curt
8bad424d1f
Add a quick alias for Lava ground cover type.
2003-09-16 16:22:53 +00:00
ehofman
3dc8567832
Add support for the airport texture
2003-09-15 20:15:20 +00:00
ehofman
485decefa5
Ease the life in the towns a bit. Four schools per town isn't that common
2003-09-13 12:54:42 +00:00
ehofman
c03c0d9ce7
Adjust the specular colors to the new specular highlight code
2003-09-13 12:23:30 +00:00
curt
8adb95c719
Added a replay manager dialog box.
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Other misc. tweaks and updates.
2003-09-11 19:35:18 +00:00
ehofman
5000869248
Simplify the materials file by largely relying on the default ambient, diffuse, specular and shininess factors
2003-09-09 12:56:39 +00:00
ehofman
fe334e738c
A weak attempt to add beaches. We might want to remove this again if it turn's out not to be satisfactory
2003-09-07 13:17:27 +00:00
curt
c1e6e01b95
New centerline textures (need to be separated from "rest" texture.)
2003-09-05 20:22:15 +00:00
curt
6f1f72ffbc
Added some preliminary displaced threshold textures. These are just place
...
holders until the experts make real ones.
2003-09-05 01:39:56 +00:00
curt
1cfa6b1936
Added an intermittant stream texture (often called a "wash" in places that
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actually have these.)
2003-09-04 01:25:41 +00:00
ehofman
085ebe525c
Don't display the houses in buildup areas because you don't seem them that well after all.
2003-08-15 09:55:44 +00:00
ehofman
bb2047ad86
Decrease the number of vertices even furtherModels/Buildings
2003-07-12 08:35:37 +00:00
ehofman
16520b0a3c
Make the new buildings a bit more simple, a bit more general and single sided
2003-07-08 17:40:11 +00:00
ehofman
b15dd87388
Dynamic scenery updates
2003-07-08 12:32:10 +00:00
curt
a4bc2ca82e
Back out the changes to cropgrass.rgb and drycrop.rgb for the 0.9.2 release.
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The original textures are nice, but probably should be updated at some point.
When we do update them though, we should shoot for generic/variety in order
to give different parts of the flightgear world different looks (as best as
we can with our course land cover/land use data set.)
2003-06-04 15:02:39 +00:00
ehofman
3c953a7e0b
Add bog alias
2003-06-03 07:10:09 +00:00
ehofman
5ea05d9376
Updated materials to reflect the crop texture changes
2003-04-25 13:29:56 +00:00
david
9d7773a7e4
A greater variety of trees, from Erik Hofman.
2003-03-14 18:35:33 +00:00
curt
d67cbb2255
New irregular crop texture is designed to cover a larger area.
2003-03-05 19:52:20 +00:00
david
6ff248ba8b
Make cities and towns glow a little at night.
2002-11-26 04:04:32 +00:00
david
6d7481018f
This patch add modified (under the surface) reflections to the water
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areas, and changes the water-lake.rgb texture (again). The latter is
because the photo's I used to refference the water surface apearence
were all take in the direction of the sun, causing the colour to be much
to bright.
2002-10-14 21:23:33 +00:00
curt
ccaaf9121a
Define some shininess properties for certain materials that can reflect light
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such as water, ice.
2002-10-04 17:07:06 +00:00
curt
67d6bcbc7a
Set the default menu font to Helvetica.txf in the preferences.xml file.
2002-09-07 18:32:41 +00:00
david
416aa012a7
Use builtup texture for both BuiltUpCover and Urban, since there is no
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real distinction.
2002-09-07 11:20:21 +00:00
david
864235b14c
Moved ShrubGrassCover.
2002-09-04 12:49:31 +00:00
david
6afe03a37f
Added new textures for barren rock, shrubland, and shallow tidal
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water. Actually, these are almost two years old, but I never
integrated them into the base package.
2002-09-04 12:39:38 +00:00
curt
2622c675c1
Added a small amount of emmissive to the built up areas.
