WS30i: Initial coastlines
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5 changed files with 79 additions and 5 deletions
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@ -994,9 +994,9 @@
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</internal-format>
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</texture-unit>
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<program>
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<vertex-shader>Shaders/water.vert</vertex-shader>
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<vertex-shader>Shaders/water-ALS.vert</vertex-shader>
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<fragment-shader>Shaders/include_fog.frag</fragment-shader>
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<fragment-shader>Shaders/water_sine.frag</fragment-shader>
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<fragment-shader>Shaders/water-ALS-high.frag</fragment-shader>
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</program>
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<uniform>
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<name>water_reflection</name>
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@ -1384,16 +1384,16 @@
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<use>texture[6]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[6]/wrap-t</use>
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<use>texture[6]/wrap-t</use>
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</wrap-t>
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<internal-format>
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<use>texture[6]/internal-format</use>
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</internal-format>
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</texture-unit>
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<program>
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<vertex-shader>Shaders/water.vert</vertex-shader>
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<vertex-shader>Shaders/water-ALS.vert</vertex-shader>
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<fragment-shader>Shaders/include_fog.frag</fragment-shader>
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<fragment-shader>Shaders/water.frag</fragment-shader>
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<fragment-shader>Shaders/water-ALS-base.frag</fragment-shader>
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</program>
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<uniform>
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<name>water_reflection</name>
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@ -42,6 +42,32 @@
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<effect>Effects/ws30water</effect>
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</material>
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<material n="3002">
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<name>ws30coastline</name>
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<effect>Effects/ws30water</effect>
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<texture>Terrain/coastline.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<diffuse>
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<r>0.93</r>
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<g>0.95</g>
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<b>0.93</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.1</r>
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<g>0.12</g>
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<b>0.1</b>
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<a>1.0</a>
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</specular>
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<shininess>1.2</shininess>
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<solid>1</solid>
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<friction-factor>0.7</friction-factor>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.15</bumpiness>
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<load-resistance>1e30</load-resistance>
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</material>
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<!-- Signage -->
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BIN
Textures/Terrain/coastline.png
Normal file
BIN
Textures/Terrain/coastline.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 159 KiB |
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@ -119,6 +119,8 @@ Started September 2000 by David Megginson, david@megginson.com
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<line-features-lod-level type="int" userarchive="y">5</line-features-lod-level>
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<area-features-lod-level type="int" userarchive="y">5</area-features-lod-level>
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<vegetation-lod-level type="int" userarchive="y">6</vegetation-lod-level>
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<coastline-lod-level type="int" userarchive="y">3</coastline-lod-level>
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<coastline-width type="float" userarchive="y">80.0</coastline-width>
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<lod-level n="0">
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<area-features-min-width>10000</area-features-min-width>
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<line-features-min-width>9999.9</line-features-min-width>
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@ -825,6 +825,52 @@
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<live>true</live>
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<property>/sim/rendering/static-lod/area-features-lod-level</property>
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</text>
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<text>
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<row>4</row>
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<col>0</col>
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<enable>
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<equals>
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<property>/scenery/use-vpb</property>
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<value>true</value>
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</equals>
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</enable>
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<label>Detailed coastline minimum LOD</label>
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</text>
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<slider>
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<row>4</row>
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<col>1</col>
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<name>coast-lod</name>
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<enable>
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<equals>
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<property>/scenery/use-vpb</property>
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<value>true</value>
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</equals>
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</enable>
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<min>0.0</min>
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<max>6.0</max>
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<step>1.0</step>
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<fraction>0.17</fraction>
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<property>/sim/rendering/static-lod/coastline-lod-level</property>
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<binding>
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<command>dialog-apply</command>
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<object-name>coast-lod</object-name>
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</binding>
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</slider>
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<text>
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<row>4</row>
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<col>2</col>
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<label>1</label>
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<enable>
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<equals>
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<property>/scenery/use-vpb</property>
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<value>true</value>
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</equals>
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</enable>
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<format>%d</format>
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<live>true</live>
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<property>/sim/rendering/static-lod/coastline-lod-level</property>
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</text>
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</group>
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</group>
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