3535 lines
56 KiB
XML
3535 lines
56 KiB
XML
<?xml version="1.0"?>
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<!--
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************************************************************************
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FlightGear Materials File
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This property file configures the materials for FlightGear. Each
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material describes a single visual appearance in the simulator, which
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can be represented by a colour, a texture, or both. If a material has
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more than one name, all of the names will be used as aliases for the
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same material: this is often a good idea to save texture memory.
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Currently, colours will not be used unless the user disables textures;
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in the future, the program may use textures with an alpha component so
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that it will combine with the colour underneath.
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Properties currently used:
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name: A name for the texture (you may provide more than one). The
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FlightGear scenery files look up their textures by name.
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texture: A relative path to an SGI RGB file containing a texture for
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the material.
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wrapu: true if the texture should repeat horizontally over a
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surface, false if it should not repeat (default: true).
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wrapv: true if the texture should repeat vertically over a
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surface, false if it should not repeat (default: true).
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mipmap: true if the texture should be mipmapped, false otherwise
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(default: true).
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xsize: the horizontal size of a single texture repetition, in meters
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(0, the default, means use the natural size [??]).
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ysize: the vertical size of a single texture repetition, in meters
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(0, the default, means use the natural size [??]).
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light-coverage: a seed number for generating random night lighting
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over an area. A higher number means fewer lights, and 0 means
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that lighting is disabled.
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ambient: the ambient light colour for the material, specified as
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separate red, green, blue, and alpha components (default: all
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components 0.0).
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diffuse: the diffuse light colour for the material, specified as
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separate red, green, blue, and alpha components (default: all
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components 0.0).
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specular: the specular light colour for the material, specified as
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separate red, green, blue, and alpha components (default: all
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components 0.0).
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emissive: the emissive light colour for the material, specified as
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separate red, green, blue, and alpha components (default: all
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components 0.0).
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r: the red component of a colour, from 0.0 to 1.0 (default: 0.0).
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g: the green component of a colour, from 0.0 to 1.0 (default: 0.0).
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b: the blue component of a colour, from 0.0 to 1.0 (default: 0.0).
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a: the alpha, or transparency component of a colour, from 0.0 to 1.0
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(default: 0.0).
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************************************************************************
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-->
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<PropertyList>
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<!--
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Shared parameters for various materials.
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-->
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<params>
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<forest>
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<!-- Maximum distance from which a tree is visible -->
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<tree-range-m>2000</tree-range-m>
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<!-- Average number of square meters per tree with one type -->
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<tree-coverage-m2>10000</tree-coverage-m2>
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</forest>
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</params>
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<material>
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<name>grass_rwy</name>
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<texture>Runway/grass_rwy.rgb</texture>
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<xsize>75</xsize>
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<ysize>75</ysize>
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<ambient>
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<r>0.42</r>
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<g>0.44</g>
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<b>0.28</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.42</r>
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<g>0.44</g>
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<b>0.28</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>dirt_rwy</name>
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<texture>Runway/dirt_rwy.rgb</texture>
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<ambient>
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<r>0.58</r>
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<g>0.51</g>
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<b>0.38</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.58</r>
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<g>0.51</g>
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<b>0.38</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>lakebed_taxiway</name>
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<texture>Runway/lakebed_taxiway.rgb</texture>
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<ambient>
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<r>0.59</r>
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<g>0.55</g>
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<b>0.39</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.59</r>
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<g>0.55</g>
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<b>0.39</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_taxiway</name>
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<texture>Runway/pa_taxiway.rgb</texture>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_threshold</name>
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<texture>Runway/pa_threshold.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_L</name>
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<texture>Runway/pa_L.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_R</name>
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<texture>Runway/pa_R.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_C</name>
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<texture>Runway/pa_C.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_0r</name>
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<texture>Runway/pa_0r.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_1c</name>
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<texture>Runway/pa_1c.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_1l</name>
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<texture>Runway/pa_1l.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_1r</name>
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<texture>Runway/pa_1r.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_11</name>
