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farm-buildings.xml
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Add a farm for small livestock. Move agriculture buildings to the Agriculture directory
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2021-02-07 14:09:00 +01:00 |
glyphs-black.xml
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Split out common materials and settings from materials files, create file structure
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2012-02-24 21:17:44 +00:00 |
glyphs-framed.xml
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Split out common materials and settings from materials files, create file structure
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2012-02-24 21:17:44 +00:00 |
glyphs-red.xml
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New red and yellow signs textures with missing glyphs definitions.
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2012-06-13 15:35:41 +02:00 |
glyphs-special.xml
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New red and yellow signs textures with missing glyphs definitions.
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2012-06-13 15:35:41 +02:00 |
glyphs-yellow.xml
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New red and yellow signs textures with missing glyphs definitions.
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2012-06-13 15:35:41 +02:00 |
industrial-buildings.xml
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Make LOD for trees/buildings/objects/STG configurable.
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2016-04-08 22:39:29 +01:00 |
landclass-mapping.xml
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WS30: Shader change to use texture atlas
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2020-12-05 13:11:59 +00:00 |
materials-base.xml
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WS3.0: Initial commit of WS3.0 rendering
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2020-11-08 22:44:34 +00:00 |
rock.xml
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Rmove stray .dds references in terrain-default.eff and non-dds materials file
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2012-07-13 13:35:19 +03:00 |
runway_effect.xml
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Split out common materials and settings from materials files, create file structure
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2012-02-24 21:17:44 +00:00 |
runway_effect_dds.xml
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Split out common materials and settings from materials files, create file structure
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2012-02-24 21:17:44 +00:00 |
town-buildings.xml
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Make LOD for trees/buildings/objects/STG configurable.
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2016-04-08 22:39:29 +01:00 |
urban-buildings.xml
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Make LOD for trees/buildings/objects/STG configurable.
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2016-04-08 22:39:29 +01:00 |
water.xml
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Rmove stray .dds references in terrain-default.eff and non-dds materials file
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2012-07-13 13:35:19 +03:00 |