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582 commits

Author SHA1 Message Date
Fernando García Liñán
96313e7eb0 Initial commit of the HDR pipeline 2021-07-23 07:46:05 +02:00
Fernando García Liñán
49fa42faac Add shaders for osgText 2021-05-14 22:45:36 +02:00
Erik Hofman
55209d40b5 Cleanup:
- water.eff: technique 2: air_pollution uniform is not used by water-ALS-base.frag
- water.eff: ocean_flag is now a parameter
- water-inland.eff now inherits from water.eff as it's a copy, except for ocean_flag value
2021-05-10 11:52:28 +02:00
Stuart Buchanan
8a94ffa7e1 WS30 Use proper inheritance for ws30water 2021-05-08 20:41:58 +01:00
Erik Hofman
5abacfbaf4 Also use the new Gray-Alpha texture for water depth information for ws30 water too. 2021-05-07 15:39:48 +02:00
Erik Hofman
e741d069ab Use the new Gray-Alpha texture for water depth information for inland water too 2021-05-07 15:24:47 +02:00
Erik Hofman
055ce55be4 Use a Gray-Alpha texture for water depth information and use the globe-colors.jpg texture for water color. 2021-05-07 15:14:56 +02:00
Stuart Buchanan
c87798c610 WS30i: Initial coastlines 2021-05-03 15:47:13 +01:00
Erik Hofman
6d0c1439f0 There is no reason not to keep ocean_depth_1 as a JPEG file saving around 120MB of diskspace (and installer space) 2021-05-01 12:55:16 +02:00
Fernando García Liñán
3497d531fc Add dummy techniques to model-combined.eff
This should fix issues with empty techniques in effects inheriting from model-combined.
2021-04-29 12:44:58 +02:00
Stuart Buchanan
4db5d00c16 Simplify building.eff, fix lack of orthoTexCoord 2021-04-25 21:36:02 +01:00
James Turner
bde07c8862 Fix inherits-from breaking lightmap.eff fallback 2021-04-22 10:29:59 +01:00
Fernando García Liñán
23f908665f Fix random buildings shader errors 2021-04-16 07:46:35 +02:00
Fernando García Liñán
b6c0e65a38 Fix terrain-overlay.eff not properly checking for geometry shaders 2021-04-02 21:44:17 +02:00
Fernando García Liñán
69387f09f4 Reduce shader complexity and implement graphics presets
- All non-ALS Effects have been removed (except generic ones from model-default and terrain-default).
- The rendering dialog has been reworked to accomodate the changes.
- All necessary properties have been added to graphics-properties.xml
- Five graphics presets have been added: Minimal, Low, Medium, High and Ultra.
- Some unused properties have been removed from defaults.xml
2021-03-31 04:05:34 +02:00
Stuart Buchanan
bd4b4ffbec WS30: Clean up WS30 Effect.
Remove redundant and possibly confusing texture assignment
2021-03-28 19:48:14 +01:00
Stuart Buchanan
0e578c1e78 WS30: Initial Water Effect and configuration
Separate Effect and configuration in landclass-mapping.xml
to identify which landclasses should use it.
2021-03-20 21:52:36 +00:00
Erik Hofman
f3ded8b3c2 Add support for snow on the rooftops 2021-03-02 11:51:27 +01:00
Scott Giese
09d6163ef7 Maintenance: cityLM Effort
remove leading slash
2021-02-27 00:26:39 -06:00
Stuart Buchanan
9d357e58e6 WS30: Improve ALS frame-rate
... by removing depth buffer check for scenery.
2021-02-06 18:01:58 +00:00
Stuart Buchanan
580c375d4b WS30: Use perlin texture to reduce tiling
Use a perlin noise texture to rotate some of the landclass
textures to reduce tiling.

