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Add a routine to place a "shared" object into the Work tree so the tile

builder can pick it up later in the final assembly process.
This commit is contained in:
curt 2004-04-14 14:34:13 +00:00
parent 35f324ddaa
commit 9c43f4785e
2 changed files with 41 additions and 4 deletions

View file

@ -67,8 +67,9 @@ void write_polygon( const TGPolygon& poly, const string& base ) {
}
// update index
void write_index(const string& base, const SGBucket& b, const string& name) {
// update index file (list of objects to be included in final scenery build)
void write_index( const string& base, const SGBucket& b, const string& name )
{
string dir = base + "/" + b.gen_base_path();
#ifdef _MSC_VER
fg_mkdir( dir.c_str() );
@ -92,6 +93,36 @@ void write_index(const string& base, const SGBucket& b, const string& name) {
}
// update index file (list of shared objects to be included in final
// scenery build)
void write_index_shared( const string &base, const SGBucket &b,
const Point3D &p, const string& name,
const double &heading )
{
string dir = base + "/" + b.gen_base_path();
#ifdef _MSC_VER
fg_mkdir( dir.c_str() );
#else
string command = "mkdir -p " + dir;
system(command.c_str());
#endif
string file = dir + "/" + b.gen_index_str() + ".ind";
// string file = dir + "/" + name;
cout << "Output file = " << file << endl;
FILE *fp;
if ( (fp = fopen( file.c_str(), "a" )) == NULL ) {
cout << "ERROR: opening " << file << " for writing!" << endl;
exit(-1);
}
fprintf( fp, "OBJECT_SHARED %s %.6f %.6f %.1f %.2f\n", name.c_str(),
p.lon(), p.lat(), p.elev(), heading );
fclose( fp );
}
void write_boundary( const string& base, const SGBucket& b,
const TGPolygon& bounds, long int p_index )
{

View file

@ -46,8 +46,14 @@
void write_polygon( const TGPolygon& poly, const string& base );
// update index
void write_index(const string& base, const SGBucket& b, const string& name);
// update index file (list of objects to be included in final scenery build)
void write_index( const string& base, const SGBucket& b, const string& name );
// update index file (list of shared objects to be included in final
// scenery build)
void write_index_shared( const string &base, const SGBucket &b,
const Point3D &p, const string& name,
const double &heading );
void write_boundary( const string& base, const SGBucket& b,
const TGPolygon& bounds, long int p_index );