This reverts commit de454d1391ffc1d208dc783715524ef8eef4055f.
2012-04-18 20:19:47 +02:00
Frederic Bouvier
adf766aeff Add optional shadow filtering 2012-04-18 09:13:38 +02:00
Frederic Bouvier
9807be4f0d Fix a problem with cockpit shadows added in previous commit 2012-04-18 08:37:14 +02:00
Frederic Bouvier
e4b856805e Make the number of shadow cascades and the range of each configurable 2012-04-17 09:12:57 +02:00
Frederic Bouvier
e09670ea33 Fix the Rembrandt version of the urban shader 2012-04-16 23:53:09 +02:00
Frederic Bouvier
a8863ad2b8 Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe 2012-04-16 08:53:18 +02:00
Frederic Bouvier
40f0b5f242 Don't modify depth buffer at grazing angles in the urban shader 2012-04-16 08:30:47 +02:00
Frederic Bouvier
e442e37ec3 Remove ambient component of additional lights
It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:29:33 +02:00
Frederic Bouvier
98208409f4 Urban shader for Rembrandt: comment out snow and night light for the moment 2012-04-14 23:48:05 +02:00
Frederic Bouvier
02bd978ee9 Olaf Flebbe: Typo in shader, really check argument of pow() 2012-04-14 22:15:51 +02:00
Frederic Bouvier
c05b12a6ab Change normal encoding method to get rid of RG16 textures and buffers 2012-04-13 00:01:12 +02:00
Emilian Huminiuc
bb6d8fea73 Fix ubershader emission for Rembrandt.
IAR80: fix instruments for Rembrandt, and redo the lighting. Replace some Nasal with preoperty-rules

Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-10 21:37:09 +03:00
Emilian Huminiuc
3737279b71 Fix deferred-tree shader compilation 2012-04-09 19:11:43 +02:00
Frederic Bouvier
b857fb2d7c Rembrandt: convert urban effect 2012-04-09 18:52:24 +02:00
Frederic Bouvier
9697a2656e Rembrandt: several implementations of PCF selectable by editing the code (for now): first #elif 1 wins 2012-04-06 22:15:13 +02:00
Frederic Bouvier
a8aab2551d Merge branch 'master' of git://gitorious.org/fg/fgdata 2012-04-05 22:51:45 +02:00
Stuart Buchanan
b09e37fefd Update random vegetation for project Rembrandt. Unfortunately due to a possible bug in the techniques code, the previous tree transparency handling has been disabled for the moment. 2012-04-04 22:39:46 +01:00
Frederic Bouvier
3f3a9ece00 Rembrandt: Put the ambient pass effect in fgdata 2012-04-04 22:31:40 +02:00
Frederic Bouvier
5678c1cd76 Add a sunlight technique to disable shadows, and avoid shader syntax problems with old NV cards 2012-04-04 20:42:05 +02:00
Frederic Bouvier
ceb1cb102b Rembrandt: Normalize normals before outputing them to gbuffer 2012-04-04 20:07:49 +02:00
James Turner
6d152cacc9 Fix for Ati(? Mac?) not allowing writes to 'varying' in a fragment shader. 2012-04-04 17:11:58 +01:00
Frederic Bouvier
ddf0c576e9 Hopefully fix the two-sided case for the Rembrandt renderer. Shadows are not fixed yet. 2012-04-03 23:30:35 +02:00
Emilian Huminiuc
feb30c83b5 fix ubershader lighting in Rembrandt
IAR80: remove range animations for now
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-01 20:24:49 +03:00
Frederic Bouvier
bdc642f068 Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now. 2012-04-01 00:00:43 +02:00
Frederic Bouvier
984bb05046 Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now. 2012-03-31 23:15:14 +02:00
Emilian Huminiuc
a3f004f4ec Simple conversion of ubershader for Rembrandt, as ubersahader-gbuffer.frag
Make model-combined-gbuffer use it
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 22:24:00 +03:00
Frederic Bouvier
b2b391b2ef Fix light shaders 2012-03-31 21:13:47 +02:00
Frederic Bouvier
dc3ee9ad6e Supporting effects and shaders for lights 2012-03-31 20:32:50 +02:00
Frederic Bouvier
658ece0152 Fix normal storage into texture data. Input [-1..1] should be output to [0..1] 2012-03-28 22:36:26 +02:00
Frederic Bouvier
c4390ae31a Change default effects attached to terrain and models
Add a technique that initialize the buffers of the Rembrandt renderer
     (use Multi Render Target)
  Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00
Frederic Bouvier
4334e98e1d Add an effect for the final display stage of the Rembrandt renderer 2012-03-25 18:51:41 +02:00
Emilian Huminiuc
4af61aba47 Shaders/include_fog.frag: better fix for the common fog function
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-15 21:09:27 +02:00
Frederic Bouvier
ebc1002139 Sunrises 1.2 by Thorsten Renk 2012-03-08 23:22:27 +01:00
Torsten Dreyer
874a693e96 Simplify Phytagoras in the wave shader(s)
pow() is expensive and abs() is redundand.
