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Author SHA1 Message Date
curt
c1bec7b6c2 Activate some additional debugging output for LogLevel = SG_DEBUG. 2005-12-19 15:55:47 +00:00
curt
e444f54d6d Prevent date line wrap around due to creating an expanded polygon from a
line that might touch the dateline.
2005-12-19 15:54:58 +00:00
curt
dde5a64a75 A couple updates to the FGArray API. 2005-11-10 16:26:59 +00:00
curt
507e78357b Handle another possible case of degenerate output from our polygon clipping
code.
2005-10-31 18:53:13 +00:00
curt
b78684b6dd Add an important build note. 2005-10-31 18:47:46 +00:00
curt
75e7fabecb Fix debugging output error. 2005-09-28 17:24:09 +00:00
curt
23aa8a468f Add Win32 directory to the distribution. 2005-09-28 17:23:51 +00:00
curt
f120c59bf8 Remove dependency on gts. 2005-09-28 17:22:06 +00:00
curt
8524cf7e76 - Fix a bug in the tile chopper that could lead to infinite recursion for
polygons near the poles.
- Fix a bug in the code that would insert dividing nodes in a long seam which
  could lead to infinite recursion for lines on the poles.
- Change airport area clipping semantics to reduce cracks in scenery.
2005-09-28 16:43:18 +00:00
curt
0f3f0ef126 gcc-3.4 fix. 2005-01-22 12:55:45 +00:00
curt
650bbd7e51 Update my mailing address. 2004-11-19 22:25:49 +00:00
curt
06978b3cc4 Fix a logical bug in the routine which strips out holes from a multi-contour
polygon.
2004-11-11 15:07:14 +00:00
curt
d5689be4e7 Fix an "unfortunate" bug in the binary polygon partitioning scheme that
caused missing output (and thus missing scenery features.)  This could
also lead to cracks in the scenery because of the nature of the underlying
edge matching system.
2004-05-19 18:47:00 +00:00
curt
7de22d8ef2 tgChopPolygon() called a really simplistic polygon partitioner for large
polygons.  This was to bail us out of the overwhelming memory requirments
when using the default polygon clipping routines on really large polygons.
However, the simplistic polygon partitioner did not handle holes.
Unfortunately, several TG utilities were calling this function with polygons
that did contain holes with potentially mixed results.

I renamed this function tgChopBigSimplePolygon() and created a new
tgChopNormalPolygon() which should be used by most utilities unless you
really know what you are doing.

This has some performance implications, but achieves more correct results.
2004-05-17 20:42:42 +00:00
curt
7358eb3f09 Don't use a parameter with a default value, calling code is clearer when the
value is specified explicitely.
2004-05-17 20:39:29 +00:00
curt
cd7ee31c7e Frequently our beloved polygon clipper will generate polygons with a wierd
branch.  Kind of an out and back.  node[n] == node[n+2] where there is some unique point in between.  Our triangulator is usually robust to this, but not in
100% of all cases.  So I had some code to catch and eliminate this weirdness.
However, a key piece of code was commented out (?!?) rendering it a no-op.
I fixed this and tile building is more robust now.
2004-05-13 21:34:25 +00:00
curt
9c43f4785e Add a routine to place a "shared" object into the Work tree so the tile
builder can pick it up later in the final assembly process.
2004-04-14 14:34:13 +00:00
curt
1399eb9de3 Rename tgSplitPolygon() -> tgChopPolygon() which is slightly more descriptive
and doesn't sound so much like the split long edges function.
2004-04-08 19:47:39 +00:00
curt
65ea77978f Make a couple function calls a bit more "name space friendly".
Expose a polygon function that will split up long edge lines to keep the
  max edge distance below some threshold.  This could be used for instance
  to reduce long lines in polygon area shapes so they can better follow
  the underlying terrain changes.
2004-04-08 19:20:19 +00:00
ehofman
791b1bb4fc David Luff:
The patches deal with three separate issues, all rolled up into one
tarball:

Currently, arrayfit always appends .arr.gz onto the name passed on the
command line, meaning that only tile names can be passed.  The patch strips
off .arr or .arr.gz if present prior to it's appending, meaning that tile
names or filenames can be passed on the command line.

The interface to the OSGB36 conversion functions is cleaned up a lot.  I
can't believe I originally wrote it in such an ugly manner!

A lot of console output (> 5000 lines per tile) is removed from the final
construction process, meaning that the output left can actually be read.
2004-03-08 09:47:42 +00:00
ehofman
a71d62c859 David Luf:
The attached patches significantly quieten the output from genapts, which in it's current form resembles the universe flying by on a bad hair day   Remember chaps, console output on Windows is slooowwwwww...  Normal service may be resumed using --verbose or -v.  I've also added a short help, obtainable with --help or -h.  I've also added a couple of extra options, --airport=abcd for just generating a particular airport, and --tile=<[we]xxx[ns]xx> for generating a 1x1 degree tile.  We currently have --chunk=<[we]xxx[ns]xx> for generating a 10x10 degree chunk, and I'd like to eventually add --tile as an option to all tools that take --chunk.

