Allow the snow level of the landmass shader to be set from the property system, and expose it in the rendering dialog. Could be used in future to set the snow level based on the current weather.
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4 changed files with 38 additions and 4 deletions
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@ -2,6 +2,9 @@
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<PropertyList>
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<name>Effects/landmass</name>
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<inherits-from>Effects/terrain-default</inherits-from>
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<parameters>
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<snow-level><use>/sim/rendering/snow-level-m</use></snow-level>
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</parameters>
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<technique n="9">
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<predicate>
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<and>
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@ -56,14 +59,22 @@
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<fragment-shader>Shaders/landmass.frag</fragment-shader>
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</program>
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<uniform>
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<name>NoiseTex</name>
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<type>sampler-3d</type>
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<value type="int">0</value></uniform>
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<name>NoiseTex</name>
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<type>sampler-3d</type>
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<value type="int">0</value>
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</uniform>
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<uniform>
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<name>BaseTex</name>
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<type>sampler-2d</type>
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<value type="int">1</value>
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</uniform>
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<uniform>
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<name>snowlevel</name>
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<type>float</type>
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<value type="float">
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<use>snow-level</use>
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</value>
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</uniform>
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</pass>
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</technique>
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</PropertyList>
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@ -8,12 +8,13 @@ varying vec4 constantColor;
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uniform sampler3D NoiseTex;
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uniform sampler2D BaseTex;
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uniform float snowlevel;
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// From /sim/rendering/snow-level-m
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const float scale = 1.0;
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void main (void)
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{
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const float snowlevel=2000.0;
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vec4 noisevec = texture3D(NoiseTex, (rawpos.xyz)*0.01*scale);
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vec4 nvL = texture3D(NoiseTex, (rawpos.xyz)*0.00066*scale);
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@ -271,6 +271,27 @@
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</binding>
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</checkbox>
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</group>
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<group>
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<layout>hbox</layout>
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<halign>right</halign>
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<text><label>Snow Level</label></text>
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<slider>
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<min>0.0</min>
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<max>5000.0</max>
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<property>/sim/rendering/snow-level-m</property>
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<binding>
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<command>dialog-apply</command>
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</binding>
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</slider>
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<text>
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<label>12345678</label>
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<format>%.fm</format>
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<live>true</live>
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<property>/sim/rendering/snow-level-m</property>
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</text>
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</group>
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</group>
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</group>
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@ -137,6 +137,7 @@ Started September 2000 by David Megginson, david@megginson.com
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<landmass-shader userarchive="y">0</landmass-shader>
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<water-shader userarchive="y">0</water-shader>
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<urban-shader userarchive="y">0</urban-shader>
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<snow-level-m type="double">2000.0</snow-level-m>
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</rendering>
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<model-hz type="int">120</model-hz>
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<navdb>
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