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Updates to libArray and a few interface tweaks to allow more sensible

handling of void (non-data) in the original DEM/SRTM.
This commit is contained in:
curt 2003-03-19 22:47:45 +00:00
parent dbdc51696e
commit 123fb92d40
4 changed files with 74 additions and 33 deletions

View file

@ -80,33 +80,29 @@ TGArray::TGArray( const string &file ) {
// open an Array file (and fitted file if it exists)
bool TGArray::open( const string& file_base ) {
// open input file (or read from stdin)
if ( file_base == "-" ) {
cout << " Opening array data pipe from stdin" << endl;
// fd = stdin;
// fd = gzdopen(STDIN_FILENO, "r");
cout << " Not yet ported ..." << endl;
return false;
bool success = true;
// open array data file
string array_name = file_base + ".arr.gz";
array_in = new sg_gzifstream( array_name );
if ( ! array_in->is_open() ) {
cout << " Cannot open " << array_name << endl;
success = false;
} else {
// open array data file
string array_name = file_base + ".arr.gz";
array_in = new sg_gzifstream( array_name );
// open fitted data file
string fitted_name = file_base + ".fit.gz";
fitted_in = new sg_gzifstream( fitted_name );
if ( ! array_in->is_open() ) {
cout << " Cannot open " << array_name << endl;
return false;
}
cout << " Opening array data file: " << array_name << endl;
if ( ! fitted_in->is_open() ) {
cout << " Cannot open " << fitted_name << endl;
return false;
}
cout << " Opening fitted data file: " << fitted_name << endl;
cout << " Opening array data file: " << array_name << endl;
}
return true;
// open fitted data file
string fitted_name = file_base + ".fit.gz";
fitted_in = new sg_gzifstream( fitted_name );
if ( ! fitted_in->is_open() ) {
cout << " Cannot open " << fitted_name << endl;
success = false;
} else {
cout << " Opening fitted data file: " << fitted_name << endl;
}
return success;
}
@ -146,6 +142,7 @@ TGArray::parse( SGBucket& b ) {
cout << " Done parsing\n";
#if 0
// need two passes to ensure that all voids are removed (unless entire
// array is a void.)
bool have_void = true;
@ -221,6 +218,7 @@ TGArray::parse( SGBucket& b ) {
}
}
}
#endif
} else {
// file not open (not found?), fill with zero'd data
@ -250,7 +248,7 @@ TGArray::parse( SGBucket& b ) {
}
// Parse/load the array data file
if ( fitted_in && fitted_in->is_open() ) {
if ( fitted_in->is_open() ) {
fit_on_the_fly = false;
int fitted_size;
double x, y, z, error;
@ -272,6 +270,8 @@ TGArray::parse( SGBucket& b ) {
}
// add a node to the output corner node list
void TGArray::add_corner_node( int i, int j, double val ) {
@ -456,9 +456,37 @@ int TGArray::fit( double error ) {
}
// Return the elevation of the closest non-void grid point to lon, lat
double TGArray::closest_nonvoid_elev( double lon, double lat ) const {
double mindist = 99999999999.9;
double minelev = -9999.0;
Point3D p0( lon, lat, 0.0 );
for ( int row = 0; row < rows; row++ ) {
for ( int col = 0; col < cols; col++ ) {
Point3D p1(originx + col * col_step, originy + row * row_step, 0.0);
double dist = p0.distance3D( p1 );
double elev = in_data[col][row];
if ( dist < mindist && elev > -9000 ) {
mindist = dist;
minelev = elev;
cout << "dist = " << mindist;
cout << " elev = " << elev << endl;
}
}
}
if ( minelev > -9999.0 ) {
return minelev;
} else {
return 0.0;
}
}
// return the current altitude based on grid data. We should rewrite
// this to interpolate exact values, but for now this is good enough
double TGArray::interpolate_altitude( double lon, double lat ) const {
double TGArray::altitude_from_grid( double lon, double lat ) const {
// we expect incoming (lon,lat) to be in arcsec for now
double xlocal, ylocal, dx, dy, zA, zB, elev;
@ -524,6 +552,11 @@ double TGArray::interpolate_altitude( double lon, double lat ) const {
// printf(" (x2,y2,z2) = (%d,%d,%d)\n", x2, y2, z2);
// printf(" (x3,y3,z3) = (%d,%d,%d)\n", x3, y3, z3);
if ( z1 < -9000 || z2 < -9000 || z3 < -9000 ) {
// don't interpolate off a void
return closest_nonvoid_elev( lon, lat );
}
zA = dx * (z2 - z1) + z1;
zB = dx * (z3 - z1) + z1;
@ -555,6 +588,11 @@ double TGArray::interpolate_altitude( double lon, double lat ) const {
// printf(" (x2,y2,z2) = (%d,%d,%d)\n", x2, y2, z2);
// printf(" (x3,y3,z3) = (%d,%d,%d)\n", x3, y3, z3);
if ( z1 < -9000 || z2 < -9000 || z3 < -9000 ) {
// don't interpolate off a void
return closest_nonvoid_elev( lon, lat );
}
zA = dy * (z2 - z1) + z1;
zB = dy * (z3 - z1) + z1;
@ -568,7 +606,7 @@ double TGArray::interpolate_altitude( double lon, double lat ) const {
}
}
return(elev);
return elev;
}

View file

@ -111,10 +111,13 @@ public:
// add a node to the output fitted node list
void add_fit_node( int i, int j, double val );
// Return the elevation of the closest non-void grid point to lon, lat
double closest_nonvoid_elev( double lon, double lat ) const;
// return the current altitude based on grid data. We should
// rewrite this to interpolate exact values, but for now this is
// good enough
double interpolate_altitude( double lon, double lat ) const;
double altitude_from_grid( double lon, double lat ) const;
// Informational methods
inline double get_originx() const { return originx; }

View file

@ -30,7 +30,7 @@ int main( int argc, char **argv ) {
lon *= 3600;
lat *= 3600;
cout << " " << a.interpolate_altitude(lon, lat) << endl;
cout << " " << a.altitude_from_grid(lon, lat) << endl;
a.fit( 100 );

View file

@ -131,25 +131,25 @@ int main( int argc, char **argv ) {
// Make the corner vertices (enclosing exactly the DEM coverage area)
x = basex;
y = basey;
z = a.interpolate_altitude( x, y );
z = a.altitude_from_grid( x, y );
cout << "adding = " << Point3D( x, y, z) << endl;
GtsVertex *v1 = gts_vertex_new( gts_vertex_class(), x, y, z );
x = basex + dx * (a.get_cols() - 1);
y = basey;
z = a.interpolate_altitude( x, y );
z = a.altitude_from_grid( x, y );
cout << "adding = " << Point3D( x, y, z) << endl;
GtsVertex *v2 = gts_vertex_new( gts_vertex_class(), x, y, z );
x = basex + dx * (a.get_cols() - 1);
y = basey + dy * (a.get_rows() - 1);
z = a.interpolate_altitude( x, y );
z = a.altitude_from_grid( x, y );
cout << "adding = " << Point3D( x, y, z) << endl;
GtsVertex *v3 = gts_vertex_new( gts_vertex_class(), x, y, z );
x = basex;
y = basey + dy * (a.get_rows() - 1);
z = a.interpolate_altitude( x, y );
z = a.altitude_from_grid( x, y );
cout << "adding = " << Point3D( x, y, z) << endl;
GtsVertex *v4 = gts_vertex_new( gts_vertex_class(), x, y, z );