This one adds the tile option to
tgvpf.

Erik Hofman:

Some small code changes for IRIX.
2004-02-26 15:33:32 +00:00
curt
b635ee443d (running tgvpf --chunk=e020n40 --work-dir=Lakes --material=Lake /home/romosan/scenery/vmaplv0 eurnasia hydro inwatera).
It looks like the program gets into an infinite loop while findind
edges for a contour (inserting the same edge over and over until the
program runs out of memory). i am not quite sure i understand the code
but the following patch solved the problem for me:
2003-12-18 17:38:05 +00:00
curt
e8bcdaa4d0 Updates to track recent changes in simgear. 2003-11-12 22:16:22 +00:00
curt
400db7c3a9 Oops a previous change (thought to be harmless) turned out to be harmful.
This could cause tile edges to no longer match up becuase this routine would
adjust node elevations which it shouldn't have.  Hopefully this change fixes
the problem.
2003-09-03 22:12:45 +00:00
curt
bd02f2548c Eliminate some debugging output.
Fix some warnings.
2003-08-29 20:32:41 +00:00
ehofman
52ef60a056 Reorginize the configure script to math the one from FLightGear more closely. Add checks for the presence of GLIB and GTS. 2003-08-29 18:32:28 +00:00
ehofman
6aaec038f8 Solve a dependancy problem 2003-08-28 09:17:19 +00:00
curt
e93197d1b5 David Luff:
Attached are patches to Terragear to enable it to compile out of the box on
Cygwin (once all the relavent libraries have been compiled).  Specifically
they fix a conflict with another version of min/max somewhere on the
system.
2003-08-25 19:12:20 +00:00
ehofman
e0bc55edd2 Add the simgear debug library because of dependency issues 2003-08-24 18:37:13 +00:00
ehofman
ac2646a365 Also look for getline() in the std namespace 2003-08-24 18:29:08 +00:00
ehofman
23f08fd725 MSVC/MipsPro fix 2003-08-24 17:29:10 +00:00
curt
7a4f52e98b Fixes corresponding to slightly different terrafit output. 2003-08-22 19:13:02 +00:00
curt
38bb74f339 Add a routine to catch/remove some addition degeneracy our polygon clipper
can produce.
2003-08-22 17:34:56 +00:00
curt
39222a737e Handle .zip'd SRTM data files directly. 2003-08-19 02:25:48 +00:00
curt
aec29df1c8 Working towards completely depricating the previous insanely stupid array fit
algorithm.
2003-08-19 02:24:38 +00:00
curt
05c765b397 - Make the bucket/dem coverage check slightly fuzzy in case of slight
numerical rounding errors.
- Convert several usages of int = 0 or 1 to bool = false or true
2003-06-12 20:01:34 +00:00
curt
f7a4a8bfa0 Rainer Emrich:
Updates to DEM parser to make it more compliant with the spec.
2003-04-02 17:39:46 +00:00
david
3169a0255f Roll out the last changes, since they were making far too narrow
polygons out of roads.
2003-04-02 16:39:52 +00:00
david
67ea97f704 Oops -- the array wasn't being read when there was no *.fit file (my fault). 2003-03-20 14:50:33 +00:00
curt
f526985854 Update counter index names to make the code more explicite. 2003-03-19 22:48:35 +00:00
curt
123fb92d40 Updates to libArray and a few interface tweaks to allow more sensible
handling of void (non-data) in the original DEM/SRTM.
2003-03-19 22:47:45 +00:00
david
dbdc51696e Make sure fitted_in is always allocated, to avoid a segfault. 2003-03-19 01:59:02 +00:00
david
077f32fc60 Ignore generated files. 2003-03-19 00:28:49 +00:00
curt
3b6e96a06a Fix a problem for gcc-3.2 2003-03-17 16:31:40 +00:00
curt
90152df81f Changes to support also loading a pre-computed best-fit surface to the
array data.
2003-03-17 04:49:47 +00:00
curt
68a4ac7956 Added a small test program that builds a simplified surface approximation
based on the terrain simplification algorithm in Michael Garlands paper
located here:

   http://graphics.cs.uiuc.edu/~garland/software/terra.html

Essentially start with two triangles forming the bounding surface.
Then add the point that has the greatest error.  Retriangulate.
Recalcuate errors for each remaining point, add the one with the
greatest error.  Lather, rinse, repeat.
2003-03-16 13:33:04 +00:00
curt
9f73338a1f Minor tweaks for scenery building process. 2003-03-14 22:22:48 +00:00
curt
aa37052182 Check point ... 2003-03-14 01:51:18 +00:00
curt
d05fd4a8ff Big round of cascading FG -> TG name cleanups (once you get going it's hard
to stop.) :-)

Also save elevations of 3d polygons into a separate lookup list when they
are loaded by the clipper.
2003-03-13 21:20:46 +00:00
curt
727e512fad Not that it should matter but change the thresholds a bit to be consistant
with what I do in other portions of the code.
2003-03-13 20:26:56 +00:00