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<texture>Runway/pa_11.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_2c</name>
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<texture>Runway/pa_2c.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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|
<g>0.24</g>
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|
<b>0.25</b>
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|
<a>1.0</a>
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</ambient>
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<diffuse>
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|
<r>0.25</r>
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|
<g>0.24</g>
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<b>0.25</b>
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|
<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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|
<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_2l</name>
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<texture>Runway/pa_2l.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
|
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<specular>
|
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<r>0.0</r>
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|
<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
|
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<material>
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<name>pa_rest</name>
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<texture>Runway/pa_rest.rgb</texture>
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<wrapu>false</wrapu>
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<material>
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<name>pc_taxiway</name>
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<name>dirt_rwytaxiway</name>
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<texture>Runway/pc_taxiway.rgb</texture>
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<material>
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<name>pc_tiedown</name>
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<name>dirt_rwytiedown</name>
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<texture>Runway/pc_tiedown.rgb</texture>
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<material>
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<name>pc_threshold</name>
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<name>dirt_rwythreshold</name>
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<texture>Runway/pc_threshold.rgb</texture>
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<wrapu>false</wrapu>
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<material>
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<name>pc_L</name>
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<name>dirt_rwyL</name>
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<texture>Runway/pc_L.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<material>
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<name>pc_R</name>
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<name>dirt_rwyR</name>
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<texture>Runway/pc_R.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<material>
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<name>pc_C</name>
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<name>dirt_rwyC</name>
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<texture>Runway/pc_C.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<material>
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<name>pc_0r</name>
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<name>dirt_rwy0r</name>
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<texture>Runway/pc_0r.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<material>
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<name>pc_1c</name>
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<name>dirt_rwy1c</name>
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<texture>Runway/pc_1c.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<material>
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<name>pc_1l</name>
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<name>dirt_rwy1l</name>
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<texture>Runway/pc_1l.rgb</texture>
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<wrapu>false</wrapu>
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<material>
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<name>pc_1r</name>
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<name>dirt_rwy1r</name>
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<texture>Runway/pc_1r.rgb</texture>
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<wrapu>false</wrapu>
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<material>
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<name>pc_11</name>
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<name>dirt_rwy11</name>
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<texture>Runway/pc_11.rgb</texture>
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<name>dirt_rwy2r</name>
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<name>dirt_rwy3c</name>
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<texture>Runway/pc_3c.rgb</texture>
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<name>dirt_rwy3l</name>
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<name>dirt_rwy3r</name>
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<texture>Runway/pc_3r.rgb</texture>
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<name>dirt_rwy4c</name>
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<texture>Runway/pc_4c.rgb</texture>
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<name>dirt_rwy4r</name>
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<texture>Runway/pc_4r.rgb</texture>
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<name>dirt_rwy5c</name>
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<texture>Runway/pc_5c.rgb</texture>
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<name>dirt_rwy5r</name>
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<texture>Runway/pc_5r.rgb</texture>
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<material>
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<name>pc_6c</name>
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<name>dirt_rwy6c</name>
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<texture>Runway/pc_6c.rgb</texture>
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<name>dirt_rwy6r</name>
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<texture>Runway/pc_6r.rgb</texture>
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<name>pc_7c</name>
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<name>dirt_rwy7c</name>
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<texture>Runway/pc_7c.rgb</texture>
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<texture>Runway/pc_7r.rgb</texture>
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<name>dirt_rwy8c</name>
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<texture>Runway/pc_8c.rgb</texture>
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<material>
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<name>pc_9c</name>
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<name>dirt_rwy9c</name>
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<texture>Runway/pc_9c.rgb</texture>
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<name>dirt_rwytz_three</name>
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<name>dirt_rwyaim</name>
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<name>dirt_rwytz_two_a</name>
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<material>
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<name>dirt_rwytz_two_b</name>
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<texture>Runway/pc_tz_two_b.rgb</texture>
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<material>
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<name>dirt_rwytz_one_a</name>
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<texture>Runway/pc_tz_one_a.rgb</texture>
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<material>
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<name>dirt_rwytz_one_b</name>
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<texture>Runway/pc_tz_one_b.rgb</texture>
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<wrapu>false</wrapu>
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<material>
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<name>pc_rest</name>
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<name>dirt_rwyrest</name>
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<texture>Runway/pc_rest.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<material>
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<name>EvergreenBroadCover</name>
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<name>Default</name>
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<name>Island</name>
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<name>SomeSort</name>
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<texture>Terrain/forest1.rgb</texture>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>10000000.0</light-coverage>
