Updates to libArray and a few interface tweaks to allow more sensible
handling of void (non-data) in the original DEM/SRTM.
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dbdc51696e
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123fb92d40
4 changed files with 74 additions and 33 deletions
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@ -80,33 +80,29 @@ TGArray::TGArray( const string &file ) {
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// open an Array file (and fitted file if it exists)
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bool TGArray::open( const string& file_base ) {
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// open input file (or read from stdin)
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if ( file_base == "-" ) {
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cout << " Opening array data pipe from stdin" << endl;
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// fd = stdin;
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// fd = gzdopen(STDIN_FILENO, "r");
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cout << " Not yet ported ..." << endl;
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return false;
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bool success = true;
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// open array data file
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string array_name = file_base + ".arr.gz";
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array_in = new sg_gzifstream( array_name );
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if ( ! array_in->is_open() ) {
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cout << " Cannot open " << array_name << endl;
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success = false;
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} else {
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// open array data file
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string array_name = file_base + ".arr.gz";
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array_in = new sg_gzifstream( array_name );
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// open fitted data file
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string fitted_name = file_base + ".fit.gz";
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fitted_in = new sg_gzifstream( fitted_name );
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if ( ! array_in->is_open() ) {
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cout << " Cannot open " << array_name << endl;
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return false;
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}
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cout << " Opening array data file: " << array_name << endl;
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if ( ! fitted_in->is_open() ) {
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cout << " Cannot open " << fitted_name << endl;
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return false;
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}
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cout << " Opening fitted data file: " << fitted_name << endl;
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cout << " Opening array data file: " << array_name << endl;
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}
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return true;
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// open fitted data file
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string fitted_name = file_base + ".fit.gz";
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fitted_in = new sg_gzifstream( fitted_name );
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if ( ! fitted_in->is_open() ) {
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cout << " Cannot open " << fitted_name << endl;
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success = false;
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} else {
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cout << " Opening fitted data file: " << fitted_name << endl;
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}
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return success;
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}
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@ -146,6 +142,7 @@ TGArray::parse( SGBucket& b ) {
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cout << " Done parsing\n";
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#if 0
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// need two passes to ensure that all voids are removed (unless entire
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// array is a void.)
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bool have_void = true;
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@ -221,6 +218,7 @@ TGArray::parse( SGBucket& b ) {
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}
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}
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}
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#endif
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} else {
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// file not open (not found?), fill with zero'd data
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@ -250,7 +248,7 @@ TGArray::parse( SGBucket& b ) {
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}
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// Parse/load the array data file
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if ( fitted_in && fitted_in->is_open() ) {
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if ( fitted_in->is_open() ) {
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fit_on_the_fly = false;
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int fitted_size;
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double x, y, z, error;
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@ -272,6 +270,8 @@ TGArray::parse( SGBucket& b ) {
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}
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// add a node to the output corner node list
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void TGArray::add_corner_node( int i, int j, double val ) {
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@ -456,9 +456,37 @@ int TGArray::fit( double error ) {
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}
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// Return the elevation of the closest non-void grid point to lon, lat
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double TGArray::closest_nonvoid_elev( double lon, double lat ) const {
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double mindist = 99999999999.9;
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double minelev = -9999.0;
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Point3D p0( lon, lat, 0.0 );
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for ( int row = 0; row < rows; row++ ) {
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for ( int col = 0; col < cols; col++ ) {
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Point3D p1(originx + col * col_step, originy + row * row_step, 0.0);
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double dist = p0.distance3D( p1 );
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double elev = in_data[col][row];
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if ( dist < mindist && elev > -9000 ) {
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mindist = dist;
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minelev = elev;
