Fix terrain-overlay.eff not properly checking for geometry shaders
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@ -71,9 +71,9 @@
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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<extension-supported>GL_EXT_geometry_shader4</extension-supported>
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</and>
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</or>
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<extension-supported>GL_EXT_geometry_shader4</extension-supported>
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</and>
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</predicate>
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