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<range-m alias="/params/forest/tree-range-m"/>
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<object>
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<path>Models/Trees/coniferous-tree.ac</path>
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<coverage-m2 alias="/params/forest/tree-coverage-m2"/>
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<heading-type>billboard</heading-type>
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</object>
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<material>
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<texture>Terrain/deciduous.rgb</texture>
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<xsize>500</xsize>
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<range-m alias="/params/forest/tree-range-m"/>
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<object>
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<path>Models/Trees/deciduous-tree.ac</path>
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<coverage-m2 alias="/params/forest/tree-coverage-m2"/>
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<heading-type>billboard</heading-type>
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</object>
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<material>
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<name>MixedForestCover</name>
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<texture>Terrain/mixedforest.rgb</texture>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<light-coverage>5000000.0</light-coverage>
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<range-m alias="/params/forest/tree-range-m"/>
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<object>
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<path>Models/Trees/deciduous-tree.ac</path>
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<path>Models/Trees/coniferous-tree.ac</path>
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<coverage-m2 alias="/params/forest/tree-coverage-m2"/>
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<heading-type>billboard</heading-type>
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</object>
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<material>
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<name>EvergreenNeedleCover</name>
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<name>WoodedTundraCover</name>
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<texture>Terrain/evergreen.rgb</texture>
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<xsize>1000</xsize>
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<coverage-m2 alias="/params/forest/tree-coverage-m2"/>
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<heading-type>billboard</heading-type>
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<material>
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<texture>Terrain/dec_evergreen.rgb</texture>
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<coverage-m2 alias="/params/forest/tree-coverage-m2"/>
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<heading-type>billboard</heading-type>
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<name>Sand</name>
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<material>
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<name>ShrubGrassCover</name>
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<name>BareTundraCover</name>
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<texture>Terrain/shrub.rgb</texture>
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<object>
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<path>Models/Buildings/water-tower.ac</path>
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<heading-type>random</heading-type>
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<object>
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<path>Models/Trees/coniferous-tree.ac</path>
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<heading-type>billboard</heading-type>
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<object>
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<path>Models/Buildings/big-church.ac</path>
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<path>Models/Trees/coniferous-tree.ac</path>
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<heading-type>billboard</heading-type>
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<name>Grass</name>
|
|
<name>Airport</name>
|
|
<name>AirportKeep</name>
|
|
<name>GrassCover</name>
|
|
<name>HerbTundraCover</name>
|
|
<name>MixedTundraCover</name>
|
|
<name>SavannaCover</name>
|
|
<texture>Terrain/grass.rgb</texture>
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|
<xsize>1000</xsize>
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|
<ysize>1000</ysize>
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|
<light-coverage>4000000.0</light-coverage>
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<ambient>
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|
<r>0.43</r>
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|
<g>0.46</g>
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<b>0.30</b>
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|
<a>1.0</a>
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</ambient>
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<diffuse>
|
|
<r>0.43</r>
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|
<g>0.46</g>
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<b>0.30</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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|
|
|
<material>
|
|
<name>MixedCropPastureCover</name>
|
|
<texture>Terrain/mixedcrop.rgb</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>2000000.0</light-coverage>
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<ambient>
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|
<r>0.38</r>
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<g>0.40</g>
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<b>0.11</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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|
<r>0.38</r>
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<g>0.40</g>
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<b>0.11</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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<object-group>
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<range-m>5000</range-m>
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<object>
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<path>Models/Buildings/silo.ac</path>
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<coverage-m2>5000000</coverage-m2>
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<heading-type>random</heading-type>
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|
</object>
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<object>
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<path>Models/Buildings/red-barn.ac</path>
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<coverage-m2>5000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m>1000</range-m>
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<object>
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<path>Models/Fauna/cow.ac</path>
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|
<coverage-m2>100000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m alias="/params/forest/tree-range-m"/>
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<object>
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<path>Models/Trees/deciduous-tree.ac</path>
|
|
<path>Models/Trees/coniferous-tree.ac</path>
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|
<coverage-m2>500000</coverage-m2>
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<heading-type>billboard</heading-type>
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</object>
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</object-group>
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</material>
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<material>
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<name>IrrCropPastureCover</name>
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<texture>Terrain/irrcrop.rgb</texture>
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|
<xsize>2000</xsize>
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|
<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<ambient>
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<r>0.23</r>
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<g>0.43</g>
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<b>0.12</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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|
<r>0.23</r>
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|
<g>0.43</g>
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<b>0.12</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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<object-group>
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|
<range-m>5000</range-m>
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|
<object>
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|
<path>Models/Buildings/silo.ac</path>
|
|
<coverage-m2>5000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
