Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
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1 changed files with 13 additions and 4 deletions
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@ -872,10 +872,19 @@ Shared parameters for various materials.
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<name>BuiltUpCover</name>
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<name>Urban</name>
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<effect>Effects/urban</effect>
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<texture>Terrain/city1.png</texture>
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<!--
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<texture>Terrain/city2.png</texture>
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<texture>Terrain/city3.png</texture>
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<texture-set>
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<texture>Terrain/city1.png</texture>
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<texture n="2">Terrain/city1-relief-light.png</texture>
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</texture-set>
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<texture-set>
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<texture>Terrain/city2.png</texture>
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<texture n="2">Terrain/city2-relief-light.png</texture>
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</texture-set>
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<!--
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<texture-set>
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<texture>Terrain/city3.png</texture>
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<texture n="2">Terrain/city3-relief-light.png</texture>
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</texture-set>
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-->
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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