fredb
|
1a986d8747
|
Use quality level inside landmass fragment shader
|
2010-04-10 15:08:29 +00:00 |
|
fredb
|
714c500fa9
|
Use quality level inside urban fragment shader
|
2010-04-10 14:35:02 +00:00 |
|
fredb
|
04989069d4
|
Document <float-property> and /sim/rendering/quality-level
|
2010-04-10 14:09:49 +00:00 |
|
fredb
|
9638e607cf
|
Use new "/sim/rendering/quality-level" property
|
2010-04-10 13:59:24 +00:00 |
|
fredb
|
b3c61e6b8c
|
Add a quality index that will help user to choose the level of eye candy vs available hardware performance
|
2010-04-10 13:33:14 +00:00 |
|
fredb
|
cf88447fb5
|
Add a quality index that will help user to choose the level of eye candy vs available hardware performance
|
2010-04-10 13:31:05 +00:00 |
|
fredb
|
09addc4390
|
Restore original urban texture scale
|
2010-04-10 10:10:58 +00:00 |
|
fredb
|
2ed5074122
|
Use actual texture coverage
|
2010-04-10 10:08:27 +00:00 |
|
fredb
|
71ff1ae846
|
Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
|
2010-04-10 09:40:41 +00:00 |
|
fredb
|
cae0c318b7
|
Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
|
2010-04-10 09:32:54 +00:00 |
|
fredb
|
fbb810c5a6
|
Reindent file
|
2010-04-10 08:26:50 +00:00 |
|
stuart
|
eb01db1870
|
Turn fuel-caps red.
|
2010-04-09 19:53:40 +00:00 |
|
torsten
|
0bc6f89071
|
Initial version for the AI-Scenario select-dialog
|
2010-04-09 09:45:25 +00:00 |
|
stuart
|
f79a88f8c1
|
Updated normal mapping with better riveting.
|
2010-04-08 22:29:34 +00:00 |
|
vmmeazza
|
7b73c9732a
|
Remove redundant text
|
2010-04-08 21:32:47 +00:00 |
|
stuart
|
817aa23583
|
Add normal-map effect to c172p, including update to paintkit to allow
easy modification.
|
2010-04-07 23:07:46 +00:00 |
|
fredb
|
5b063ad32b
|
Fix file encoding. Please avoid UTF-8 for shaders. Older drivers don't like it.
|
2010-04-07 22:37:21 +00:00 |
|
vmmeazza
|
20535a3893
|
Bugfix - remove emissivity
|
2010-04-07 22:02:22 +00:00 |
|
fredb
|
bbdf4694ad
|
Fix line endings
|
2010-04-07 21:09:48 +00:00 |
|
torsten
|
31df14b691
|
Initial import of the balloon scenario from gooneybird
|
2010-04-07 14:15:24 +00:00 |
|
vmmeazza
|
225633dfa9
|
Add reflection effects
|
2010-04-03 18:56:02 +00:00 |
|
vmmeazza
|
1b49358d0d
|
Add mapping and noise
|
2010-04-02 14:02:48 +00:00 |
|
vmmeazza
|
b33e332709
|
Remove incorrectly mapped cube cross. Add correct cube cross
|
2010-04-02 13:51:39 +00:00 |
|
fredb
|
5d76d5f3f5
|
Landmass update: add a triangle for the ground and don't apply relief on it
|
2010-04-02 07:06:39 +00:00 |
|
fredb
|
d73a93f284
|
Disable self shadowing for now to gain some fps on older GPU. Should be configurable in the future
|
2010-04-01 20:59:17 +00:00 |
|
vmmeazza
|
f71d794866
|
Tie reflectivity to material shininess, and provide more user control via parameters.
Perpare for cube cross textures.
|
2010-03-31 09:11:44 +00:00 |
|
vmmeazza
|
6e99283904
|
Remove warnings
|
2010-03-29 09:50:54 +00:00 |
|
fredb
|
ecd154b951
|
Typo
|
2010-03-29 07:07:41 +00:00 |
|
fredb
|
4309cab248
|
Update doc for geometry shaders
|
2010-03-29 07:05:52 +00:00 |
|
fredb
|
e0056383f3
|
Use geometry shader to give more relief to landmass
|
2010-03-29 06:13:43 +00:00 |
|
fredb
|
7ebe34e95c
|
Put the color of night lighting in a uniform
|
2010-03-28 17:20:04 +00:00 |
|
fredb
|
24d8e9293c
|
Add relief mapping to landmass effect
|
2010-03-28 17:00:19 +00:00 |
|
fredb
|
2a99305a28
|
Night lighting improvement suggested by Erik Hofman
|
2010-03-28 16:54:26 +00:00 |
|
fredb
|
17f9563900
|
Add generate documentation
|
2010-03-28 16:30:38 +00:00 |
|
vmmeazza
|
e7444434c5
|
Used with reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully).
|
2010-03-28 11:20:09 +00:00 |
|
vmmeazza
|
2c825cbef2
|
A simple reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully).
|
2010-03-28 11:17:51 +00:00 |
|
jmt
|
b38d470782
|
Switch the route-manager dialog over to use the waypoint-list widget, and update other functionality to match.
|
2010-03-27 17:56:01 +00:00 |
|
jmt
|
38832daf77
|
Route-manager - replace pop/clear items with prev/next items, which are more useful in the new waypoint scheme.
|
2010-03-27 17:16:01 +00:00 |
|
jmt
|
e415e52aae
|
Data files for MapDialog
|
2010-03-27 16:52:21 +00:00 |
|
stuart
|
6b4857ce8c
|
Allow the snow level of the landmass shader to be set from the property system, and expose it in the rendering dialog. Could be used in future to set the snow level based on the current weather.
|
2010-03-27 14:02:56 +00:00 |
|
jmt
|
21b52ac628
|
Update autopilot dialog to use a new flag, to give feedback when the GPS/route-manager is driving the true heading.
|
2010-03-27 12:19:52 +00:00 |
|
jmt
|
cca70e4e6a
|
Fix 'active route waypoint' button to actually load the current wp, instead of wp0.
|
2010-03-27 11:36:14 +00:00 |
|
stuart
|
20d5a5716e
|
Use landmass (snow and rock) shader for TundraCover, GrassCover.
|
2010-03-26 22:12:25 +00:00 |
|
jmt
|
26607856c6
|
GPS: updated generic GPS dialog, with OBS course selection dial.
|
2010-03-25 16:42:37 +00:00 |
|
fredb
|
d8f6ccf49b
|
Lessen fog in front of city light
|
2010-03-23 22:20:24 +00:00 |
|
fredb
|
0d930f3b68
|
Urban texture coverage was changed lately
|
2010-03-22 22:30:57 +00:00 |
|
fredb
|
f8e595361a
|
Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
|
2010-03-22 22:00:44 +00:00 |
|
ehofman
|
ce1db5c859
|
Update to better highlight the reflections away from the sun
|
2010-03-22 10:07:04 +00:00 |
|
ehofman
|
164effede9
|
small update: multiply the diffuse and ambient settings by the bump(map) value.
|
2010-03-21 13:21:37 +00:00 |
|
fredb
|
8556d3c1ea
|
Rewrote the bumpspec effect to fix light parameters
|
2010-03-20 18:00:26 +00:00 |
|