Also add a quality=1 technique which uses it.
2021-01-26 20:17:17 +00:00
Stuart Buchanan
d058b514f2 WS30: Add basic shaders 2021-01-23 17:15:12 +00:00
Fernando García Liñán
916322d0ed Add clustered shading support to most Effects and shaders 2020-12-23 11:10:34 +01:00
Fernando García Liñán
7158dfdff3 Revert "Add clustered shading support to most Effects and shaders"
This reverts commit b3237e207a.
2020-12-22 17:22:05 +01:00
Fernando García Liñán
b3237e207a Add clustered shading support to most Effects and shaders 2020-12-22 10:53:31 +01:00
Stuart Buchanan
ba89f4c153 WS30: Improved material atlas
Add
- texture size
- shininess
- diffuse
- specular

from material.xml into the fragment shader via sampler1D.
2020-12-08 21:15:13 +00:00
Stuart Buchanan
3e3593119c WS30: Shader change to use texture atlas
These changes use the generated Texture2DArray for
texture lookup, supporting arbritary sets of material
textures.
2020-12-05 13:11:59 +00:00
Fernando García Liñán
6a15207b42 Fix taxiway flickering at lower shader quality levels 2020-12-03 19:25:01 +01:00
Scott Giese
76f7f1b698 Photoscenery: Initial commit
Author: Nathaniel Warner
2020-11-23 19:48:01 -06:00
Stuart Buchanan
2a30377124 WS3.0: Remove Effect dependence on ALS.
For the moment, as we have only one technique, stop it from
only being active if ALS is active.
2020-11-21 22:07:40 +00:00
Fernando García Liñán
7c16104149 Add the possibility to use shadow mapping on model-interior 2020-11-17 17:21:01 +01:00
Fernando García Liñán
d2e5ad9d60 Remove unused fallback Effect 2020-11-17 15:28:01 +01:00
Fernando García Liñán
9b589f8061 Change shadow fallback technique index to -10
Canvas displays stop working with a technique index of 1000. There is no apparent reason for this, but changing it to 0 or a lower value fixes the issue. There doesn't seem to be any negative consequences from doing this.
2020-11-17 15:28:01 +01:00
Fernando García Liñán
ed3cbf96ff Make model-interior use a separate vertex shader
generic-ALS-base.vert uses shadows, while model-interior does not.
2020-11-17 00:57:56 +01:00
Fernando García Liñán
fc33a8d71a Fix non-ALS runway shader not implementing shadows 2020-11-17 00:41:02 +01:00
Fernando García Liñán
d35c160a50 Add a dummy technique with index 7 to model-combined
This keeps backwards compatibility with aircraft that implement technique 7 from Rembrandt.
2020-11-17 00:15:09 +01:00
Fernando García Liñán
a3a8f9123e Make Compositor default
- Remove all Compositor Effects and Shaders.
- Unify the low-spec and ALS pipelines in a single pipeline called 'Classic'.
- Readd shadow mapping.
- Move the WS30 Effect and fragment shader out of the Compositor-specific directories.
2020-11-16 13:46:30 +01:00
James.Hester
8de70d32d2 Remove requests to generate normals as these are no-ops, because
the Shaders do not access the generated attributes.
2020-05-03 07:29:34 +01:00
Stuart Buchanan
fc27175690 Reduce shader attribute usage by packing floats
Previously we required 6 shader attributes to pass
in all the required information for the building shader.
By using packing techniques this has been reduced to 4.

This should improve support for integrated graphics cards.
2020-03-26 22:06:21 +00:00
Delta Echo
e727d6d4e3 Implement rotation into wingflex shader 2020-02-23 17:49:02 +00:00
Delta Echo
3bf12ce8e7 Minor changes, use int for type instead of organic bool 2020-02-01 11:38:39 +01:00
Delta Echo
be7e278f1c Improve wingflex shader+effect 2020-01-31 16:52:20 +01:00
Stuart Buchanan
5a0fc45853 Fix Building share when model shader off. 2020-01-27 13:38:22 +00:00
Stuart Buchanan
119fb5efe2 Random Buildings - improved texture mapping
Previously the front and side faces of random/OSM buildings
had identical texture coordinates.  This resulted in the sides
of buildings texture mapping being squeezed or stretched.

