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Fix terrain-overlay.eff not properly checking for geometry shaders

This commit is contained in:
Fernando García Liñán 2021-04-02 21:44:17 +02:00
parent 342436187e
commit b6c0e65a38

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@ -71,9 +71,9 @@
<extension-supported>GL_ARB_shading_language_100</extension-supported>
<extension-supported>GL_ARB_vertex_shader</extension-supported>
<extension-supported>GL_ARB_fragment_shader</extension-supported>
<extension-supported>GL_EXT_geometry_shader4</extension-supported>
</and>
</or>
<extension-supported>GL_EXT_geometry_shader4</extension-supported>
</and>
</predicate>