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Material changes for procedural streetlights

This commit is contained in:
Stuart Buchanan 2021-08-29 18:26:16 +01:00
parent b6da3872f1
commit bdedb1dcc4

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@ -527,7 +527,6 @@
</material>
<material n="2009">
<name>Freeway</name>
<name>Road</name>
<texture>Terrain/asphalt.png</texture>
<xsize>400</xsize>
@ -544,6 +543,7 @@
<light-edge-angle-horizontal-deg>360</light-edge-angle-horizontal-deg>
<light-edge-angle-vertical-deg>360</light-edge-angle-vertical-deg>
<light-edge-color>
<!-- Sodium Vapour -->
<r>1.0</r>
<g>0.82</g>
<b>0.7</b>
@ -566,6 +566,33 @@
<load-resistance>1e10</load-resistance>
</material>
<material n="2011">
<name>Freeway</name>
<texture>Terrain/asphalt.png</texture>
<xsize>400</xsize>
<ysize>400</ysize>
<light-coverage>10000.0</light-coverage>
<solid>1</solid>
<friction-factor>1.0</friction-factor>
<rolling-friction>0.02</rolling-friction>
<bumpiness>0.01</bumpiness>
<load-resistance>1e10</load-resistance>
<light-edge-spacing-m>20</light-edge-spacing-m>
<light-edge-height-m>10.0</light-edge-height-m>
<light-edge-intensity-cd>50</light-edge-intensity-cd>
<light-edge-angle-horizontal-deg>360</light-edge-angle-horizontal-deg>
<light-edge-angle-vertical-deg>360</light-edge-angle-vertical-deg>
<light-edge-offset>false</light-edge-offset>
<light-edge-color>
<!-- Mercury Vapour -->
<r>0.84</r>
<g>0.97</g>
<b>1.0</b>
<a>1.0</a>
</light-edge-color>
</material>
<!-- Taxiway signs -->
<material n="2100">
<name>signcase</name>