Use new "/sim/rendering/quality-level" property
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2 changed files with 23 additions and 13 deletions
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@ -11,6 +11,8 @@
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<internal-format>normalized</internal-format>
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</texture>
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<snow-level><use>/sim/rendering/snow-level-m</use></snow-level>
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<depth-factor type="float">0.01</depth-factor>
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<canopy-height type="float">15.0</canopy-height>
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</parameters>
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<generate>
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<tangent type="int">6</tangent>
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@ -21,6 +23,10 @@
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<and>
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<property>/sim/rendering/landmass-shader</property>
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<property>/sim/rendering/shader-effects</property>
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<less-equal>
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<value type="float">4.0</value>
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<float-property>/sim/rendering/quality-level</float-property>
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</less-equal>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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@ -110,19 +116,17 @@
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<uniform>
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<name>depth_factor</name>
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<type>float</type>
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<value type="float">0.01</value>
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</uniform>
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<uniform>
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<name>canopy_height</name>
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<type>float</type>
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<value type="float">10.0</value>
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<value><use>depth-factor</use></value>
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</uniform>
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<uniform>
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<name>snowlevel</name>
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<type>float</type>
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<value type="float">
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<use>snow-level</use>
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</value>
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<value><use>snow-level</use></value>
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</uniform>
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<uniform>
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<name>canopy_height</name>
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<type>float</type>
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<value><use>canopy-height</use></value>
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</uniform>
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</pass>
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</technique>
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@ -131,6 +135,10 @@
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<and>
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<property>/sim/rendering/landmass-shader</property>
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<property>/sim/rendering/shader-effects</property>
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<less-equal>
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<value type="float">2.0</value>
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<float-property>/sim/rendering/quality-level</float-property>
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</less-equal>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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@ -215,14 +223,12 @@
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<uniform>
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<name>depth_factor</name>
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<type>float</type>
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<value type="float">0.01</value>
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<value><use>depth-factor</use></value>
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</uniform>
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<uniform>
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<name>snowlevel</name>
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<type>float</type>
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<value type="float">
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<use>snow-level</use>
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</value>
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<value><use>snow-level</use></value>
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</uniform>
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</pass>
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</technique>
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@ -16,6 +16,10 @@
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<and>
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<property>/sim/rendering/urban-shader</property>
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<property>/sim/rendering/shader-effects</property>
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<less-equal>
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<value type="float">2.0</value>
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<float-property>/sim/rendering/quality-level</float-property>
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</less-equal>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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