This change generates a separate texture mapping for the sides
of the buildings.
2019-11-23 17:08:04 +00:00
Fernando García Liñán
fb7f1545a0 Compositor: Ported most Effects to the compositor 2019-10-26 01:42:48 +02:00
Stuart Buchanan
564e7b31fd Shader buildings multiple roof types
Shader buildings now support different roof types
- flat
- gabled
- hipped
- pyramidal

Primarily for osm2city use.
2019-10-08 21:39:40 +01:00
Stuart Buchanan
87e9118965 Shader buildings - split wall and roof tex index
Previously there was very limited texture variations
as a given texture index was used for both the wall
and ceiling.  Now these can be specified separately,
allowing for more variation in both STG defined and
random buildings.

Requires simgear commit 053bda26a43314a91b01b08cd4617da82f7ab807
2019-09-25 21:56:22 +01:00
Stuart Buchanan
4784a929d7 Instance based random buildings
Replace random buildings with one using proper instancing.
Also implement more control over rendering of random buildings.
see README.scenery for details.
2019-08-20 17:02:27 +01:00
Scott Giese
f43ea66022 Cliffs effect and fragment shader by James Hester.
Based on rock-ALS.frag and rock.eff.
2019-03-31 15:28:34 -05:00
Thorsten Renk
3e4234717b ALS: Traffic shader uses car images on texture - artwork by Gilberto Agostinho 2019-01-14 13:57:02 +02:00
Thorsten Renk
7552c2921e ALS: Add display effect - dust overlay texture provided under GPL 2+ by Martin Litzenberger 2018-09-01 09:54:42 +03:00
Thorsten Renk
a4960e14fa ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
Thorsten Renk
3ebc1af5ac Add building flag to cityLM (OSM structure effect) to get fallback up direction 2018-09-01 09:25:59 +03:00
Thorsten Renk
cce0fac2f8 ALS: New cloud rendering detail level with more dramatic Mie scattering at cloud fringes done inside fragment shader 2018-08-30 09:17:36 +03:00
Thorsten Renk
69e8d90247 ALS: Tentative fix for random building fog issue II - fall back to old up-vector computations when building flag is set 2018-02-11 09:46:21 +02:00
Thorsten Renk
6575f2f71e Traffic shader: disable normal map request in effect as we don't seem to supply one and the fallback produces odd results 2018-01-30 10:06:04 +02:00
Thorsten Renk
d5a8eb4713 ALS: Tentative fix for cloud shadows on overlay layer 2018-01-29 09:38:28 +02:00
Thorsten Renk
d9e55dc2e5 Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds 2018-01-29 09:25:38 +02:00
Thorsten Renk
e5f4b0a511 More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
Thorsten Renk
405e754583 Tentatively fix z-ordering issues with geometry shader grass 2017-11-13 09:49:35 +02:00
Thorsten Renk
a913d3be38 Fix missing display size uniforms for ALS glass shader with filter option 2017-09-19 11:46:30 +03:00
Thorsten Renk
a3b8131a97 Change overlay render bin (seems to be better-behaved) 2017-09-18 13:16:29 +03:00
Thorsten Renk
a7e2ffc869 Some fixes for the ALS overlay shader 2017-09-18 12:47:21 +03:00
Thorsten Renk
7df5690f08 ALS terrain overlay shaders, not yet used, terrain definitions will follow post-release 2017-09-16 09:44:18 +03:00
Thorsten Renk
7c72687ed7 ALS: rotor wash effect for volumetric grass and water shaders 2017-06-27 11:01:23 +03:00
Thorsten Renk
746e80547e ALS - begin infrastructure for moonlight perception filtering 2017-06-18 10:08:39 +03:00
Thorsten Renk
79244fd5e4 ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader 2017-06-18 09:35:32 +03:00
Thorsten Renk
0ce15870f3 ALS road shader: show car tail lights dependent on view direction, change road lighting model such that high traffic density causes additional illumination 2017-06-11 09:42:47 +03:00
Thorsten Renk
