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Added some preliminary displaced threshold textures. These are just place

holders until the experts make real ones.
This commit is contained in:
curt 2003-09-05 01:39:56 +00:00
parent b63b39f68b
commit 6f1f72ffbc

View file

@ -201,6 +201,68 @@ Shared parameters for various materials.
</emissive>
</material>
<material>
<name>pa_dspl_thresh</name>
<texture>Runway/pa_dspl_thresh.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.25</r>
<g>0.24</g>
<b>0.25</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.25</r>
<g>0.24</g>
<b>0.25</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_dspl_arrows</name>
<texture>Runway/pa_dspl_arrows.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.25</r>
<g>0.24</g>
<b>0.25</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.25</r>
<g>0.24</g>
<b>0.25</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pa_threshold</name>
<texture>Runway/pa_threshold.rgb</texture>
@ -1315,6 +1377,68 @@ Shared parameters for various materials.
</emissive>
</material>
<material>
<name>pc_dspl_thresh</name>
<texture>Runway/pc_dspl_thresh.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.58</r>
<g>0.58</g>
<b>0.56</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.58</r>
<g>0.58</g>
<b>0.56</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pc_dspl_arrows</name>
<texture>Runway/pc_dspl_arrows.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
<ambient>
<r>0.58</r>
<g>0.58</g>
<b>0.56</b>
<a>1.0</a>
</ambient>
<diffuse>
<r>0.58</r>
<g>0.58</g>
<b>0.56</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</specular>
<emissive>
<r>0.0</r>
<g>0.0</g>
<b>0.0</b>
<a>1.0</a>
</emissive>
</material>
<material>
<name>pc_threshold</name>
<name>dirt_rwythreshold</name>