2002-08-30 21:55:40 +00:00
david
0f951b8c2d
Added entry for Sand material.
2002-08-24 15:28:15 +00:00
david
1829b8935c
Added IntermittentStream material.
2002-08-15 19:44:18 +00:00
david
2ae996b7cc
Patch from Erik Hofman to make cities glow and water sparkle.
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[dpm: made Urban change to Town as well]
2002-08-04 16:54:08 +00:00
david
8703778570
Added the new expanded Airport area (cleared area around runways).
2002-08-02 20:54:31 +00:00
david
cb7b6369af
Patch from Erik Hofman to add specular and emissive colours to water
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and urban areas (respectively). Nothing is showing up yet in
FlightGear.
2002-07-31 15:57:15 +00:00
david
895c512596
Added a red brick school for settled areas, and made the cows rarer again.
2002-07-26 00:02:08 +00:00
david
7440c5ea3b
There were too many cows.
2002-07-21 18:04:13 +00:00
david
e86445f9ab
Added new, large building by Frederic Bouvier. Because it is very
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distinctive, I've made it extremely rare.
2002-07-20 22:01:58 +00:00
david
e0659e853b
Oil tanks for built-up areas.
2002-07-20 20:45:32 +00:00
david
2b7be92693
Oops -- restored average forest tree density to one tree for every
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10,000m^2 (i.e. 100m x 100m).
2002-07-20 16:43:37 +00:00
david
8a39071358
Fixed typo that was causing a DIV0 error and run-away memory
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allocation.
2002-07-20 16:41:56 +00:00
david
928e1670a8
Added a cube apartment building by Frederic Bouvier and a farm silo by
...
David Megginson.
2002-07-20 14:43:01 +00:00
david
6a99c5b2dd
Grouped random objects by visual range, to match changes in C++ code.
2002-07-20 13:01:17 +00:00
david
4586491815
Updates for latest code changes, and increased density for small
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office building.
2002-07-19 23:52:22 +00:00
david
99bdef420b
Added a low-rise glass office building for urban areas, and made it
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much more common than the big apartment building.
2002-07-19 20:46:32 +00:00
david
898a8e15c7
Added a generic water tower (no town name) and a largish Christian
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church (with steeple and church hall) for random placement in scenery.
2002-07-19 19:45:32 +00:00
david
aa2d9b77ee
New terrain textures from Erik Hofman.
2002-07-18 21:09:25 +00:00
david
4e223eea06
Added a red barn to appear occasionally on farmland, with a 3km range
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of visibility.
2002-07-18 15:42:35 +00:00
david
2a30355af5
Removed obsolete group-range properties for randomly-placed objects.
2002-07-18 11:34:24 +00:00
david
2ee5c6ba4b
Group reusable parameters for easier experimentation.
2002-07-15 20:33:24 +00:00
david
6b970616aa
Updated models and config for dynamically-generated scenery objects.
2002-07-15 16:24:03 +00:00
curt
dce4129036
Erik Hofman wrote a program to calculate non-textured material rgb values based
...
on the original texture ... at hight altitudes, you almost can't tell if
texturing is on or off with this patch.
2002-04-26 14:41:08 +00:00
curt
13b05c173e
alias all the marked dirt runways to concrete. This isn't a good long term
...
solution, although it may have to do. Most cards probably don't have texture
ram enough for an entirely new set of additional runway textures.
2002-02-07 19:54:14 +00:00
david
0bc58b2fc0
Added Town material and texture.
2002-02-01 01:38:10 +00:00
david
44324f247c
Regenerated from original materials file to correct colours.
2002-02-01 00:05:52 +00:00
david
2bd291edf8
Fixed path to asphault and gravel textures.
2002-01-07 12:41:35 +00:00
david
f9829eba75
Replaced old materials file with materials.xml, using the regular
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property-file format. This new format will simplify extensions later
on (including crash detection on forest and water surfaces, etc.).
There is also a DTD file for anyone with an XML editor.
2001-12-28 22:37:57 +00:00