Stuart Buchanan
38dc00faf1
WS30 - Set Effects for ws30Roads etc.
2021-10-20 23:22:51 +01:00
Stuart Buchanan
428cbb0abc
WS30 - Line feature texturing.
2021-10-01 22:02:44 +01:00
Stuart Buchanan
bdedb1dcc4
Material changes for procedural streetlights
2021-08-29 18:26:16 +01:00
Stuart Buchanan
164112a8c0
WS30: Properties for lit roads
2021-08-21 17:16:28 +01:00
Stuart Buchanan
8a94ffa7e1
WS30 Use proper inheritance for ws30water
2021-05-08 20:41:58 +01:00
Stuart Buchanan
c87798c610
WS30i: Initial coastlines
2021-05-03 15:47:13 +01:00
Stuart Buchanan
88209b1eb9
WS30: Add missing materials and landclass mapping
2021-03-22 15:27:41 +00:00
Erik Hofman
f346b1ebf0
Add a Foursquare horse farm
2021-02-12 10:14:50 +01:00
Erik Hofman
51741cde8b
Add a Foursquare farm
2021-02-12 10:02:57 +01:00
Erik Hofman
207ba922bd
Add a traditional stone farm with a straw rooftop
2021-02-11 14:01:02 +01:00
Erik Hofman
796693d68f
Add African farm buildings and assign them in the materials files
2021-02-10 15:03:35 +01:00
Erik Hofman
39ea9d9605
Add a set of US farm buildings, for inclusion in a materials file
2021-02-09 14:50:44 +01:00
Erik Hofman
6d5d00f5b9
Add some buildings for an old-fashioned all brick farmhouse
2021-02-09 11:44:29 +01:00
Erik Hofman
74a790c116
Add a farm for small livestock. Move agriculture buildings to the Agriculture directory
2021-02-07 14:09:00 +01:00
Erik Hofman
ba5f7b2b4f
group farm buildings in three distinctive farms: crop, cattle and horse farms
2021-02-07 11:53:19 +01:00
Stuart Buchanan
3e3593119c
WS30: Shader change to use texture atlas
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These changes use the generated Texture2DArray for
texture lookup, supporting arbritary sets of material
textures.
2020-12-05 13:11:59 +00:00
Stuart Buchanan
78f72a5ec3
WS30: Landclass to material map in materials.xml
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Initial mapping of landclass to material names based
on CORINE.
2020-11-29 19:31:31 +00:00
Stuart Buchanan
4aff635cdb
WS3.0: Initial commit of WS3.0 rendering
2020-11-08 22:44:34 +00:00
Delta Echo
24553feb57
Fix duplicate material name as pointed out by Scott
2019-08-30 09:45:53 +02:00
Delta Echo
b305eae6f8
Add support for more linear airport features
2019-07-29 15:46:57 +02:00
Stuart Buchanan
d5b8ae9ccf
osm2city building, road, railway materials.
2017-05-09 14:16:44 +01:00
Stuart Buchanan
97d54bf17f
Make LOD for trees/buildings/objects/STG configurable.
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Now based on /sim/rendering/static-lod/rough.
This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00
Clément de l'Hamaide
405b0577b1
Revert "Add materials definition for textured lines"
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This reverts commit ce7358a23ca305f51fad983ba282e78798c9d0bd.
2013-10-01 00:52:33 +02:00
Clément de l'Hamaide
af47809f1b
Add materials definition for textured lines
2013-09-30 23:17:05 +02:00
Stuart Buchanan
266313486d
Add dynamic selection of tree texture based on season and snow level.
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All tree texture sheets now contain 4 different texture sets for
different conditions. See Docs/README.materials for details.
Also retire the -summer and -winter variants of tree textures, which
are now redundant.
2013-04-20 21:09:03 +01:00
Thorsten Renk
f0b4466a68
Overlay texture definitions for procedural texturing
2012-12-11 13:29:58 +02:00
Christian Schmitt
d95a979b97
Use capitals for newly added materials, as it's done for the other landcover names
2012-12-10 00:12:44 +01:00
Christian Schmitt
ef813cca94
Add synonym material definitions for future diversification (needed by TG)
2012-12-09 22:32:08 +01:00
Christian Schmitt
702eff7c32
Add runway guard lights as a separate material type
2012-11-22 16:46:24 +01:00
Martin Spott
3636ec33ac
Transport material was lost during materials re-organization,
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this one is worth cherry-picking into the release (I hope it's the only
one which got lost ....).
2012-08-06 18:49:20 +02:00
Emilian Huminiuc
b1b263b483
Rmove stray .dds references in terrain-default.eff and non-dds materials file
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This should hopefuly prevent any dds files from being loaded when using the default/regional materials file
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 13:35:19 +03:00
Emilian Huminiuc
6ef4f5eca0
Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Emilian Huminiuc
acb83d7916
New red and yellow signs textures with missing glyphs definitions.
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Add shading to the special.png texture.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-13 15:35:41 +02:00
Christian Schmitt
06da90b993
Add special taxiway signs and remove old unlighted signs materials
2012-06-13 15:27:17 +02:00
Flightgear Development
3f259693e6
Hawaii regional textures
2012-06-09 20:15:34 +01:00
Emilian Huminiuc
626d758f30
Add texture and material definition for casing on 3d Taxiway signs.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-11 11:51:34 +03:00
Flightgear Development
4a735b4b47
Regional textures 1.0
2012-05-07 20:04:16 +01:00
Stuart Buchanan
15dc296a0a
Manual merge from data/materials.xml of
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532c93cfa06c3be2d5b47cbffe33a89c04433b8a
c32204a079ea204ff10c2961e75e5cea9ae98afc
d66d417dea5dc0cf06222627ba3ccf9de6506630
into the new Materials definitions.
2012-04-24 22:33:32 +01:00
Stuart Buchanan
9c901780ac
Split out common materials and settings from materials files, create file structure
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to support more materials definitions in future. Also make a couple of fixes:
- Runway effect now works for both dds and non-dds
- PNG definitions for pa_shoulder and pc_shoulder
- Defined Industrial area (previously this was common with Urban)
2012-02-24 21:17:44 +00:00