1
0
Fork 0

Patch from Erik Hofman to add specular and emissive colours to water

and urban areas (respectively).  Nothing is showing up yet in
FlightGear.
This commit is contained in:
david 2002-07-31 15:57:15 +00:00
parent 2063ed48c6
commit cb7b6369af

View file

@ -2666,8 +2666,8 @@ Shared parameters for various materials.
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<r>0.07</r>
<g>0.05</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
@ -2903,8 +2903,8 @@ Shared parameters for various materials.
<material>
<name>Glacier</name>
<texture>Terrain/glacier.rgb</texture>
<xsize>800</xsize>
<ysize>800</ysize>
<xsize>2000</xsize>
<ysize>2000</ysize>
<ambient>
<r>0.78</r>
<g>0.86</g>
@ -2934,8 +2934,8 @@ Shared parameters for various materials.
<material>
<name>SnowCover</name>
<texture>Terrain/snow.rgb</texture>
<xsize>800</xsize>
<ysize>800</ysize>
<xsize>2000</xsize>
<ysize>2000</ysize>
<ambient>
<r>0.78</r>
<g>0.86</g>
@ -2980,9 +2980,9 @@ Shared parameters for various materials.
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<r>0.2</r>
<g>0.2</g>
<b>0.4</b>
<a>1.0</a>
</specular>
<emissive>
@ -3016,9 +3016,9 @@ Shared parameters for various materials.
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<r>0.2</r>
<g>0.2</g>
<b>0.4</b>
<a>1.0</a>
</specular>
<emissive>