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Author SHA1 Message Date
sydadams
b9462268a7 Added <precipitation-enable> to the list , prevents rain even when set to false in the dialog ... 2009-11-19 20:14:50 +00:00
timoore
971b6c3ef2 light two-sided polygons
Also, remove model-default.frag; for the moment one fragment shader works for
both terrain and models.


Author: Tim Moore <timoore@redhat.com>
2009-11-19 16:20:51 +00:00
jmt
42832d3e79 From Dave Perry:
Patch goals:
1. Implement instrument and pannel lights controled by the nav-light switch.
2. Use Instruments-3d/vor which includes GS flag and filters for smooth movement of cdi and gs needles to and from parked position.
3. Adjust model and pilot view per the agreed to changes in Re: [Flightgear-devel] c172p pitch at cruise question, 12/06/2008 02:27 PM.  These changes were never committed.
2009-11-18 20:35:40 +00:00
timoore
56fc0f9076 clamp lighting values and support transparency material animation
The transparency animation support is a hack, but should get the job done
for a bit.


Author: Tim Moore <timoore@redhat.com>
2009-11-17 21:57:07 +00:00
timoore
ca82d06aef in shaders, get alpha directly from diffuse material value
Just like the fixed function pipeline


Author: Tim Moore <timoore@redhat.com>
2009-11-17 06:23:21 +00:00
timoore
1e5f8c2aee Provide some reasonable default textures
Author: Tim Moore <timoore@redhat.com>
2009-11-17 06:23:12 +00:00
torsten
6445dc6cce typo, double slash in property name. 2009-11-16 20:51:38 +00:00
torsten
77a77ba6ab Add the autovisibility functionality for the menubar.
If /sim/menubar/autovisibility/enabled is true, show the menubar when the mouse hits the upper edge of the window and hide the menubar on click outside a pui element.
2009-11-16 20:40:20 +00:00
torsten
e9bb24b8a2 Add the autovisibility functionality for the menubar.
If /sim/menubar/autovisibility/enabled is true, show the menubar when the mouse hits the upper edge of the window and hide the menubar on click outside a pui element.
2009-11-16 20:40:15 +00:00
timoore
fea02f249c Add emissive and shininess parameters to default terrain and model effects
Whoops, forgot those.


Author: Tim Moore <timoore@redhat.com>
2009-11-16 07:24:32 +00:00
jmt
b1dc60ae24 From Dave Perry:
Changes deflection input variables to match nasal lowpass filter
output for cdi and gs needle deflections.  I did a search of the
data/Aircraft to make sure this will not break other ac.
2009-11-14 11:00:34 +00:00
timoore
8e2077e330 Created different default shaders for models.
These use the vertex color as the diffuse part of the lighting equation,
instead of both ambient and diffuse.


Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:19:09 +00:00
timoore
a2481d8e60 Chrome effects file
Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:18:57 +00:00
timoore
0ade02d9be default effects file for models
Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:18:44 +00:00
ehofman
4fb7b18eea Add a description of the 'type' tag 2009-11-09 10:34:52 +00:00
ehofman
4751a0a7cf set the stall horn and kap140 type to 'avionics' and remove the internal condition 2009-11-09 10:30:52 +00:00
ehofman
f1843a5349 Remove leading slashes from property names 2009-11-09 09:58:11 +00:00
ehofman
d5610fa98d Update the sound configuration 2009-11-09 09:50:59 +00:00
jmt
c57bfe7832 Dave Perry: parks gs needle when gs out of range, yoke-pa24 animation change to accommodate ap/joystick inputs 2009-11-08 18:51:39 +00:00
jmt
08aca14c8a Dave Perry: smooths transition to glideslope for CenturyIII autopilot 2009-11-08 18:48:54 +00:00
jmt
0fdbcd9048 Working towards a better route-manager GUI.
* Use puaChooser for runway selection - in the short term this requires
  pressing a helper button ('x') to trigger an update of the data.
* Display the airport name when a valid ICAO is entered.
2009-11-07 00:20:41 +00:00
torsten
4c236260be Gijs de Roy:
Here it is. What has improved:
 
- night lighting textures
- windows
- better animations on military truck
- dialog simplified
- max. speed downgraded to 15 kts.
2009-11-01 17:05:59 +00:00
curt
1f00dadc43 Sébastien MARQUE:
The zkv500 is now repaired (see attached patch) at least for turnpoint mode.
I'm quite sure there will have problem some problems with route management,
I haven't tested yet, but I'll do this week-end.