pow(abs(x),2) equals x*x
2012-02-23 20:25:28 +01:00
Emilian Huminiuc
fa0e47f919 SHADERS: fix c/p fail in bumpspec.frag. Thanks Chris Forbes for reporting.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-16 12:37:02 +02:00
Emilian Huminiuc
55c54bb25b SHADERS: fix "unified" fog function. This should fix issue #650
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:52:38 +02:00
Emilian Huminiuc
4df2af2cef SHADERS:fix "unified" fog function.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Emilian Huminiuc
eb6672f313 Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
adapt forest.[vert/frag] shader to the common fog.
Thanks Stuart for reporting it.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-12 17:57:00 +02:00
Frederic Bouvier
6261badedb Finetune #623 2012-02-11 10:47:39 +01:00
Frederic Bouvier
4df297522c #623: don't modify depth buffer at grazing angles in the urban shader 2012-02-06 00:35:52 +01:00
Stuart Buchanan
fa933eda6e Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite. 2012-01-17 22:19:53 +00:00
James Turner
37a964ec92 Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot. 2012-01-11 23:22:44 +00:00
Frederic Bouvier
56afb80358 Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
Vivian Meazza
609a3a196d Bugfix - prevent emissive dirt
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-24 15:47:09 +00:00
Vivian Meazza
657bd30ae0 Merge branch 'master' of gitorious.org:fg/fgdata into work 2011-12-17 17:14:46 +00:00
Vivian Meazza
cfb86efb84 Add 2 more dirt channels - "green" and "blue"
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-17 17:07:41 +00:00
Frederic Bouvier
0726910feb Urban shader: fix best quality and cleanup quality level 2011-12-17 17:21:35 +01:00
Vivian Meazza
3c9306d36f ATI and other fixes
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-13 11:21:59 +00:00
Vivian Meazza
80562f73d0 Add puddles
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:41:14 +00:00
Vivian Meazza
9ba4c53271 Add tiling factor and dirt overlay
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:40:19 +00:00
Mathias Froehlich
8eaedfae57 Correct extension handling in the urban fragment shader. 2011-12-08 08:58:36 +01:00
Frederic Bouvier
55cbdc2dbf Restore correct attribution 2011-12-03 09:07:57 +01:00
Vivian Meazza
c4c8dd63d2 ATI fix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 15:21:27 +00:00
Vivian Meazza
4eea1f6dfd Tidy up
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 14:33:34 +00:00
Vivian Meazza
f2b8bf1df5 bugfix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 23:19:38 +00:00
Vivian Meazza
1dabc08c95 Add new water effect
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:08:43 +00:00
Vivian Meazza
35b5beb0a3 Amend fog function
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:07:48 +00:00
Vivian Meazza
a37de2ec49 Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:05:05 +00:00
Vivian Meazza
47ec25ba08 Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:04:27 +00:00
Vivian Meazza
b1a777b12d Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:03:40 +00:00
Vivian Meazza
4f4a918064 Standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:58:14 +00:00
Vivian Meazza
eec1b7626a standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:57:20 +00:00
Vivian Meazza
