Minor tweaks for scenery building process.
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parent
b286e6f600
commit
9f73338a1f
3 changed files with 6 additions and 7 deletions
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@ -31,10 +31,10 @@ if [ $# != 1 ]; then
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exit
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else
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BASE_DIR=$1
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CLIENT_LIST_RUDE="${BASE_DIR}/clients.rude"
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CLIENT_LIST_NICE="${BASE_DIR}/clients.nice"
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WORK_BASE="${BASE_DIR}/Work"
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OUTPUT_DIR="${BASE_DIR}/FlightGear"
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CLIENT_LIST_RUDE="${WORK_BASE}/clients.rude"
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CLIENT_LIST_NICE="${WORK_BASE}/clients.nice"
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OUTPUT_DIR="${BASE_DIR}/Scenery-0.9.1"
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LOG_DIR="${WORK_BASE}/Status"
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SERVER_LOG_FILE=${LOG_DIR}/server.log
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echo "Base directory is $BASE_DIR"
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@ -100,8 +100,7 @@ for i in $CLIENTS_RUDE; do
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# KILL_COMMAND="killall $CLIENT"
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# ssh -n $i "$KILL_COMMAND"
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RMT_COMMAND="source ~/.profile; nice $CLIENT --host=$SERVER_HOST --port=$SERVER_PORT --work-dir=$WORK_BASE --output-dir=$OUTPUT_DIR --rude --cover=$WORK_BASE/LC-Global/gusgs2_0ll.img AirportArea AirportObj GSHHS-Ponds GSHHS-Islands GSHHS-Lakes GSHHS-LandMass USA-Hydro USA-Urban DEM-3 DEM-30"
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# RMT_COMMAND="source ~/.profile; nice $CLIENT --host=$SERVER_HOST --port=$SERVER_PORT --work-dir=$WORK_BASE --output-dir=$OUTPUT_DIR --rude AirportArea AirportObj GSHHS-Ponds GSHHS-Islands GSHHS-Lakes GSHHS-LandMass LC-USA USA-Hydro USA-Urban DEM-3 DEM-30"
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RMT_COMMAND="source ~/.profile; nice $CLIENT --host=$SERVER_HOST --port=$SERVER_PORT --work-dir=$WORK_BASE --output-dir=$OUTPUT_DIR --rude --min-angle=0 --cover=$WORK_BASE/LC-Global/gusgs2_0ll.img AirportArea AirportObj GSHHS-Ponds GSHHS-Islands GSHHS-Lakes GSHHS-LandMass USA-Hydro USA-Urban SRTM-1 SRTM-3 DEM-3 DEM-30"
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echo "client command:"
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echo ""
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echo "$RMT_COMMAND"
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@ -33,7 +33,7 @@ else
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BASE_DIR=$1
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shift
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WORK_BASE="${BASE_DIR}/Work"
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OUTPUT_DIR="${BASE_DIR}/FlightGear"
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OUTPUT_DIR="${BASE_DIR}/Scenery-0.9.1"
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MASTER_ON="${WORK_BASE}/Status/MASTER_ON"
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LOG_DIR="${WORK_BASE}/Status"
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LOG_FILE="${LOG_DIR}/server.log"
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@ -40,7 +40,7 @@ int TGTriNodes::unique_add( const Point3D& p ) {
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point_list_iterator current, last;
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int counter = 0;
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cout << "unique add = " << p << endl;
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// cout << "unique add = " << p << endl;
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// see if point already exists
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current = node_list.begin();
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