I've also fixed the screen refresh frequency, which is now more regular.
2009-10-30 18:39:12 +00:00
torsten
1dc70c33b9 typo fix 2009-10-28 19:37:10 +00:00
vmmeazza
f672603ea0 Bug fix - missing ">" 2009-10-24 10:30:10 +00:00
durk
4c7052425e Have a current session number that will be saved in user prefs. 2009-10-24 09:25:04 +00:00
vmmeazza
5cb130c313 Change tyresmoke parameter - by Heiko Schultz 2009-10-22 20:20:30 +00:00
ehofman
3b962cadfe Cumulus clouds from real photographs. Rename the original texture. 2009-10-22 12:22:07 +00:00
daveluff
ca6fb8a271 Remove some junk characters from the upper half of the ASCII table, and convert a few stray tabs to spaces. This is only a cleanup - no values are changed. 2009-10-17 15:04:44 +00:00
sydadams
4431137ace renamed view popup checkbox 2009-10-15 05:24:45 +00:00
sydadams
91c90c0679 added the view zoom popup to the enable property. Might
need it's own menu entry
2009-10-15 05:21:54 +00:00
sydadams
78da4ae738 Added a save FOV button 2009-10-15 05:19:04 +00:00
sydadams
d6db41f31d Reorganized the rendering menu 2009-10-15 03:25:05 +00:00
jmt
98c7b517ac Route-manager dialog tweaks for better VNAV handling in the route-manager. 2009-10-13 23:19:48 +00:00
torsten
823636811f Anders Gidenstam:
Here is a new diff for the MP-chat ignore feature since multiplayer.nas
has been updated
2009-10-11 18:40:55 +00:00
torsten
862730999e Anders Gidenstam:
I suspect that work around for the /ai/models/model-added listener problem
(i.e. that the listener is called in the middle of the process of
adding/removing a MP entry) isn't the right way to solve the problem.

The attached patch instead defer processing of the added/removed
MP entries in the multiplayer Nasal module until the next time the Nasal
subsystem is executed. This should prevent the problematic execution of
the Nasal listener callback in the middle of C++ MP code.
2009-10-11 11:57:58 +00:00
sydadams
a48eb09c7d Updated the view popup , and restored the original indentation 2009-10-09 00:21:32 +00:00
sydadams
bb72475b3d added the view-name-popup property ,set to true 2009-10-09 00:19:58 +00:00
jmt
5a29a9b4d5 Make the route-manager dialog synchronize text-field state again, and disable some buttons when a route is already active. More work to do in this area. 2009-10-08 22:34:53 +00:00
jmt
3b275abc32 Allow the NAV/GPS slave to be toggled from the generic GPS dialog. 2009-10-08 22:07:09 +00:00
sydadams
1a840e6399 remove commented out code 2009-10-08 05:04:21 +00:00
sydadams
6e4fce2e8d changed condition properties so each coud be enabled from the dialog 2009-10-08 02:53:37 +00:00
sydadams
4dbe45348c added a /sim/view-name-popup bool to enable / disable the viewname popup ... enabled by default 2009-10-08 02:21:18 +00:00
sydadams
a2a0534aab added a separate "effects" dialog, may need tweaking still
Added an option in the View Options to shut off the view name popup
2009-10-08 02:19:37 +00:00
jmt
1f345e1cda Updated GPS and route-manager dialogs, in sync with the core FGFS changes. 2009-10-05 21:10:11 +00:00
stuart
e633fabdb3 Updated replay dialog:
- Dynamic view selection for replay (note that it doesn't go back to the original view after replay).
- Helpful keys (because most people forget the p p stops the replay).
2009-10-04 20:49:43 +00:00
durk
5c9f8532eb Make the "use-custom-scenery-data" property more generic. This will also
enable us to use it for loading airport geometry data, as well as using the
shared model repository that is maintained by the custom scenery project.
2009-10-04 07:52:54 +00:00
stuart
2989ab314a Updated documentation for the new 3D clouds code, describing the new XML format, and some hints for editing clouds. 2009-10-03 20:34:56 +00:00
torsten
1ed2d16f22 New definition for FlightLink's Rudder Control Module.
Didn't work in Linux because of a quirk in the controller and the joydev kernel module.
Works out of the box now. (Requires HID/eventinput enabled)
2009-10-02 19:00:15 +00:00
durk
0a7625593e Stuart Buchanan:
Improvements to the cloudsystem:
        - A new xml format
        - Texture indexing based on the position of the sprite in the cloud
          mass, allowing more control over the texture set.
        - Improved fog and shading
        - Better sprite distribution
        - A more natural distribution of clouds, so no more obvious grids.
2009-10-02 05:43:42 +00:00