b0bcb91c24 Enhanced water and standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:56:04 +00:00
Vivian Meazza
06e0e5a057 Standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:52:59 +00:00
Vivian Meazza
0adb61f2a7 Unified lightmap, bumpmap, and reflect shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 20:52:05 +00:00
Vivian Meazza
b8d57b9474 Add fog include and amend parameters iaw new render/shader dialog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-28 15:02:20 +00:00
Vivian Meazza
1abc5624fb New fog shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:59:33 +00:00
Vivian Meazza
e9c37c0b74 Add runway rain effect (experimental)
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:12:59 +00:00
Vivian Meazza
c6c3d5b18d Amend copyright.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-30 09:07:03 +00:00
James Turner
6fb93dbf96 Ati compliance fixes to transition / water shaders, made under the direction of i4dnf on IRC. Makes Ati+mac drivers happy. 2011-10-29 10:57:04 +01:00
James Turner
dc3d2b5b49 Remove an unused sampler from the water shader, which caused OpenGL errors on Mac+Ati. 2011-10-28 16:09:09 +01:00
Stuart Buchanan
0cbdcd6aa0 Fix bottom/middle/top shading, and update global clouds. 2011-10-13 22:39:27 +01:00
Stuart Buchanan
23e27e21ac Merge branch 'master' of gitorious.org:fg/fgdata 2011-10-13 20:53:10 +01:00
Vivian Meazza
b7960ee919 Add flutter effect for flags etc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-12 09:43:41 +01:00
Stuart Buchanan
f695fd4679 Merge branch 'master' of gitorious.org:fg/fgdata 2011-10-08 19:40:15 +01:00
Stuart Buchanan
c58d504dbf Temporary fix to the 3D cloud shader while we sort
out the co-requisite simgear changes.
2011-10-08 19:38:58 +01:00
Vivian Meazza
bee778ac2b Merge branch 'master' of gitorious.org:fg/fgdata into work 2011-10-07 13:01:17 +01:00
Vivian Meazza
d45670baa8 Water shader PhaseII improvements.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-07 12:46:01 +01:00
Stuart Buchanan
c0bebf5404 Updates to 3D clouds to use the new shading parameters. 2011-10-06 21:21:13 +01:00
Vivian Meazza
e758deced1 Add foam to water effect. Based on work by Emilian Huminuc. 2011-09-26 23:35:20 +01:00
Vivian Meazza
b150771296 Add light map to reflect effect. Based on work by Emilian Huminuc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-26 09:42:44 +01:00
Vivian Meazza
e6fb203302 Add light map to reflect shader.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-26 09:35:33 +01:00
Frederic Bouvier
a2b26f8d59 Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
Vivian Meazza
fbf219a56f Update colours to reflect Global Weather
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-22 15:33:16 +01:00
Vivian Meazza
980c1d7926 Update shader to react to global weather conditions 2011-09-22 14:37:32 +01:00
Vivian Meazza
062594ff05 Add new shaders in support of .dds textures
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 16:02:06 +01:00
Vivian Meazza
3ca2539064 Merge branch 'work' of D:\Git_New\fgdata 2011-08-23 22:52:24 +01:00
Vivian Meazza
c383cda2c6 Add support for transparent materials and .dds normal maps.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-23 22:51:14 +01:00
Stuart Buchanan
74a9f8e1a6 Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range 2011-08-21 22:09:04 +01:00
