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WS30: Clean up WS30 Effect.

Remove redundant and possibly confusing texture assignment
This commit is contained in:
Stuart Buchanan 2021-03-28 19:48:14 +01:00
parent edc810ea13
commit bd4b4ffbec

View file

@ -226,20 +226,7 @@
<bin-name><use>render-bin/bin-name</use></bin-name>
</render-bin>
<texture-unit>
<unit>0</unit>
<image><use>texture[0]/image</use></image>
<filter>nearest</filter>
<mag-filter>nearest</mag-filter>
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
<internal-format><use>texture[0]/internal-format</use></internal-format>
<mipmap-control>
<r>max</r>
<g>max</g>
<b>max</b>
</mipmap-control>
</texture-unit>
<!-- texture unit 0 direct from VPBBuilder.cxx -->
<texture-unit>
<unit>1</unit>
@ -503,20 +490,7 @@
<bin-name><use>render-bin/bin-name</use></bin-name>
</render-bin>
<texture-unit>
<unit>0</unit>
<image><use>texture[0]/image</use></image>
<filter>nearest</filter>
<mag-filter>nearest</mag-filter>
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
<internal-format><use>texture[0]/internal-format</use></internal-format>
<mipmap-control>
<r>max</r>
<g>max</g>
<b>max</b>
</mipmap-control>
</texture-unit>
<!-- texture unit 0 direct from VPBBuilder.cxx -->
<texture-unit>
<unit>1</unit>
@ -624,20 +598,7 @@
<bin-name><use>render-bin/bin-name</use></bin-name>
</render-bin>
<texture-unit>
<unit>0</unit>
<image><use>texture[0]/image</use></image>
<filter>nearest</filter>
<mag-filter>nearest</mag-filter>
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
<internal-format><use>texture[0]/internal-format</use></internal-format>
<mipmap-control>
<r>max</r>
<g>max</g>
<b>max</b>
</mipmap-control>
</texture-unit>
<!-- texture unit 0 direct from VPBBuilder.cxx -->
<texture-unit>
<unit>1</unit>