No description
92811a56c7
Signed-off-by: fly <merspieler@alwaysdata.com> |
||
---|---|---|
CMakeModules | ||
gismodules | ||
gisscripts | ||
projects/VC100 | ||
src | ||
.clang-format | ||
.cmake-format.json | ||
.gitignore | ||
ChangeLog | ||
CMakeLists.txt | ||
doxygen-src.conf | ||
DoxygenLayout.xml | ||
NEWS | ||
README | ||
README.cygwin | ||
README.howto | ||
README.SimGear | ||
TODO.txt | ||
version |
TerraGear Scenery Tools README ============================== TerraGear is a collection of tools for building scenery for the FlightGear project. Generally, the process is done in two steps: 1. Preprocessing the original raw data. This chops up the data into the FG tiling scheme and saves it in a simple, intermediate format. 2. Collect all the different pieces of intermediate data and assemble them into a 3d model of the terrain. There is currently no graphical front end for these tools so you will need to run them from the command line. Be prepared, when building scenery on a world wide scale, be prepared to burn through multiple gigabytes of disk space and days or weeks of crunching. Building smaller chunks is much more doable though. Building the Tools ================== These tools are primarily compiled and tested under Unix with the Gnu C/C++ compilers. I believe they also build and run on windows with Cygwin. If anyone has patches for supporting other platforms, I will be happy to incorporate them. The process for building these tools is very similar to building the main FG source code. 1. If you are using the CVS version of the source, run the "autogen.sh" script. If you downloaded the source tarball, then don't. 2. Run the "configure" script, with optional arguments for setting the install prefix, etc.. 3. Run "make" 4. Run "make install" Preprocessing Terrain ===================== TerraGear supports several terrain data sources: 1. [Preferred] SRTM (version 3): Void filled, 1-arc-sec and 3-arc-sec, near worldwide coverage. https://e4ftl01.cr.usgs.gov/MEASURES/SRTMGL1.003/ a) Chop up each .zip files using "Prep/DemChop/hgtchop" 2. SRTM (version 1 & 2): May contain voids, 1-arc-sec and 3-arc-sec, near worldwide coverage. ftp://edcsgs9.cr.usgs.gov/pub/data/srtm/ a) Chop up each .zip files using "Prep/DemChop/hgtchop" The result for any of these terrain sources should be a "work" tree with a .arr.gz file for each FG tile. 3. SRTM versions 1 & 2 come with 'voids'. These are areas where their automated data processing system could not reliably determine the elevation. Often this happens over water, or over mountain peaks. There is a big chunk of the Grand Canyon missing, a big chunk of Rhode Island, etc. So as a partial fix I came up with a little program that will fill in the voids from another data source. In this case the only thing I half trust is the USGS 3 arcsec DEM data for the USA. So we can't fix voids outside the USA right now. In the same directory as HgtChop there is a "fillvoids" program. You might wish to run it with something like the following command line: find /export/fgfs05/curt/Work/SRTM2-North_America3 -name '*.arr.gz' -exec ./fillvoids {} /stage/fgfs05/curt/Work/USGS-DEM-USA-3 \; 4. After you create the .arr.gz files you have to create a corresponding .fit.gz file for each of these. This is a data reduction step which fits a set of polygons to the raw terrain with a set of constraints on the maximum error allowed relative to the original data set, and a max/min number of allowed nodes in the fitted set. The provided tools use a scheme that produces an adaptive fit which means fewer polygons in smooth flat areas, and more polygons in complex rough areas. The end result is a *much* better fit with fewer polygons than you could achieve by just keeping every "nth" point from the original array. To walk through an entire tree of .arr.gz files and produce the corresponding .fit.gz files, use the "Prep/TerraFit/terrafit.py" utility. Please ignore the old "ArrayFit" tools which use a stupid algorithm and are basically useless in comparison to TerraFit. You should now have a large tree of .arr.gz files with a corresponding .fit.gz file for each .arr.gz file. It's worth double checking the contents of your directory and counting all files of each type to make sure you do have a one to one match and didn't miss anything. Generating Airports =================== Robin Peel maintains a world wide database of airports and navaids for the X-Plane and FlightGear projects: http://www.x-plane.org/users/robinp/ Robin's apt.dat needs to be run through two scripts cat apt.dat | ./xp2simpleapt.pl > basic.dat cat apt.dat | ./xp2runway.pl > runways.dat Compress these and copy them to $FG_ROOT/data/Airports Now run the runways.dat through the getapt utility: genapts --input=runways.dat --work=$FG_WORK_DIR Note: this creates a last_apt file which shows you the airport genapts is currently working on. - if genapts crashes (which is possible if you try to run through the entire runways.dat file) you can look at last_apt to see where to start up again. - You can start in midstream using the --start-id=KABC option to genapts. - If you get a consistent crash on a particular airport, you probably found a bug in genapts, or there is some degenerate information at that airport (40 mile long runways, 2 runways spaced miles apart, etc.) Often you can fix the data and proceed. Sometimes you can "nudge" things around to get past a genapts bug. For instance, if you crash consistently on a valid looking runway, try nudging the heading or position by a least significant digit. Sometimes we can get numerical problems with the polygon clipper and this often works around it. Other considerations: - Airport generation pre-depends on terrain data being prepared and ready so airport surfaces can be built properly. - If you prep new terrain data, you should probably rerun the airport generation step. Processing VMAP0 data ===================== Most of the FlightGear terrain features come from the VMAP0 data set available from: http://geoengine.nima.mil/ There is a script in src/Prep/TGVPF/ called process.sh which will generate all the VPF data for all 4 CD's. Look at the script and understand what it's doing. I don't run it exactly as is because it takes too long to run everything at once and if something bombs in the middle, you generally have to start from the beginning just to be on the safe side and avoid duplications and other potential weirdness. I usually run each CD individual and copy the data to a separate area when done. Then I reassemble all the VPF data in the end before running the final tile builder. Processing Radio Tower data =========================== I found some very detailed, very complete, very current radio tower data from the FCC. This even includes cell phone towers and individual hobbyist towers. However it only has USA coverage: http://wireless.fcc.gov/cgi-bin/wtb-datadump.pl When you unzip this file, the good stuff is in DE.dat, I believe there is file format information at the above url. Run: .../Prep/Tower/tower.pl --input=$RAW_DIR/DE.dat --outdir=$WORK_DIR/TowerObj This creates a tree of .ind files in $WORK_DIR/TowerObj/ If you add this directory to the list of directories searched by the build tile program, these entries should get added to the final scenery. This of course requires the corresponding tower models to be available in the base package.