32ff0056ef Daily variation of road traffic with commuter rush hours based on actual traffic studies for ALS road shader 2017-06-09 12:07:51 +03:00
Thorsten Renk
290f22d5ef ALS volumetric grass responds to wind 2017-06-08 13:19:59 +03:00
Thorsten Renk
a7b916a244 ALS model effect accepts a snow flag to let OSM building roofs be snow-covered in winter 2017-06-03 18:01:02 +03:00
Thorsten Renk
0b6ef218b1 Glow effect for ALS space shader, converting a temperature into surface blackbody radiation color 2017-05-26 12:19:06 +03:00
Thorsten Renk
8f7ab7e725 Volumetric grass effect for ALS utilizing a geomerty shader, based on work by Fernando Garcia Linan 2017-05-24 15:16:30 +03:00
Thorsten Renk
4300eae9bd Set default streetlight color to orange 2017-05-13 13:00:37 +03:00
Thorsten Renk
1cf4b9d6a5 Fix ice overlay on ALS inland water effect 2017-05-11 13:58:43 +03:00
Thorsten Renk
400e628417 Tentative fixes for OSM structure lightmaps 2017-05-11 13:52:27 +03:00
Stuart Buchanan
d5b8ae9ccf osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
Thorsten Renk
2f99804dba More variation for the ALS aurora simulation, WIP 2017-04-27 14:18:55 +03:00
Thorsten Renk
60f63cb2af Earthview: support for heightmapping and moonlight illumination 2017-04-20 11:27:47 +03:00
Thorsten Renk
f5be115145 Another ALS HUD bugfix, cannot have two uniforms named the same 2017-04-19 09:52:53 +03:00
Thorsten Renk
f24ff3ef32 Bugfix for ALS HUD effect/filtering interaction 2017-04-18 16:41:55 +03:00
Thorsten Renk
b50af8ff47 Bugfix and noise seed option for ALS thrust flame shader 2017-04-17 10:30:49 +03:00
Thorsten Renk
48768ee9d2 Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
Thorsten Renk
bdab63dc97 ALS: Fade rendering of impostor clouds out explicitly in poor visibility 2017-03-15 17:34:13 +02:00
Thorsten Renk
5181edd8cf ALS road shader: Allow to reverse traffic direction 2017-03-09 14:07:20 +02:00
Thorsten Renk
bfc6a014bb ALS road shader: add procedural snow, make lighting switchable 2017-03-09 14:00:09 +02:00
Thorsten Renk
7cbdc2cbfe ALS road effect: Configure streetlight color, simulate traffic jams 2017-03-07 12:10:34 +02:00
Thorsten Renk
58ef0ce998 ALS road shader development 2017-03-06 12:21:54 +02:00
Thorsten Renk
e503971ab1 Groundwork for OSM-specific shaders - stub for road shader (at the moment trivial), property rules to generate lightmap factor 2017-03-05 13:01:11 +02:00
Thorsten Renk
d3c93a2c64 More ALS filter work 2017-03-05 12:36:51 +02:00
Thorsten Renk
47a8ac62e1 More ALS g-force effect work 2017-03-04 10:31:27 +02:00
Thorsten Renk
d683845745 Integrate cloud impostors properly into ALS filtering framework 2017-03-04 09:37:42 +02:00
Thorsten Renk
662d782f98 Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
Thorsten Renk
498439379a ALS HUD effect approximating the appearance of light projected on the combiner 2017-02-24 09:28:54 +02:00
Thorsten Renk
e1dcd3f38c Run urban shader in lightmap-only mode when either random or OMS buildings are enabled 2017-02-23 10:13:22 +02:00
Thorsten Renk
f852460713 ALS drag/parachute animation shader 2016-12-10 10:40:25 +02:00
Thorsten Renk
5c437d74cb Earthview 2.0 - support for normal maps, better upper atmosphere edge, cloud relief shader, improved dawn zone, horizon estimation, improved resource management,... 2016-11-17 20:54:32 +02:00
Thorsten Renk
950fc0ab22 Additions to ALS model shader suggested and partially implemented by Heiko Schulz: alternative reflection coloring model, Fresnel effect and normal map distortion of environment reflections in an efficient approximation 2016-11-17 19:01:46 +02:00
Thorsten Renk
f881091bbb Fix lowest quality building shader bug 2016-11-17 18:58:45 +02:00
Thorsten Renk
400409f10b Bugfixes for ALS light addition 2016-08-18 09:25:03 +03:00