|
|
<object>
|
|
<path>Models/Buildings/red-barn.ac</path>
|
|
<coverage-m2>5000000</coverage-m2>
|
|
<heading-type>random</heading-type>
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|
</object>
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|
</object-group>
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|
<object-group>
|
|
<range-m>1000</range-m>
|
|
<object>
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|
<path>Models/Fauna/cow.ac</path>
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|
<coverage-m2>100000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
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|
</object-group>
|
|
<object-group>
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|
<range-m alias="/params/forest/tree-range-m"/>
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|
<object>
|
|
<path>Models/Trees/deciduous-tree.ac</path>
|
|
<path>Models/Trees/coniferous-tree.ac</path>
|
|
<coverage-m2>500000</coverage-m2>
|
|
<heading-type>billboard</heading-type>
|
|
</object>
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|
</object-group>
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</material>
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|
|
|
<material>
|
|
<name>DryCropPastureCover</name>
|
|
<texture>Terrain/drycrop.rgb</texture>
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|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
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|
<light-coverage>2000000.0</light-coverage>
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<ambient>
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|
<r>0.35</r>
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|
<g>0.37</g>
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<b>0.11</b>
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|
<a>1.0</a>
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|
</ambient>
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|
<diffuse>
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|
<r>0.35</r>
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|
<g>0.37</g>
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|
<b>0.11</b>
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|
<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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<object-group>
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|
<range-m>5000</range-m>
|
|
<object>
|
|
<path>Models/Buildings/silo.ac</path>
|
|
<coverage-m2>5000000</coverage-m2>
|
|
<heading-type>random</heading-type>
|
|
</object>
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|
<object>
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|
<path>Models/Buildings/red-barn.ac</path>
|
|
<coverage-m2>5000000</coverage-m2>
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|
<heading-type>random</heading-type>
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</object>
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|
</object-group>
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|
<object-group>
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|
<range-m>1000</range-m>
|
|
<object>
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|
<path>Models/Fauna/cow.ac</path>
|
|
<coverage-m2>100000</coverage-m2>
|
|
<heading-type>random</heading-type>
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|
</object>
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|
</object-group>
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<object-group>
|
|
<range-m alias="/params/forest/tree-range-m"/>
|
|
<object>
|
|
<path>Models/Trees/deciduous-tree.ac</path>
|
|
<path>Models/Trees/coniferous-tree.ac</path>
|
|
<coverage-m2>500000</coverage-m2>
|
|
<heading-type>billboard</heading-type>
|
|
</object>
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|
</object-group>
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|
</material>
|
|
|
|
<material>
|
|
<name>CropGrassCover</name>
|
|
<texture>Terrain/cropgrass.rgb</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
|
|
<light-coverage>2000000.0</light-coverage>
|
|
<ambient>
|
|
<r>0.32</r>
|
|
<g>0.45</g>
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|
<b>0.09</b>
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|
<a>1.0</a>
|
|
</ambient>
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|
<diffuse>
|
|
<r>0.32</r>
|
|
<g>0.45</g>
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|
<b>0.09</b>
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|
<a>1.0</a>
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|
</diffuse>
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<specular>
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|
<r>0.0</r>
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|
<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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|
<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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|
<object-group>
|
|
<range-m alias="/params/forest/tree-range-m"/>
|
|
<object>
|
|
<path>Models/Trees/deciduous-tree.ac</path>
|
|
<path>Models/Trees/coniferous-tree.ac</path>
|
|
<coverage-m2>500000</coverage-m2>
|
|
<heading-type>billboard</heading-type>
|
|
</object>
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|
</object-group>
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|
</material>
|
|
|
|
<material>
|
|
<name>CropWoodCover</name>
|
|
<texture>Terrain/cropwood.rgb</texture>
|
|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
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|
<light-coverage>2000000.0</light-coverage>
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<ambient>
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|
<r>0.28</r>
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|
<g>0.33</g>
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|
<b>0.12</b>
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|
<a>1.0</a>
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|
</ambient>
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<diffuse>
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|
<r>0.28</r>
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|
<g>0.33</g>
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|
<b>0.12</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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<object-group>
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<range-m alias="/params/forest/tree-range-m"/>
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<object>
|
|
<path>Models/Trees/deciduous-tree.ac</path>
|
|
<path>Models/Trees/coniferous-tree.ac</path>
|
|
<coverage-m2>200000</coverage-m2>
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|
<heading-type>billboard</heading-type>
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|
</object>
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</object-group>
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</material>
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|
<material>
|
|
<name>Freeway</name>
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|
<name>Road</name>
|
|
<texture>Terrain/asphault.rgb</texture>
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|
<xsize>400</xsize>
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|
<ysize>400</ysize>
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|
<light-coverage>10000.0</light-coverage>
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<ambient>
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<r>0.29</r>
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<g>0.27</g>
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<b>0.27</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.29</r>
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|
<g>0.27</g>
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<b>0.27</b>
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<a>1.0</a>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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|
<name>Railroad</name>
|
|
<texture>Terrain/gravel.rgb</texture>
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|
<xsize>400</xsize>
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|
<ysize>400</ysize>
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|
<light-coverage>1000000.0</light-coverage>
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<ambient>
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<r>0.60</r>
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|
<g>0.59</g>
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<b>0.52</b>
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<a>1.0</a>
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</ambient>
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<r>0.60</r>
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<g>0.59</g>
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<b>0.52</b>
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<a>1.0</a>
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<r>0.0</r>
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<a>1.0</a>
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</emissive>
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</material>
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</PropertyList>
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