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cout << "dist = " << mindist;
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cout << " elev = " << elev << endl;
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}
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}
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}
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if ( minelev > -9999.0 ) {
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return minelev;
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} else {
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return 0.0;
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}
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}
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// return the current altitude based on grid data. We should rewrite
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// this to interpolate exact values, but for now this is good enough
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double TGArray::interpolate_altitude( double lon, double lat ) const {
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double TGArray::altitude_from_grid( double lon, double lat ) const {
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// we expect incoming (lon,lat) to be in arcsec for now
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double xlocal, ylocal, dx, dy, zA, zB, elev;
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@ -524,6 +552,11 @@ double TGArray::interpolate_altitude( double lon, double lat ) const {
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// printf(" (x2,y2,z2) = (%d,%d,%d)\n", x2, y2, z2);
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// printf(" (x3,y3,z3) = (%d,%d,%d)\n", x3, y3, z3);
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if ( z1 < -9000 || z2 < -9000 || z3 < -9000 ) {
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// don't interpolate off a void
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return closest_nonvoid_elev( lon, lat );
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}
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zA = dx * (z2 - z1) + z1;
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zB = dx * (z3 - z1) + z1;
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@ -555,6 +588,11 @@ double TGArray::interpolate_altitude( double lon, double lat ) const {
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// printf(" (x2,y2,z2) = (%d,%d,%d)\n", x2, y2, z2);
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// printf(" (x3,y3,z3) = (%d,%d,%d)\n", x3, y3, z3);
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if ( z1 < -9000 || z2 < -9000 || z3 < -9000 ) {
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// don't interpolate off a void
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return closest_nonvoid_elev( lon, lat );
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}
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zA = dy * (z2 - z1) + z1;
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zB = dy * (z3 - z1) + z1;
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@ -568,7 +606,7 @@ double TGArray::interpolate_altitude( double lon, double lat ) const {
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}
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}
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return(elev);
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return elev;
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}
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@ -111,10 +111,13 @@ public:
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// add a node to the output fitted node list
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void add_fit_node( int i, int j, double val );
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// Return the elevation of the closest non-void grid point to lon, lat
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double closest_nonvoid_elev( double lon, double lat ) const;
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// return the current altitude based on grid data. We should
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// rewrite this to interpolate exact values, but for now this is
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// good enough
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double interpolate_altitude( double lon, double lat ) const;
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double altitude_from_grid( double lon, double lat ) const;
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// Informational methods
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inline double get_originx() const { return originx; }
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@ -30,7 +30,7 @@ int main( int argc, char **argv ) {
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lon *= 3600;
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lat *= 3600;
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cout << " " << a.interpolate_altitude(lon, lat) << endl;
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cout << " " << a.altitude_from_grid(lon, lat) << endl;
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a.fit( 100 );
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@ -131,25 +131,25 @@ int main( int argc, char **argv ) {
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// Make the corner vertices (enclosing exactly the DEM coverage area)
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x = basex;
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y = basey;
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z = a.interpolate_altitude( x, y );
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z = a.altitude_from_grid( x, y );
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cout << "adding = " << Point3D( x, y, z) << endl;
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GtsVertex *v1 = gts_vertex_new( gts_vertex_class(), x, y, z );
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x = basex + dx * (a.get_cols() - 1);
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y = basey;
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z = a.interpolate_altitude( x, y );
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z = a.altitude_from_grid( x, y );
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cout << "adding = " << Point3D( x, y, z) << endl;
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GtsVertex *v2 = gts_vertex_new( gts_vertex_class(), x, y, z );
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x = basex + dx * (a.get_cols() - 1);
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y = basey + dy * (a.get_rows() - 1);
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z = a.interpolate_altitude( x, y );
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z = a.altitude_from_grid( x, y );
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cout << "adding = " << Point3D( x, y, z) << endl;
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GtsVertex *v3 = gts_vertex_new( gts_vertex_class(), x, y, z );
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x = basex;
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y = basey + dy * (a.get_rows() - 1);
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z = a.interpolate_altitude( x, y );
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z = a.altitude_from_grid( x, y );
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cout << "adding = " << Point3D( x, y, z) << endl;
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GtsVertex *v4 = gts_vertex_new( gts_vertex_class(), x, y, z );
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