Vivian Meazza
8caf2ef24d Bugfix: correct transpareny issue.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-18 22:05:42 +01:00
Vivian Meazza
5d06c1800b Try fix for transparency issue.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-18 20:11:53 +01:00
Stuart Buchanan
191a51d921 Support z-scaling in the 3d clouds- shader parts. 2011-08-07 13:47:17 +01:00
Erik Hofman
aff94b66ed fix another typo 2011-07-16 15:53:25 +02:00
Erik Hofman
2e441b27b5 fix a typo 2011-07-16 15:52:03 +02:00
Erik Hofman
9c69635df9 Prevent a device by zero. 2011-07-16 15:49:31 +02:00
Erik Hofman
095e535082 Don't let the urban shader and the landmass shader fight over the city type terrain and restrict the landmass shader to only below a quality of 3.5 2011-07-16 15:30:32 +02:00
Erik Hofman
7300bc4bb0 revert the reflection shader patch, it didn't work out the way I hoped it would 2011-07-16 15:11:52 +02:00
Erik Hofman
16c73c0e5e Move the fogCoord calculation to the shader to limit the number of varyings to 7 2011-07-16 11:52:54 +02:00
Erik Hofman
281445e31e Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7 2011-07-16 11:51:45 +02:00
Erik Hofman
71283a3eae Bring the old urban shader (qualiti level=3.5) back to life on my video hardware by restricting the number of varying variables to a maximum of seven. 2011-07-16 11:11:06 +02:00
ThorstenB
09062b72a9 Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
AMD/ATI compiler requires proper float values for conditions/expressions.
2011-07-04 20:20:26 +02:00
James Turner
169bc757b6 For for bug 335, lightmap shader broken on some Ati drivers, especially Mac. Thanks to Stuart for the fix. 2011-07-03 20:21:09 +01:00
Torsten Dreyer
9998a658ec Another attempt to fix #123: 3d clouds flicker on mac
Thanks to Stuart for providing this patch.
2011-06-28 20:03:59 +02:00
Gijs de Rooy
bef7c3b04b Add intensity-factor to lightmap shader 2011-06-10 18:51:30 +02:00
Torsten Dreyer
cc37e63561 Fix bug#123: 3d cloud flicker on Mac 2011-06-08 17:08:33 +02:00
Vivian Meazza
c67632905a Add Skydome effect.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-04-15 16:07:53 +01:00
Frederic Bouvier
65c166c12c Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
Gijs de Rooy
f8fe1df22a Lightmap conditional 2011-02-19 22:03:27 +01:00
Frederic Bouvier
0fa470269f Fix issue #246 http://code.google.com/p/flightgear-bugs/issues/detail?id=246 by Lauri Peltonen 2011-02-17 23:28:36 +01:00
Frederic Bouvier
3c8105adf1 Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen 2011-02-17 08:05:34 +01:00
Gijs de Rooy
4fd8621209 Lightmap: ATI fix by AndersG 2011-02-11 19:35:47 +01:00
Gijs de Rooy
8db0ca44ef An initial lightmap shader 2011-02-11 18:33:53 +01:00
Frederic Bouvier
d0cc5bcf5e Add an attribution to the water shader 2010-12-05 14:44:02 +01:00
Frederic Bouvier
426b7f8ae3 reflect-bump-spec shader improvement by i4dnf 2010-11-20 21:21:05 +01:00
Frederic Bouvier
7c608c2003 Restore QDM urban shader technique for quality level >= 4 2010-11-02 22:31:39 +01:00
Frederic Bouvier
7d82264b79 Revert "Urban shader using Quadtree Displacement Mapping"
This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
2010-11-02 21:31:31 +01:00
Frederic Bouvier
7e816deb44 Revert "Small fix to the urban shader"
This reverts commit 41027306053caabfa9dc8bf999fad3740e91cdb2.
