68a4ac7956
based on the terrain simplification algorithm in Michael Garlands paper located here: http://graphics.cs.uiuc.edu/~garland/software/terra.html Essentially start with two triangles forming the bounding surface. Then add the point that has the greatest error. Retriangulate. Recalcuate errors for each remaining point, add the one with the greatest error. Lather, rinse, repeat. |
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.. | ||
Array | ||
DEM | ||
e00 | ||
Geometry | ||
HGT | ||
landcover | ||
Optimize | ||
Output | ||
poly2tri | ||
Polygon | ||
shapelib | ||
TriangleJRS | ||
vpf | ||
Win32 | ||
.cvsignore | ||
Makefile.am | ||
shapelib-1.2.5.tar.gz |