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fgdata/Materials/base
Stuart Buchanan 78f72a5ec3 WS30: Landclass to material map in materials.xml
Initial mapping of landclass to material names based
on CORINE.
2020-11-29 19:31:31 +00:00
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farm-buildings.xml Make LOD for trees/buildings/objects/STG configurable. 2016-04-08 22:39:29 +01:00
glyphs-black.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
glyphs-framed.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
glyphs-red.xml New red and yellow signs textures with missing glyphs definitions. 2012-06-13 15:35:41 +02:00
glyphs-special.xml New red and yellow signs textures with missing glyphs definitions. 2012-06-13 15:35:41 +02:00
glyphs-yellow.xml New red and yellow signs textures with missing glyphs definitions. 2012-06-13 15:35:41 +02:00
industrial-buildings.xml Make LOD for trees/buildings/objects/STG configurable. 2016-04-08 22:39:29 +01:00
landclass-mapping.xml WS30: Landclass to material map in materials.xml 2020-11-29 19:31:31 +00:00
materials-base.xml WS3.0: Initial commit of WS3.0 rendering 2020-11-08 22:44:34 +00:00
rock.xml Rmove stray .dds references in terrain-default.eff and non-dds materials file 2012-07-13 13:35:19 +03:00
runway_effect.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
runway_effect_dds.xml Split out common materials and settings from materials files, create file structure 2012-02-24 21:17:44 +00:00
town-buildings.xml Make LOD for trees/buildings/objects/STG configurable. 2016-04-08 22:39:29 +01:00
urban-buildings.xml Make LOD for trees/buildings/objects/STG configurable. 2016-04-08 22:39:29 +01:00
water.xml Rmove stray .dds references in terrain-default.eff and non-dds materials file 2012-07-13 13:35:19 +03:00