2010-11-02 21:31:00 +01:00
Frederic Bouvier
77174294ce Small fix to the urban shader 2010-10-27 09:17:10 +02:00
Frederic Bouvier
758f691a1c Local Weather version 0.9 by Thorsten Renk 2010-10-26 21:42:36 +02:00
Frederic Bouvier
a3813bda8d Urban shader using Quadtree Displacement Mapping 2010-10-25 22:37:05 +02:00
Frederic Bouvier
21ae0c8c69 To spare few GPU cycle 2010-10-03 09:15:33 +02:00
Frederic Bouvier
6e559ab4eb Restore old shader for quality level below 2 2010-10-03 08:57:33 +02:00
Frederic Bouvier
e4da5245e8 Merge commit 'refs/merge-requests/28' of git://gitorious.org/fg/fgdata into gral/water2 2010-10-03 08:48:20 +02:00
gral@who.net
43a69d8371 Small clean up 2010-09-30 01:46:52 +02:00
gral@who.net
3cdf9da27a Next version of water shader, some clean up 2010-09-30 01:29:16 +02:00
Frederic Bouvier
3e563df3a4 Remove reflection modulation by shininess factor (bump map alpha channel) 2010-09-26 08:41:50 +02:00
Stuart Buchanan
5d2845a540 Minor change to urban shader to mak building sides vertical. 2010-09-25 22:28:56 +01:00
Frederic Bouvier
2bc5c2177a Don't scale alpha when using reflection coefficient 2010-09-21 19:59:22 +02:00
Frederic Bouvier
52c646b2cc Better use of clamp 2010-09-21 09:21:44 +02:00
Frederic Bouvier
ee8d70b3bf Use specular factor of bumpspec map (alpha channel) to modulate reflection factor 2010-09-21 09:17:07 +02:00
Frederic Bouvier
d734e32bd5 Modified reflect effect to include bumpspec. Original effect untouched 2010-09-21 08:23:13 +02:00
Frederic Bouvier
a875bcbbb4 Add forgotten files 2010-09-10 21:49:16 +02:00
Frederic Bouvier
a0803ad074 Local Weather v0.85 by Thorsten Renk 2010-09-10 08:52:21 +02:00
gral@who.net
cf0f7c298c Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
gral@who.net
f08cd1f12d Forest pixel shader edit, reduce bias mix (was: bright forest) 2010-09-01 14:58:55 +02:00
gral@who.net
7bf4dc5795 Reactivate blue for forest.frag 2010-08-28 00:54:06 +02:00
gral@who.net
71a7c8cf72 Removed different colorstrips, flickering between forest/herbtundra 2010-08-28 00:38:20 +02:00
gral@who.net
269a999c4d Adding season colour in forest/herbtundra/glacier effects 2010-08-28 00:13:52 +02:00
Frederic Bouvier
9dc13921cd Merge commit 'refs/merge-requests/36' of git://gitorious.org/fg/fgdata into gral/glacier 2010-08-25 23:16:43 +02:00
gral@who.net
197200149c Better herbtundra colour and transition 2010-08-25 22:50:57 +02:00
gral@who.net
f5ba5006fd Better transitions 2010-08-25 20:56:19 +02:00
Frederic Bouvier
c41a732339 Merge commit 'refs/merge-requests/30' of git://gitorious.org/fg/fgdata into gral/glacier 2010-08-25 20:47:56 +02:00
gral@who.net
5fb6550b8e Changes for better terrain, but not so good forest 2010-08-25 20:08:23 +02:00
gral@who.net
d135816375 Getting the relief back for forest 2010-08-25 17:20:54 +02:00
gral@who.net
8e645e61f5 Added relief code to new effects and shaders 2010-08-24 14:53:42 +02:00
gral@who.net
64c5757f6d Working on transitions, adding herbtundra 2010-08-23 12:15:09 +02:00
Frederic Bouvier
e1726953c1 Fix a shader problem reported by Tat 2010-08-23 08:53:18 +02:00
gral@who.net
10f97d1718 New combination of snow and glacier/permanent snow 2010-08-22 23:05:46 +02:00
gral@who.net
1286a77977 Added vegetation level to the forest shader, at least for rock/forest in the 2010-08-21 22:47:56 +02:00
gral@who.net
1ee6d35136 Shader Crop: Adding snow and snowlevel adjustement, clean up 2010-08-21 16:51:13 +02:00
gral@who.net
07c6ffedc0 Adding snow and snowlevel adjustement 2010-08-21 14:27:25 +02:00
gral@who.net
5a39f0738c As always, I forgot to add the files 2010-08-21 13:10:19 +02:00
Tim Moore
cc5502c509 Merge branch 'topic/shaderopt' 2010-08-14 00:13:53 +02:00
Tim Moore
d27174028e shader optimizations
Use two-pass rendering for some shaders to reduce the cost of expensive shaders.

