There is no reason not to keep ocean_depth_1 as a JPEG file saving around 120MB of diskspace (and installer space)
This commit is contained in:
parent
dd9507a6ef
commit
6d0c1439f0
5 changed files with 3 additions and 3 deletions
|
@ -52,7 +52,7 @@
|
|||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<texture n="7">
|
||||
<image>Textures/Globe/ocean_depth_1.png</image>
|
||||
<image>Textures/Globe/ocean_depth_1.jpg</image>
|
||||
<type>2d</type>
|
||||
<filter>linear-mipmap-linear</filter>
|
||||
<wrap-s>repeat</wrap-s>
|
||||
|
|
|
@ -52,7 +52,7 @@
|
|||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<texture n="7">
|
||||
<image>Textures/Globe/ocean_depth_1.png</image>
|
||||
<image>Textures/Globe/ocean_depth_1.jpg</image>
|
||||
<type>2d</type>
|
||||
<filter>linear-mipmap-linear</filter>
|
||||
<wrap-s>repeat</wrap-s>
|
||||
|
|
|
@ -51,7 +51,7 @@
|
|||
<internal-format>normalized</internal-format>
|
||||
</texture>
|
||||
<texture n="7">
|
||||
<image>Textures/Globe/ocean_depth_1.png</image>
|
||||
<image>Textures/Globe/ocean_depth_1.jpg</image>
|
||||
<type>2d</type>
|
||||
<filter>linear-mipmap-linear</filter>
|
||||
<wrap-s>repeat</wrap-s>
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 62 MiB |
Binary file not shown.
Before Width: | Height: | Size: 11 MiB |
Loading…
Reference in a new issue