Implement some material animations using a shader uniform.

Eliminate use of gl_FrontFacing. It's too buggy on ATI/ Macintosh.
2010-08-14 00:13:16 +02:00
Tim Moore
43ab6827a3 eliminate constantColor from varying values 2010-08-14 00:13:15 +02:00
Vivian Meazza
c1e565403b Adjust contrail parameters, add missing file
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-07 11:13:26 +01:00
Vivian Meazza
b4f226c092 Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-01 22:54:35 +01:00
Tim Moore
c964caa845 workaround for gl_FrontFacing bug
gl_FrontFacing isn't well supported on some Macintosh / ATI combinations.
2010-06-15 19:29:24 +02:00
Frederic Bouvier
eb47297d94 Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
Vivian Meazza
505d87394d Fix for AMD - remove OpenGL reference
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-06-04 11:15:58 +01:00
timoore
74f70ee3e4 Another go at the landmass geometry shader, using fewer varying parameters
Author: Tim Moore <timoore@redhat.com>
2010-04-30 15:20:36 +00:00
fredb
b3760e64b5 Fix line endings 2010-04-24 16:47:01 +00:00
timoore
6e58bce8e5 Rewrote landmass geometry shader
I did several optimizations, including reducing to a bare minimum
shader computations and producing the geometry as one tristrip with
degenerate triangles. The result was an increase from 14 fps to 51 fps
(NVidia 8600M, ufo, ksfo).


Author: Tim Moore <timoore@redhat.com>
2010-04-22 14:56:34 +00:00
vmmeazza
1afa90694c Add layered clouds 2010-04-12 19:23:27 +00:00
fredb
52c46e87c9 Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
fredb
b73614b17a Remove snow from streets 2010-04-10 21:07:52 +00:00
fredb
64f351935b Add snow to urban shader 2010-04-10 17:32:07 +00:00
fredb
1a986d8747 Use quality level inside landmass fragment shader 2010-04-10 15:08:29 +00:00
fredb
714c500fa9 Use quality level inside urban fragment shader 2010-04-10 14:35:02 +00:00
fredb
5b063ad32b Fix file encoding. Please avoid UTF-8 for shaders. Older drivers don't like it. 2010-04-07 22:37:21 +00:00
vmmeazza
20535a3893 Bugfix - remove emissivity 2010-04-07 22:02:22 +00:00
vmmeazza
1b49358d0d Add mapping and noise 2010-04-02 14:02:48 +00:00
fredb
5d76d5f3f5 Landmass update: add a triangle for the ground and don't apply relief on it 2010-04-02 07:06:39 +00:00
fredb
d73a93f284 Disable self shadowing for now to gain some fps on older GPU. Should be configurable in the future 2010-04-01 20:59:17 +00:00
vmmeazza
f71d794866 Tie reflectivity to material shininess, and provide more user control via parameters.
Perpare for cube cross textures.
2010-03-31 09:11:44 +00:00
vmmeazza
6e99283904 Remove warnings 2010-03-29 09:50:54 +00:00
fredb
e0056383f3 Use geometry shader to give more relief to landmass 2010-03-29 06:13:43 +00:00
fredb
7ebe34e95c Put the color of night lighting in a uniform 2010-03-28 17:20:04 +00:00